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服务器语法错误错误:position 1 中的 JSON 中的意外令牌 <

[英]Error with Server SyntaxError: Unexpected token < in JSON at position 1

解释

我遇到了 JSON 文件的问题,该文件出现消息“服务器语法错误错误:position 1 中的 JSON 中的意外令牌 <”语法配置错误,但我找不到它。

代码。

const joking = {};
joking.localstate = {};

document.addEventListener('DOMContentLoaded', startup);

function startup() {
    joking.username = localStorage.getItem('username');
    joking.gamename = localStorage.getItem('gamename');

    const domApp = window.app;
    domApp.innerHTML = '';

    window.topBar.innerHTML = renderCurrentGameHeader();
    if (!joking.username) {
        showUsernameEntry();
        return;
    }

    if (!joking.gamename) {
        showGameMakeOrJoin();
    } else {
        loadCurrentGamenameAndRedraw(joking.gamename);
    }
}

function quitGame() {
    doJsonPost(
        'server/leaveGame.php',
        { gamename: joking.gamename, username: joking.username },
        () => {},
        defaultAjaxError
    );
    joking.gamename = null;
    joking.game = null;
    localStorage.removeItem('gamename');
    stopGameChecking();
    redrawGame();
}

function renderCurrentGameHeader() {
    let buf = '';
    buf += joking.username ? ` <span class='username'>${joking.username}</span> ` : '';
    buf += joking.username && !joking.gamename ? ` (<a href='#' onclick='logout(); return false;'>logout</a>) ` : '';
    buf += joking.gamename
        ? ` | Game ${joking.gamename} (<a href='#' onclick='quitGame(); return false;'>leave game</a>)`
        : '';

    return buf;
}

function showGameMakeOrJoin() {
    window.app.innerHTML = `
        ${msg('Enter existing game code:')} 
        <input id='gamename' type="number" min="0" step="1" onkeypress="setGamenameOnEnter(event);"> <button onclick='setGamename()'>Join game</button></p>
        <h2>or <a href='#' onclick='createGame(); return false;'>Create A New Game</a></h2>
       

    `;
}
function setGamenameOnEnter(e) {
    if (e.key === 'Enter') {
        setGamename();
        return false;
    }
    return true;
}

function showUsernameEntry() {
    window.app.innerHTML = `
        ${msg('Your name:')}
        <input id='username'> <button onclick='setUsername()'>Enter name</button>
        ${renderRules()}`;
}

function setUsername() {
    joking.username = window.username.value;

    joking.username = joking.username.replace(/[^0-9a-z ]/gi, '');

    localStorage.setItem('username', joking.username);
    startup();
}

function logout() {
    delete joking.username;
    delete joking.gamename;
    localStorage.removeItem('username');
    localStorage.removeItem('gamename');
    startup();
}
function setGamename() {
    window.gamename.value = window.gamename.value.toUpperCase();
    joking.gamename = window.gamename.value;
    joinGame(joking.gamename, joking.username);
}

function defaultAjaxError(e) {
    console.log(`Error with Server ${e}`);
    window.debug.innerHTML = `Error with Server ${e}`;
    console.log(e);
}
function createGame() {
    if (!joking.username) return;
    doJsonPost('server/createGame.php', { creatorname: joking.username }, gameCreated, defaultAjaxError);
    // postData('server/createGame.php', { creatorname: joking.username }).then(gameCreated);
}
function gameCreated(data) {
    joking.gamename = data.gamename;
    localStorage.setItem('gamename', joking.gamename);
    joinGame(joking.gamename, joking.username);
}

function joinGame(gamename, username) {
    if (!gamename || !username) return;
    doJsonPost('server/joinGame.php', { gamename, username }, joinedGame, defaultAjaxError);
}

function joinedGame(data) {
    joking.game = data;
    localStorage.setItem('gamename', joking.gamename);
    joking.localstate = {};
    redrawGame();
    startGameChecking();
}

function loadCurrentGamenameAndRedraw(gamename) {
    if (!gamename) return;
    doJsonGet(`server/loadGame.php?gamename=${gamename}`, storeGameThenRender, defaultAjaxError);
}
function storeGameThenRender(game) {
    joking.game = game;
    redrawGame();
}

function redrawGame() {
    const game = typeof joking.game === 'string' ? JSON.parse(joking.game) : joking.game;

    window.topBar.innerHTML = renderCurrentGameHeader();
    window.debug.innerHTML = '';

    window.modalArea.innerHTML = joking.localstate.showModal ? renderModal() : '';

    if (!(joking.game && joking.gamename)) {
        showGameMakeOrJoin();
        return;
    }

    if (joking.lastGameState !== game.state) {
        joking.localstate = {};
    }
    joking.lastGameState = game.state;

    let buf = '';

    joking.gameversion = game.version;

    joking.cardClickHandler = null;

    const aRound = game.rounds && game.rounds[game.rounds.length - 1];
    if (aRound && aRound.msg) {
        buf += `<div><b>${aRound.msg}</b></div>`;
    }

    switch (game.state) {
        case 'GAME_SIGNUP': {
            buf += `
                <h2>Game Code: ${game.gamename}</h2>
                ${msg('Players Currently in Game:')}
                ${renderCurrentPlayerList(game)}`;

            if (game.creatorname === joking.username) {
                buf += `<button onclick='startGame()'>Begin Game</button>`;
                buf += msg('Tell other players the game code, wait for them to join then start the game...');
            } else {
                buf += msg(
                    `<p>Waiting for players to join and then for <span class='username'>${game.creatorname}</span> 
                        to press Begin Game...</p>`
                );
            }
            buf += '<h2>Cards in your hand:</h2>';
            buf += renderPlayerDeck();
            break;
        }
        case 'REG_ROUND': {
            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;
            if (joking.username === currentjudge) {
                buf += '<h2>You are the judge this round!</h2>';
                buf += msg(`You will pick one of your cards to be the first or second panel 
                            alongside with the deck card. Then other players will pick a final panel
                            and you will decide which one you like the best.`);
            } else {
                buf += `<h2>Waiting for current judge <span class='username'>${currentjudge}</span> to pick...</h2>`;
            }
            buf += `<h2>Deck picked this card:</h2>${renderCard(round.deckpick)}`;

            if (joking.username === currentjudge) {
                joking.cardClickHandler = handleRegJudgeCardClick;
                buf += renderRegJudgePick(round);
            } else {
                buf += `<h2>While you're waiting for <span class='username'>${currentjudge}</span> to pick, check out the cards in your hand:</h2>`;
                buf += renderPlayerDeck(true);
            }

            break;
        }
        case 'REG_PLAYERS_PICK': {
            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;
            const card1 = round.judgepos === 'before' ? round.judgepick : round.deckpick;
            const card2 = round.judgepos === 'after' ? round.judgepick : round.deckpick;

