[英]Trouble with React not updating state (hooks)
我有一个 memory 小游戏,我正在构建它来学习 React。 这个想法是,您单击一个图块,它会被打乱,然后您尝试选择一个您尚未选择的图块。 问题是我似乎无法获取我的内部 state,之前已经看到它更新了磁贴。
这是我的组件:
const Gameboard = (props) => {
const [tiles, setTiles] = useState([]);
const [currentScore, setCurrentScore] = useState(0);
const [highScore, setHighScore] = useState(0);
const [previouslySeen, setPreviouslySeen] = useState([]);
const handleClick = (evt) => {
const tile = evt.target;
if (!previouslySeen.includes(tile)) {
setCurrentScore(current => current + 1);
props.setCurrentScore(current => current + 1);
setPreviouslySeen([...previouslySeen, tile]);
} else {
alert("Game over, thanks for playing!");
if (currentScore > highScore) {
setHighScore(currentScore);
props.setHighScore(currentScore);
}
setCurrentScore(0);
props.setCurrentScore(0);
setPreviouslySeen([]);
}
};
const generateTiles = (tileCount) => {
return [...Array(tileCount).keys()].map((n) => {
return <Tile key={n} number={n} handleClick={handleClick} />;
});
};
const shuffleTiles = (tiles) => {
let tilesCopy = [...tiles];
for (let i = tilesCopy.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * i);
const temp = tilesCopy[i];
tilesCopy[i] = tilesCopy[j];
tilesCopy[j] = temp;
}
return tilesCopy;
};
useEffect(() => {
const initialTiles = generateTiles(props.tileCount);
setTiles(shuffleTiles(initialTiles));
}, []);
useEffect(() => {
setTiles((oldTiles) => {
const newTiles = shuffleTiles(oldTiles);
return newTiles;
});
}, [currentScore, highScore]);
return <div className="Gameboard">{tiles}</div>;
};
handleClick
方法被传递到各个Tile
组件中,并且仅使用onClick
进行调用。 handleClick method is what is giving me trouble, it seems as if it doesn't ever update
过 previouslySeen`,我在父组件中设置高分以使其反映在 UI 中时遇到类似的问题。 你应该如何在 React 中处理这样的更新?
试试这个:
const handleClick = (evt) => {
const tile = evt.target;
if (!previouslySeen.includes(tile)) {
setCurrentScore(current => current + 1);
props.setCurrentScore(current => current + 1);
// Change the following line:
setPreviouslySeen(previousState => [...previousState, tile]);
} else {
此外,您将从父属性和声明状态中获取setCurrentScore, setHighScore
:
const [currentScore, setCurrentScore] = useState(0);
const [highScore, setHighScore] = useState(0);
所以基本上你保持两个独立的currentScore
和highScore
状态 - 一个在Gameboard
组件中,一个在它的父组件中。 最好从Gameboard
中删除这state个变量和setter,直接从parent props中获取。
事实证明,这是因为我将 JSX 元素直接存储在 state 中。删除它并仅存储平铺值(纯 JS 字符串)解决了 state 未正确更新的问题。 真是陷阱!
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.