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RecyclerView ItemTouchHelper.Callback:拖动交换条件

[英]RecyclerView ItemTouchHelper.Callback: Dragging swap condition

我想以这样一种方式实现卡片的拖动,当我拖动的卡片没有完全重叠元素时,卡片的重新排列开始,但只有 50%。

看一个例子:

例子

现在,要让右卡向左移动,我需要将它与我拖动的卡完全重叠。

我尝试从 ItemTouchHelper.Callback 覆盖此方法:

 public float getMoveThreshold(@NonNull ViewHolder viewHolder) {
     return .5f;
 }

但这没有帮助。

那么我怎样才能使交换发生在 50% 而不是 100% 重叠?

经过多次尝试,我自己找到了解决方案:

例子

您需要覆盖 ItemTouchHelper.Callback 中的 chooseDropTarget 方法。

我是这样做的:

  //  x ≥ 0.5 (if less than 0.5, it will shake due to constant overlap)
val DRAG_THRESHOLD_PERSENT = 0.5
override fun chooseDropTarget(
    selected: ViewHolder,
    targets: MutableList<ViewHolder>,
    curX: Int, curY: Int
): ViewHolder? {
    val verticalOffset = (selected.itemView.height * DRAG_THRESHOLD_PERSENT).toInt()
    val horizontalOffset = (selected.itemView.width * DRAG_THRESHOLD_PERSENT).toInt()
    val left = curX - horizontalOffset
    val right = curX + selected.itemView.width + horizontalOffset
    val top = curY - verticalOffset
    val bottom = curY + selected.itemView.height + verticalOffset
    var winner: ViewHolder? = null
    var winnerScore = -1
    val dx = curX - selected.itemView.left
    val dy = curY - selected.itemView.top
    val targetsSize = targets.size
    for (i in 0 until targetsSize) {
        val target = targets[i]
        if (dx > 0) {
            val diff = target.itemView.right - right
            if (diff < 0 && target.itemView.right > selected.itemView.right) {
                val score = abs(diff)
                if (score > winnerScore) {
                    winnerScore = score
                    winner = target
                }
            }
        }
        if (dx < 0) {
            val diff = target.itemView.left - left
            if (diff > 0 && target.itemView.left < selected.itemView.left) {
                val score = abs(diff)
                if (score > winnerScore) {
                    winnerScore = score
                    winner = target
                }
            }
        }
        if (dy < 0) {
            val diff = target.itemView.top - top
            if (diff > 0 && target.itemView.top < selected.itemView.top) {
                val score = abs(diff)
                if (score > winnerScore) {
                    winnerScore = score
                    winner = target
                }
            }
        }
        if (dy > 0) {
            val diff = target.itemView.bottom - bottom
            if (diff < 0 && target.itemView.bottom > selected.itemView.bottom) {
                val score = abs(diff)
                if (score > winnerScore) {
                    winnerScore = score
                    winner = target
                }
            }
        }
    }
    return winner
}

这个怎么运作:
我正在使用因子和宽度/高度计算所选视图的偏移量。 之后,我创建新边框(左、右、上、下),为所选视图的边框添加偏移量,然后在方法中使用它们而不是原始边框

重要的:

  • 你不应该叫 super
  • 系数必须大于 0.5

我没有解决方案,但我仍然想分享我的观察。 看起来您从 getMoveThreshold() 方法返回的任何低于 1 的值都不会改变默认行为,但是实际上高于 1 的值会改变。

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