            // buf += `<pre>${JSON.stringify(joking.game, null, ' ')}</pre>`;
            if (joking.username === currentjudge) {
                // joking.cardClickHandler = handleRegJudgeCardClick;
                // buf += renderRegJudgePick(round);
                buf += '<h2>Waiting for players to pick...</h2>';
                buf += renderRegPlayerSelection(card1, card2, -1);

                if (round.playerpicks) {
                    // buf += msg(`Picked already: ${Object.keys(round.playerpicks).join(' ')}`);
                    buf += msg(`Waiting for: ${renderWaitingFor(round)}`);
                }
            } else {
                if (!round.playerpicks || !round.playerpicks[joking.username]) {
                    joking.cardClickHandler = handleRegPlayerCardClick;
                    const card3 = joking.localstate.pick || -1;
                    buf += `<h2>Here is the setup from judge <span class='username'>${currentjudge}</span>:</h2>`;
                    buf += renderRegPlayerSelection(card1, card2, card3);
                    buf += `<h2>Click or tap a final panel:</h2>`;
                    buf += renderPlayerDeck(true);
                } else {
                    const card3 = round.playerpicks[joking.username];
                    buf += '<h2>Waiting for other players, here is your selection:</h2>';
                    buf += renderRegPlayerSelection(card1, card2, card3);
                    //buf += msg(`Picked already: ${Object.keys(round.playerpicks).join(' ')}`);
                    buf += msg(`Waiting for: ${renderWaitingFor(round)}`);
                }
            }

            break;
        }
        case 'REG_JUDGE_PICK': {
            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;
            const card1 = round.judgepos === 'before' ? round.judgepick : round.deckpick;
            const card2 = round.judgepos === 'after' ? round.judgepick : round.deckpick;

            if (joking.username === currentjudge) {
                buf += '<h2>Time to pick!</h2>';
                buf += msg('Read each panel aloud, and click or tap which combination you like most:');
                Object.entries(round.playerpicks).map(([player, pick]) => {
                    buf += renderRegPlayerSelection(
                        card1,
                        card2,
                        pick,
                        `onclick="handleRegJudgeFinalPick('${player}')"`
                    );
                });
            } else {
                buf += '<h2>Waiting for judgement!</h2>';
                buf += msg(
                    `<span class='username'>${currentjudge}</span> should read each card and pick a favorite...`
                );

                Object.entries(round.playerpicks).map(([player, pick]) => {
                    if (player === joking.username) {
                        buf += msg('Yours:');
                    } else {
                        buf += msg(`Other player's:`);
                    }
                    buf += renderRegPlayerSelection(card1, card2, pick);
                });
            }
            break;
        }
        case 'REG_END_ROUND': {
            const round = game.rounds[game.rounds.length - 1];
            buf += `<h2>end of round!</h2>`;
            buf += msg(`<span class='username'>${round.winner}</span> is the winner and gets one point!`);

            const card1 = round.judgepos === 'before' ? round.judgepick : round.deckpick;
            const card2 = round.judgepos === 'after' ? round.judgepick : round.deckpick;
            const card3 = round.playerpicks[round.winner];

            buf += renderRegPlayerSelection(card1, card2, card3);

            if (round.nextjudge === joking.username) {
                buf += msg(`You are the next judge!`);
                buf += `<button onclick="startNextRound()">Start Next Round</button>`;
            } else {
                buf += msg(
                    `Waiting for <span class='username'>${round.nextjudge}</span> to start the next round as judge...`
                );
            }

            buf += renderScores();

            break;
        }
        case 'RED_REDRAWS': {
            const round = game.rounds[game.rounds.length - 1];
            buf += '<h2>Deck picked this card:</h2>';
            buf += renderRegPlayerSelection(-1, -1, round.deckpick);

            buf += '<h2>Red Panel Redraw!</h2>';
            buf += msg(
                'The deck has drawn a red panel! Select the cards from your hand that you want to discard and replace with fresh cards:'
            );
            joking.cardClickHandler = handleRedPlayerDiscardClick;
            buf += renderPlayerDeck(true);

            if (!round.playerdiscarded || round.playerdiscarded.indexOf(joking.username) === -1) {
                buf += `<button onclick="handleRedPlayerDiscards()">Discard selected cards</button>`;
                buf += `<button onclick="handleRedPlayerNoDiscards()">(No I love all these cards!)</button>`;
            } else {
                buf += msg('Waiting for other players to discard...');
            }

            break;
        }
        case 'RED_ROUND': {
            buf += '<h2>Red Panel Pick</h2>';

            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;
            if (joking.username === currentjudge) {
                buf += '<h2>Waiting for players to pick panel 1 + 2!</h2>';
                buf += renderRegPlayerSelection(-1, -1, round.deckpick);
                buf += '<h2>Your hand:</h2>';
                buf += renderPlayerDeck(false);
            } else {
                joking.cardClickHandler = handleRedPlayerCardClick;

                if (round.playerpicks && round.playerpicks[joking.username]) {
                    const [card1, card2] = round.playerpicks[joking.username];
                    buf += renderRegPlayerSelection(card1, card2, round.deckpick);
                    buf += msg('Waiting for other players...');
                } else {
                    const firstCard = joking.localstate.pick ? joking.localstate.pick : -1;
                    buf += renderRegPlayerSelection(
                        firstCard,
                        -1,
                        round.deckpick,
                        `onclick="handleRedPlayerUndoClick()"`
                    );
                    buf += msg(
                        !joking.localstate.pick
                            ? 'You will pick the first and second panels!'
                            : '(click above to undo your selection...)'
                    );
                    buf += `<h2>${!joking.localstate.pick ? 'Pick the first panel' : 'Now pick the second panel'}</h2>`;

                    buf += renderPlayerDeck(true);
                }
            }
            break;
        }
        case 'RED_JUDGE_PICK': {
            buf += '<h2>Red Panel Judgement!</h2>';
            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;

            if (joking.username === currentjudge) {
                buf += '<h2>Time to pick!</h2>';
                buf += msg('Read each panel aloud, and click or tap which comic you like the most');
                Object.entries(round.playerpicks).map(([player, [card1, card2]]) => {
                    buf += renderRegPlayerSelection(
                        card1,
                        card2,
                        round.deckpick,
                        `onclick="handleRedJudgeFinalPick('${player}')"`
                    );
                });
            } else {
                buf += '<h2>Waiting for judgement!</h2>';
                buf += msg(
                    `<span class='username'>${currentjudge}</span> should read each card and pick a favorite...`
                );
                Object.entries(round.playerpicks).map(([player, [card1, card2]]) => {
                    if (player === joking.username) {
                        buf += msg('Yours:');
                    }
                    buf += renderRegPlayerSelection(card1, card2, round.deckpick);
                });
            }
            break;
        }

        case 'RED_END_ROUND': {
            const round = game.rounds[game.rounds.length - 1];
            buf += `<h2>end of round!</h2>`;
            buf += msg(`two points to <span class='username'>${round.winner}</span>!`);

            const [card1, card2] = round.playerpicks[round.winner];

            buf += renderRegPlayerSelection(card1, card2, round.deckpick);

            buf += msg(`<span class='username'>${round.nextjudge}</span> is the next judge...`);

            if (round.nextjudge === joking.username) {
                buf += `<button onclick="startNextRound()">start next round</button>`;
            }

            buf += renderScores();

            break;
        }
    }
    const domApp = window.app;
    domApp.innerHTML = buf;
    console.log(game);

    startGameChecking();
}

function renderWaitingFor(round) {
    const undonePlayers = joking.game.players
        .filter((player) => {
            if (!round.playerpicks) return true;
            if (player.username === round.currentjudge) return false;
            return !round.playerpicks[player.username];
        })
        .map((player) => `<span class='username'>${player.username}</span>`);
    return undonePlayers.join(' ');
}

function msg(m) {
    return `<div class='msg'>${m}</div>`;
}

function renderCard(cardNum) {
    const emptyClass = cardNum == -1 ? 'placeholdercard' : 'emptycard';
    return cardNum && cardNum != -1 ? `<img src="card/${cardNum}.jpg">` : `<div class="${emptyClass}"></div>`;
}
function renderCardWithFrame(cardNum, clickable) {
    if (joking.localstate && joking.localstate.pick === cardNum) return '';
    const onclick = clickable ? `onclick="handleCardClick(${cardNum});"` : '';
    const clickableClass = clickable ? `clickable` : '';
    const clickedClass = joking.localstate.pick && cardNum === joking.localstate.pick ? 'clicked' : '';
    const discardClass = joking.localstate.discards && joking.localstate.discards.includes(cardNum) ? 'discard' : '';
    return `<div class="cardframe ${clickableClass} ${clickedClass} ${discardClass}"
                id="card${cardNum}"
                ${onclick}
                >${renderCard(cardNum)}</div>`;
}
function renderPlayerDeck(clickable = false, isClicked = false) {
    const player = getCurrentPlayerInfoFromGame();
    if (!player) return '';
    const cardbuf = player.cards.map((c) => renderCardWithFrame(c, clickable)).join(' ');
    return `<div class="playerscards ${isClicked ? 'flatten' : ''}" >${cardbuf}</div>`;
}

function handleCardClick(cardNum) {
    if (joking.cardClickHandler) joking.cardClickHandler(cardNum);
}

function renderRegJudgePick(round) {
    const cardIsPicked = Boolean(joking.localstate.pick);
    // let buf = !cardIsPicked ? '<h2>First pick a card to go with it:</h2>' : '<h2>Your selected card:</h2>';
    let buf = '';
    if (!cardIsPicked) {
        buf += '<h2>Now click or tap a card to go right before or after it:</h2>';
        buf += renderPlayerDeck(true, cardIsPicked);
    } else {
    }

    // if (cardIsPicked) buf += msg('(Click card again to undo selection)');
    buf += renderRegJudgeOrderPick(round);

    return buf;
}
function handleRegJudgeCardClick(cardNum) {
    if (joking.localstate.pick === cardNum) {
        joking.localstate.pick = null;
    } else {
        console.log(joking.localstate.pick, cardNum);
        joking.localstate.pick = cardNum;
    }
    redrawGame();
}

function handleRedPlayerDiscardClick(cardNum) {
    if (!joking.localstate.discards) joking.localstate.discards = [];
    if (!joking.localstate.discards.includes(cardNum)) {
        joking.localstate.discards.push(cardNum);
    } else {
        const index = joking.localstate.discards.indexOf(cardNum);
        joking.localstate.discards.splice(index, 1);
    }
    redrawGame();
}
function handleRedPlayerDiscards() {
    const discards = joking.localstate.discards ? joking.localstate.discards : [];
    doJsonPost(
        `server/updateRedPlayerDiscards.php`,
        { gamename: joking.gamename, username: joking.username, discards },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}
function handleRedPlayerNoDiscards() {
    const discards = [];
    doJsonPost(
        `server/updateRedPlayerDiscards.php`,
        { gamename: joking.gamename, username: joking.username, discards },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}

function handleRedPlayerCardClick(cardNum) {
    if (!joking.localstate.pick) {
        joking.localstate.pick = cardNum;
        redrawGame();
    } else {
        doJsonPost(
            `server/updateRedPlayerCard.php`,
            { gamename: joking.gamename, username: joking.username, pick1: joking.localstate.pick, pick2: cardNum },
            (game) => {
                storeGameThenRender(game);
            },
            defaultAjaxError
        );
    }
}
function handleRedPlayerUndoClick() {
    joking.localstate.pick = null;
    redrawGame();
}

function renderRegJudgeOrderPick(round) {
    if (!joking.localstate.pick) return '';
    let buf = `<h2>Now pick an order for your card and the deck's:</h2>`;
    const deckCard = round.deckpick;
    const pickedCard = joking.localstate.pick;
    buf += msg('Your card first:');
    buf += renderOrderPicker('before', pickedCard, deckCard);
    buf += msg('Or Your card second:');
    buf += renderOrderPicker('after', deckCard, pickedCard);

    return buf;
}

function renderOrderPicker(type, card1, card2) {
    return `<div onclick="handleRegJudgeOrderPick('${type}');" class="orderwrap">${renderCard(card1)}${renderCard(
        card2
    )}${renderCard(-1)}</div>`;
}
function renderRegPlayerSelection(card1, card2, card3, onclick) {
    return `<div ${onclick || ''} class="orderwrap">${renderCard(card1)}${renderCard(card2)}${renderCard(card3)}</div>`;
}
function handleRegPlayerCardClick(cardNum) {
    joking.localstate.pick = cardNum;
    doJsonPost(
        `server/updateRegPlayerCard.php`,
        { gamename: joking.gamename, username: joking.username, pick: cardNum },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
    redrawGame();
}

function handleRegJudgeOrderPick(judgepos) {
    doJsonPost(
        `server/updateRegJudgeCard.php`,
        {
            gamename: joking.gamename,
            username: joking.username,
            judgepick: joking.localstate.pick,
            judgepos,
        },
        storeGameThenRender,
        defaultAjaxError
    );
}

function handleRegJudgeFinalPick(username) {
    doJsonPost(
        `server/updateRegJudgeFinal.php`,
        { gamename: joking.gamename, winner: username },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}

function handleRedJudgeFinalPick(username) {
    doJsonPost(
        `server/updateRedJudgeFinal.php`,
        { gamename: joking.gamename, winner: username },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}

function showWorking() {
    const domApp = window.app;
    domApp.innerHTML = '<h2>Working...</h2>';
}

function getCurrentPlayerInfoFromGame() {
    for (const player of joking.game.players) {
        if (player.username === joking.username) return player;
    }
    return null;
}

function renderCurrentPlayerList(game) {
    return '<ul>' + game.players.map((p) => `<li><span class='username'>${p.username}</span>`).join('') + '</ul>';
}

function stopGameChecking() {
    if (joking.interval) {
        clearInterval(joking.interval);
        joking.interval = null;
    }
}

function startGameChecking() {
    if (joking.gamename && !joking.interval) {
        joking.interval = setInterval(() => {
            doJsonGet(`server/getGameVersion.php?gamename=${joking.gamename}`, checkGameVersion, gameCheckingError);
        }, 2000);
    }
}

function checkGameVersion(data) {
    // window.debug.innerHTML = `${data.version} ${new Date().getTime()}`;
    if (data.version !== joking.game.version) {
        loadCurrentGamenameAndRedraw(joking.gamename);
    }
}

//TODO
function gameCheckingError(e) {
    console.log('ERRR', e);
}

function renderScores() {
    const scoreForPlayer = {};
    //maybe should be a reducer, too lazy to look that up
    joking.game.players.map((player) => {
        scoreForPlayer[player.username] = 0;
    });
    joking.game.rounds.map((round) => {
        scoreForPlayer[round.winner] += round.isred ? 2 : 1;
    });

    const tableRow = (player) => {
        return player && player != 'undefined'
            ? `<tr><th><span class='username'>${player}</span></th><td>${scoreForPlayer[player]}</td></tr>`
            : '';
    };

    const guts = Object.keys(scoreForPlayer)
        .map((player) => tableRow(player))
        .join('');

    return `<h2>Scores so far</h2><table border="1">${guts}</table>`;
}

function startGame() {
    if (!joking.gamename || !joking.username) return;
    doJsonPost(
        `server/startGame.php`,
        { gamename: joking.gamename, username: joking.username },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}
function startNextRound() {
    if (!joking.gamename || !joking.username) return;

    doJsonPost(`server/startNextRound.php`, { gamename: joking.gamename }, () => {}, defaultAjaxError);
}

function showRulesAndTipJar() {
    joking.localstate.showModal = true;
    redrawGame();
}
function hideRulesAndTipJar() {
    joking.localstate.showModal = false;
    redrawGame();
}

function renderModal() {
    return `
    <div id="myModal" class="modal-backdrop"  onclick='hideRulesAndTipJar();'>
        <div class="modal-content" onclick="event.stopPropagation();">
            <span class="close" onclick='hideRulesAndTipJar();'>&times;</span>
            ${renderRules()}
        </div>
    </div>
    `;
}

function renderRules() {
    return `<div>  
</div>`;
}

10 次中有 9 次我发现这个确切的错误消息是因为您从中获取 JSON 的源根本没有返回 JSON。 并不是 JSON 不好,而是您没有接收/解析 JSON,您正在接收/解析其他内容。 < 标签通常表示您正在处理 HTML。

右键单击并在 stackoverflow 上的此页面上查看源代码。 第一行是什么?

<!DOCTYPE html>
    <html itemscope itemtype="https://schema.org/QAPage" class="html__responsive">

没错,一个开始标签,一个<符号,表示这个文档是HTML。

通常,对我来说,造成这种情况的原因是从我的服务器上的某些身份验证代码或类似的东西重定向。 我没有到达我期望的服务器端点,而是收到了 403 禁止页面的 HTML。

另一种可能性是您的 JSON 损坏或未以 JSON 格式返回,但您可以相当简单地验证这一点。

我不确定你是如何获取数据的,那是很多代码,我对 PHP 并不是 100% 满意。 但是,测试您收到的数据的一个好方法是修改您用于获取该数据或解析它的代码的任何部分以记录内容,而不假设它实际上是 JSON。

在 JS 中,我通常只删除JSON.parse()而不是console.log(mydata)

编辑:如果您可以修改上面的代码以显示上面的哪个特定部分导致错误(JSON.parse() 行之一)并显示从任何位置获取数据的部分,我可以帮助你从那里调试。

问题不在您的代码中。 该错误意味着您的 json 无效。 这不是因为您的配置或类似的东西。 只是您的“json 文件”是 html/xml 文件,而不是 json。

解释

我在使用 JSON 文件时遇到问题,该文件出现消息“服务器语法错误错误:意外的令牌 < 在 Z4757FE07FD492A8BE0EA6A760D688A23BBD7A2F8Z 的 JSON 中,我已经检查了这种文件的明显编码,并且没有检查过这种文件的明显编码并且没有语法配置错误,但我找不到。

代码。

const joking = {};
joking.localstate = {};

document.addEventListener('DOMContentLoaded', startup);

function startup() {
    joking.username = localStorage.getItem('username');
    joking.gamename = localStorage.getItem('gamename');

    const domApp = window.app;
    domApp.innerHTML = '';

    window.topBar.innerHTML = renderCurrentGameHeader();
    if (!joking.username) {
        showUsernameEntry();
        return;
    }

    if (!joking.gamename) {
        showGameMakeOrJoin();
    } else {
        loadCurrentGamenameAndRedraw(joking.gamename);
    }
}

function quitGame() {
    doJsonPost(
        'server/leaveGame.php',
        { gamename: joking.gamename, username: joking.username },
        () => {},
        defaultAjaxError
    );
    joking.gamename = null;
    joking.game = null;
    localStorage.removeItem('gamename');
    stopGameChecking();
    redrawGame();
}

function renderCurrentGameHeader() {
    let buf = '';
    buf += joking.username ? ` <span class='username'>${joking.username}</span> ` : '';
    buf += joking.username && !joking.gamename ? ` (<a href='#' onclick='logout(); return false;'>logout</a>) ` : '';
    buf += joking.gamename
        ? ` | Game ${joking.gamename} (<a href='#' onclick='quitGame(); return false;'>leave game</a>)`
        : '';

    return buf;
}

function showGameMakeOrJoin() {
    window.app.innerHTML = `
        ${msg('Enter existing game code:')} 
        <input id='gamename' type="number" min="0" step="1" onkeypress="setGamenameOnEnter(event);"> <button onclick='setGamename()'>Join game</button></p>
        <h2>or <a href='#' onclick='createGame(); return false;'>Create A New Game</a></h2>
       

    `;
}
function setGamenameOnEnter(e) {
    if (e.key === 'Enter') {
        setGamename();
        return false;
    }
    return true;
}

function showUsernameEntry() {
    window.app.innerHTML = `
        ${msg('Your name:')}
        <input id='username'> <button onclick='setUsername()'>Enter name</button>
        ${renderRules()}`;
}

function setUsername() {
    joking.username = window.username.value;

    joking.username = joking.username.replace(/[^0-9a-z ]/gi, '');

    localStorage.setItem('username', joking.username);
    startup();
}

function logout() {
    delete joking.username;
    delete joking.gamename;
    localStorage.removeItem('username');
    localStorage.removeItem('gamename');
    startup();
}
function setGamename() {
    window.gamename.value = window.gamename.value.toUpperCase();
    joking.gamename = window.gamename.value;
    joinGame(joking.gamename, joking.username);
}

function defaultAjaxError(e) {
    console.log(`Error with Server ${e}`);
    window.debug.innerHTML = `Error with Server ${e}`;
    console.log(e);
}
function createGame() {
    if (!joking.username) return;
    doJsonPost('server/createGame.php', { creatorname: joking.username }, gameCreated, defaultAjaxError);
    // postData('server/createGame.php', { creatorname: joking.username }).then(gameCreated);
}
function gameCreated(data) {
    joking.gamename = data.gamename;
    localStorage.setItem('gamename', joking.gamename);
    joinGame(joking.gamename, joking.username);
}

function joinGame(gamename, username) {
    if (!gamename || !username) return;
    doJsonPost('server/joinGame.php', { gamename, username }, joinedGame, defaultAjaxError);
}

function joinedGame(data) {
    joking.game = data;
    localStorage.setItem('gamename', joking.gamename);
    joking.localstate = {};
    redrawGame();
    startGameChecking();
}

function loadCurrentGamenameAndRedraw(gamename) {
    if (!gamename) return;
    doJsonGet(`server/loadGame.php?gamename=${gamename}`, storeGameThenRender, defaultAjaxError);
}
function storeGameThenRender(game) {
    joking.game = game;
    redrawGame();
}

function redrawGame() {
    const game = typeof joking.game === 'string' ? JSON.parse(joking.game) : joking.game;

    window.topBar.innerHTML = renderCurrentGameHeader();
    window.debug.innerHTML = '';

    window.modalArea.innerHTML = joking.localstate.showModal ? renderModal() : '';

    if (!(joking.game && joking.gamename)) {
        showGameMakeOrJoin();
        return;
    }

    if (joking.lastGameState !== game.state) {
        joking.localstate = {};
    }
    joking.lastGameState = game.state;

    let buf = '';

    joking.gameversion = game.version;

    joking.cardClickHandler = null;

    const aRound = game.rounds && game.rounds[game.rounds.length - 1];
    if (aRound && aRound.msg) {
        buf += `<div><b>${aRound.msg}</b></div>`;
    }

    switch (game.state) {
        case 'GAME_SIGNUP': {
            buf += `
                <h2>Game Code: ${game.gamename}</h2>
                ${msg('Players Currently in Game:')}
                ${renderCurrentPlayerList(game)}`;

            if (game.creatorname === joking.username) {
                buf += `<button onclick='startGame()'>Begin Game</button>`;
                buf += msg('Tell other players the game code, wait for them to join then start the game...');
            } else {
                buf += msg(
                    `<p>Waiting for players to join and then for <span class='username'>${game.creatorname}</span> 
                        to press Begin Game...</p>`
                );
            }
            buf += '<h2>Cards in your hand:</h2>';
            buf += renderPlayerDeck();
            break;
        }
        case 'REG_ROUND': {
            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;
            if (joking.username === currentjudge) {
                buf += '<h2>You are the judge this round!</h2>';
                buf += msg(`You will pick one of your cards to be the first or second panel 
                            alongside with the deck card. Then other players will pick a final panel
                            and you will decide which one you like the best.`);
            } else {
                buf += `<h2>Waiting for current judge <span class='username'>${currentjudge}</span> to pick...</h2>`;
            }
            buf += `<h2>Deck picked this card:</h2>${renderCard(round.deckpick)}`;

            if (joking.username === currentjudge) {
                joking.cardClickHandler = handleRegJudgeCardClick;
                buf += renderRegJudgePick(round);
            } else {
                buf += `<h2>While you're waiting for <span class='username'>${currentjudge}</span> to pick, check out the cards in your hand:</h2>`;
                buf += renderPlayerDeck(true);
            }

            break;
        }
        case 'REG_PLAYERS_PICK': {
            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;
            const card1 = round.judgepos === 'before' ? round.judgepick : round.deckpick;
            const card2 = round.judgepos === 'after' ? round.judgepick : round.deckpick;

            // buf += `<pre>${JSON.stringify(joking.game, null, ' ')}</pre>`;
            if (joking.username === currentjudge) {
                // joking.cardClickHandler = handleRegJudgeCardClick;
                // buf += renderRegJudgePick(round);
                buf += '<h2>Waiting for players to pick...</h2>';
                buf += renderRegPlayerSelection(card1, card2, -1);

                if (round.playerpicks) {
                    // buf += msg(`Picked already: ${Object.keys(round.playerpicks).join(' ')}`);
                    buf += msg(`Waiting for: ${renderWaitingFor(round)}`);
                }
            } else {
                if (!round.playerpicks || !round.playerpicks[joking.username]) {
                    joking.cardClickHandler = handleRegPlayerCardClick;
                    const card3 = joking.localstate.pick || -1;
                    buf += `<h2>Here is the setup from judge <span class='username'>${currentjudge}</span>:</h2>`;
                    buf += renderRegPlayerSelection(card1, card2, card3);
                    buf += `<h2>Click or tap a final panel:</h2>`;
                    buf += renderPlayerDeck(true);
                } else {
                    const card3 = round.playerpicks[joking.username];
                    buf += '<h2>Waiting for other players, here is your selection:</h2>';
                    buf += renderRegPlayerSelection(card1, card2, card3);
                    //buf += msg(`Picked already: ${Object.keys(round.playerpicks).join(' ')}`);
                    buf += msg(`Waiting for: ${renderWaitingFor(round)}`);
                }
            }

            break;
        }
        case 'REG_JUDGE_PICK': {
            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;
            const card1 = round.judgepos === 'before' ? round.judgepick : round.deckpick;
            const card2 = round.judgepos === 'after' ? round.judgepick : round.deckpick;

            if (joking.username === currentjudge) {
                buf += '<h2>Time to pick!</h2>';
                buf += msg('Read each panel aloud, and click or tap which combination you like most:');
                Object.entries(round.playerpicks).map(([player, pick]) => {
                    buf += renderRegPlayerSelection(
                        card1,
                        card2,
                        pick,
                        `onclick="handleRegJudgeFinalPick('${player}')"`
                    );
                });
            } else {
                buf += '<h2>Waiting for judgement!</h2>';
                buf += msg(
                    `<span class='username'>${currentjudge}</span> should read each card and pick a favorite...`
                );

                Object.entries(round.playerpicks).map(([player, pick]) => {
                    if (player === joking.username) {
                        buf += msg('Yours:');
                    } else {
                        buf += msg(`Other player's:`);
                    }
                    buf += renderRegPlayerSelection(card1, card2, pick);
                });
            }
            break;
        }
        case 'REG_END_ROUND': {
            const round = game.rounds[game.rounds.length - 1];
            buf += `<h2>end of round!</h2>`;
            buf += msg(`<span class='username'>${round.winner}</span> is the winner and gets one point!`);

            const card1 = round.judgepos === 'before' ? round.judgepick : round.deckpick;
            const card2 = round.judgepos === 'after' ? round.judgepick : round.deckpick;
            const card3 = round.playerpicks[round.winner];

            buf += renderRegPlayerSelection(card1, card2, card3);

            if (round.nextjudge === joking.username) {
                buf += msg(`You are the next judge!`);
                buf += `<button onclick="startNextRound()">Start Next Round</button>`;
            } else {
                buf += msg(
                    `Waiting for <span class='username'>${round.nextjudge}</span> to start the next round as judge...`
                );
            }

            buf += renderScores();

            break;
        }
        case 'RED_REDRAWS': {
            const round = game.rounds[game.rounds.length - 1];
            buf += '<h2>Deck picked this card:</h2>';
            buf += renderRegPlayerSelection(-1, -1, round.deckpick);

            buf += '<h2>Red Panel Redraw!</h2>';
            buf += msg(
                'The deck has drawn a red panel! Select the cards from your hand that you want to discard and replace with fresh cards:'
            );
            joking.cardClickHandler = handleRedPlayerDiscardClick;
            buf += renderPlayerDeck(true);

            if (!round.playerdiscarded || round.playerdiscarded.indexOf(joking.username) === -1) {
                buf += `<button onclick="handleRedPlayerDiscards()">Discard selected cards</button>`;
                buf += `<button onclick="handleRedPlayerNoDiscards()">(No I love all these cards!)</button>`;
            } else {
                buf += msg('Waiting for other players to discard...');
            }

            break;
        }
        case 'RED_ROUND': {
            buf += '<h2>Red Panel Pick</h2>';

            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;
            if (joking.username === currentjudge) {
                buf += '<h2>Waiting for players to pick panel 1 + 2!</h2>';
                buf += renderRegPlayerSelection(-1, -1, round.deckpick);
                buf += '<h2>Your hand:</h2>';
                buf += renderPlayerDeck(false);
            } else {
                joking.cardClickHandler = handleRedPlayerCardClick;

                if (round.playerpicks && round.playerpicks[joking.username]) {
                    const [card1, card2] = round.playerpicks[joking.username];
                    buf += renderRegPlayerSelection(card1, card2, round.deckpick);
                    buf += msg('Waiting for other players...');
                } else {
                    const firstCard = joking.localstate.pick ? joking.localstate.pick : -1;
                    buf += renderRegPlayerSelection(
                        firstCard,
                        -1,
                        round.deckpick,
                        `onclick="handleRedPlayerUndoClick()"`
                    );
                    buf += msg(
                        !joking.localstate.pick
                            ? 'You will pick the first and second panels!'
                            : '(click above to undo your selection...)'
                    );
                    buf += `<h2>${!joking.localstate.pick ? 'Pick the first panel' : 'Now pick the second panel'}</h2>`;

                    buf += renderPlayerDeck(true);
                }
            }
            break;
        }
        case 'RED_JUDGE_PICK': {
            buf += '<h2>Red Panel Judgement!</h2>';
            const round = game.rounds[game.rounds.length - 1];
            const { currentjudge } = round;

            if (joking.username === currentjudge) {
                buf += '<h2>Time to pick!</h2>';
                buf += msg('Read each panel aloud, and click or tap which comic you like the most');
                Object.entries(round.playerpicks).map(([player, [card1, card2]]) => {
                    buf += renderRegPlayerSelection(
                        card1,
                        card2,
                        round.deckpick,
                        `onclick="handleRedJudgeFinalPick('${player}')"`
                    );
                });
            } else {
                buf += '<h2>Waiting for judgement!</h2>';
                buf += msg(
                    `<span class='username'>${currentjudge}</span> should read each card and pick a favorite...`
                );
                Object.entries(round.playerpicks).map(([player, [card1, card2]]) => {
                    if (player === joking.username) {
                        buf += msg('Yours:');
                    }
                    buf += renderRegPlayerSelection(card1, card2, round.deckpick);
                });
            }
            break;
        }

        case 'RED_END_ROUND': {
            const round = game.rounds[game.rounds.length - 1];
            buf += `<h2>end of round!</h2>`;
            buf += msg(`two points to <span class='username'>${round.winner}</span>!`);

            const [card1, card2] = round.playerpicks[round.winner];

            buf += renderRegPlayerSelection(card1, card2, round.deckpick);

            buf += msg(`<span class='username'>${round.nextjudge}</span> is the next judge...`);

            if (round.nextjudge === joking.username) {
                buf += `<button onclick="startNextRound()">start next round</button>`;
            }

            buf += renderScores();

            break;
        }
    }
    const domApp = window.app;
    domApp.innerHTML = buf;
    console.log(game);

    startGameChecking();
}

function renderWaitingFor(round) {
    const undonePlayers = joking.game.players
        .filter((player) => {
            if (!round.playerpicks) return true;
            if (player.username === round.currentjudge) return false;
            return !round.playerpicks[player.username];
        })
        .map((player) => `<span class='username'>${player.username}</span>`);
    return undonePlayers.join(' ');
}

function msg(m) {
    return `<div class='msg'>${m}</div>`;
}

function renderCard(cardNum) {
    const emptyClass = cardNum == -1 ? 'placeholdercard' : 'emptycard';
    return cardNum && cardNum != -1 ? `<img src="card/${cardNum}.jpg">` : `<div class="${emptyClass}"></div>`;
}
function renderCardWithFrame(cardNum, clickable) {
    if (joking.localstate && joking.localstate.pick === cardNum) return '';
    const onclick = clickable ? `onclick="handleCardClick(${cardNum});"` : '';
    const clickableClass = clickable ? `clickable` : '';
    const clickedClass = joking.localstate.pick && cardNum === joking.localstate.pick ? 'clicked' : '';
    const discardClass = joking.localstate.discards && joking.localstate.discards.includes(cardNum) ? 'discard' : '';
    return `<div class="cardframe ${clickableClass} ${clickedClass} ${discardClass}"
                id="card${cardNum}"
                ${onclick}
                >${renderCard(cardNum)}</div>`;
}
function renderPlayerDeck(clickable = false, isClicked = false) {
    const player = getCurrentPlayerInfoFromGame();
    if (!player) return '';
    const cardbuf = player.cards.map((c) => renderCardWithFrame(c, clickable)).join(' ');
    return `<div class="playerscards ${isClicked ? 'flatten' : ''}" >${cardbuf}</div>`;
}

function handleCardClick(cardNum) {
    if (joking.cardClickHandler) joking.cardClickHandler(cardNum);
}

function renderRegJudgePick(round) {
    const cardIsPicked = Boolean(joking.localstate.pick);
    // let buf = !cardIsPicked ? '<h2>First pick a card to go with it:</h2>' : '<h2>Your selected card:</h2>';
    let buf = '';
    if (!cardIsPicked) {
        buf += '<h2>Now click or tap a card to go right before or after it:</h2>';
        buf += renderPlayerDeck(true, cardIsPicked);
    } else {
    }

    // if (cardIsPicked) buf += msg('(Click card again to undo selection)');
    buf += renderRegJudgeOrderPick(round);

    return buf;
}
function handleRegJudgeCardClick(cardNum) {
    if (joking.localstate.pick === cardNum) {
        joking.localstate.pick = null;
    } else {
        console.log(joking.localstate.pick, cardNum);
        joking.localstate.pick = cardNum;
    }
    redrawGame();
}

function handleRedPlayerDiscardClick(cardNum) {
    if (!joking.localstate.discards) joking.localstate.discards = [];
    if (!joking.localstate.discards.includes(cardNum)) {
        joking.localstate.discards.push(cardNum);
    } else {
        const index = joking.localstate.discards.indexOf(cardNum);
        joking.localstate.discards.splice(index, 1);
    }
    redrawGame();
}
function handleRedPlayerDiscards() {
    const discards = joking.localstate.discards ? joking.localstate.discards : [];
    doJsonPost(
        `server/updateRedPlayerDiscards.php`,
        { gamename: joking.gamename, username: joking.username, discards },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}
function handleRedPlayerNoDiscards() {
    const discards = [];
    doJsonPost(
        `server/updateRedPlayerDiscards.php`,
        { gamename: joking.gamename, username: joking.username, discards },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}

function handleRedPlayerCardClick(cardNum) {
    if (!joking.localstate.pick) {
        joking.localstate.pick = cardNum;
        redrawGame();
    } else {
        doJsonPost(
            `server/updateRedPlayerCard.php`,
            { gamename: joking.gamename, username: joking.username, pick1: joking.localstate.pick, pick2: cardNum },
            (game) => {
                storeGameThenRender(game);
            },
            defaultAjaxError
        );
    }
}
function handleRedPlayerUndoClick() {
    joking.localstate.pick = null;
    redrawGame();
}

function renderRegJudgeOrderPick(round) {
    if (!joking.localstate.pick) return '';
    let buf = `<h2>Now pick an order for your card and the deck's:</h2>`;
    const deckCard = round.deckpick;
    const pickedCard = joking.localstate.pick;
    buf += msg('Your card first:');
    buf += renderOrderPicker('before', pickedCard, deckCard);
    buf += msg('Or Your card second:');
    buf += renderOrderPicker('after', deckCard, pickedCard);

    return buf;
}

function renderOrderPicker(type, card1, card2) {
    return `<div onclick="handleRegJudgeOrderPick('${type}');" class="orderwrap">${renderCard(card1)}${renderCard(
        card2
    )}${renderCard(-1)}</div>`;
}
function renderRegPlayerSelection(card1, card2, card3, onclick) {
    return `<div ${onclick || ''} class="orderwrap">${renderCard(card1)}${renderCard(card2)}${renderCard(card3)}</div>`;
}
function handleRegPlayerCardClick(cardNum) {
    joking.localstate.pick = cardNum;
    doJsonPost(
        `server/updateRegPlayerCard.php`,
        { gamename: joking.gamename, username: joking.username, pick: cardNum },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
    redrawGame();
}

function handleRegJudgeOrderPick(judgepos) {
    doJsonPost(
        `server/updateRegJudgeCard.php`,
        {
            gamename: joking.gamename,
            username: joking.username,
            judgepick: joking.localstate.pick,
            judgepos,
        },
        storeGameThenRender,
        defaultAjaxError
    );
}

function handleRegJudgeFinalPick(username) {
    doJsonPost(
        `server/updateRegJudgeFinal.php`,
        { gamename: joking.gamename, winner: username },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}

function handleRedJudgeFinalPick(username) {
    doJsonPost(
        `server/updateRedJudgeFinal.php`,
        { gamename: joking.gamename, winner: username },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}

function showWorking() {
    const domApp = window.app;
    domApp.innerHTML = '<h2>Working...</h2>';
}

function getCurrentPlayerInfoFromGame() {
    for (const player of joking.game.players) {
        if (player.username === joking.username) return player;
    }
    return null;
}

function renderCurrentPlayerList(game) {
    return '<ul>' + game.players.map((p) => `<li><span class='username'>${p.username}</span>`).join('') + '</ul>';
}

function stopGameChecking() {
    if (joking.interval) {
        clearInterval(joking.interval);
        joking.interval = null;
    }
}

function startGameChecking() {
    if (joking.gamename && !joking.interval) {
        joking.interval = setInterval(() => {
            doJsonGet(`server/getGameVersion.php?gamename=${joking.gamename}`, checkGameVersion, gameCheckingError);
        }, 2000);
    }
}

function checkGameVersion(data) {
    // window.debug.innerHTML = `${data.version} ${new Date().getTime()}`;
    if (data.version !== joking.game.version) {
        loadCurrentGamenameAndRedraw(joking.gamename);
    }
}

//TODO
function gameCheckingError(e) {
    console.log('ERRR', e);
}

function renderScores() {
    const scoreForPlayer = {};
    //maybe should be a reducer, too lazy to look that up
    joking.game.players.map((player) => {
        scoreForPlayer[player.username] = 0;
    });
    joking.game.rounds.map((round) => {
        scoreForPlayer[round.winner] += round.isred ? 2 : 1;
    });

    const tableRow = (player) => {
        return player && player != 'undefined'
            ? `<tr><th><span class='username'>${player}</span></th><td>${scoreForPlayer[player]}</td></tr>`
            : '';
    };

    const guts = Object.keys(scoreForPlayer)
        .map((player) => tableRow(player))
        .join('');

    return `<h2>Scores so far</h2><table border="1">${guts}</table>`;
}

function startGame() {
    if (!joking.gamename || !joking.username) return;
    doJsonPost(
        `server/startGame.php`,
        { gamename: joking.gamename, username: joking.username },
        (game) => {
            storeGameThenRender(game);
        },
        defaultAjaxError
    );
}
function startNextRound() {
    if (!joking.gamename || !joking.username) return;

    doJsonPost(`server/startNextRound.php`, { gamename: joking.gamename }, () => {}, defaultAjaxError);
}

function showRulesAndTipJar() {
    joking.localstate.showModal = true;
    redrawGame();
}
function hideRulesAndTipJar() {
    joking.localstate.showModal = false;
    redrawGame();
}

function renderModal() {
    return `
    <div id="myModal" class="modal-backdrop"  onclick='hideRulesAndTipJar();'>
        <div class="modal-content" onclick="event.stopPropagation();">
            <span class="close" onclick='hideRulesAndTipJar();'>&times;</span>
            ${renderRules()}
        </div>
    </div>
    `;
}

function renderRules() {
    return `<div>  
</div>`;
}

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