[英]Flutter:How to update a UI -stateful widget from another stateful class
[英]How to trigger a function in a stateful widget from another class (when onUnityAdsFinish)?
我在一个有状态的小部件中有一个游戏屏幕,其中包括一个 function,它可以让玩家后退一步(撤消上一步)。 当 onUnityAdsFinish() 从另一个小部件运行时,我想触发这个 function。
这是 game.dart 上的有状态小部件,在其中玩游戏:
class GameScreen extends StatefulWidget {
@override
GameScreenState createState() => GameScreenState();
}
class GameScreenState extends State<GameScreen> with SingleTickerProviderStateMixin {
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Container(
// game content here
),
MaterialButton(
child: Text("Tap Here to Watch Ad to Undo Move"),
onPressed: () => unityBloc.showUnityAd(),
// (side note: unityBloc is accessable because I have it declared as "final unityBloc = UnityBloc();" higher up the widget tree on app.dart.)
),
],
),
}
// This is the function I want to call after the ad is finished.
void undoMove() {
setState(() {
// code to undo move
});
}
}
当按下按钮观看广告时,它会在我的 UnityBloc class on unity_bloc.dart 中调用 showUnityAd() function:
import 'package:unity_ads_flutter/unity_ads_flutter.dart';
class UnityBloc with UnityAdsListener {
...
showUnityAd() {
UnityAdsFlutter.show('rewardedVideo').whenComplete(() => null);
} // called when undo button is pressed on game.dart
@override
void onUnityAdsFinish(String placementId, FinishState result) {
print("Finished $placementId with $result");
// here is where I want to call the undoMove() function from game.dart
}
}
广告完美显示,并且 onUnityAdsFinish 中的打印语句在广告完成后打印到控制台,但我不知道此时如何调用 undoMove。
我整天都在看教程和阅读关于回调和全局键等的stackoverflows,但我仍然没有得到它。
有人可以帮忙吗? 当 onUnityAdsFinish() 在 unity_bloc.ZBB14127678960FAE97D873950EA20156 上触发时,如何在 game.dart 上触发 undoMove() function? (或者他们是另一种/更好的方法吗?)
谢谢!
您可以在UnityBloc
class 中拥有一个包含 function 的变量,并将showUnityAd
undoMove
以将其分配给变量,然后您可以在 onUnityAdsFinish 方法中调用它。
所以UnityBloc
变成了这样:
class UnityBloc with UnityAdsListener {
void Function() doOnUnityAdsFinish;
...
showUnityAd({@required unityAdsFinishFunction}) {
...
doOnUnityAdsFinish = unityAdsFinishFunction;
} // called when undo button is pressed on game.dart
@override
void onUnityAdsFinish(String placementId, FinishState result) {
...
doOnUnityAdsFinish?.call(); //Only calls if the function is not null
}
}
你可以在MaterialButton
的onPressed
这样:
MaterialButton(
child: Text("Tap Here to Watch Ad to Undo Move"),
onPressed: () => unityBloc.showUnityAd(unityAdsFinishFunction: undoMove ),
),
最简单的方法是全局/静态变量(回调)或 ValueNotifier/Stream。 也许,更清洁的方法是一些 package 具有依赖注入功能,如( get , get_it )。
class UnityBloc with UnityAdsListener {
/// pass a callback into the constructor.
/// Function<String,FinishState> onAdCompleted ;
/// UnityBloc([this.onAdCompleted]);
/// easier approach, not very "flexible".
static Function<String,FinishState> onAdCompleted ;
showUnityAd() {
UnityAdsFlutter.show('rewardedVideo').whenComplete(() => null);
} // called when undo button is pressed on game.dart
@override
void onUnityAdsFinish(String placementId, FinishState result) {
onAdCompleted?.call(placementId, result);
// here is where I want to call the undoMove() function from game.dart
}
}
class GameScreenState extends State<GameScreen> with SingleTickerProviderStateMixin {
@override
void initState(){
super.initState();
UnityBloc.onAdCompleted = _onAddCompleted;
}
@override
void dispose(){
super.dispose();
if( UnityBloc.onAdCompleted == _onAddCompleted) {
UnityBloc.onAdCompleted = null;
}
}
void _onAddCompleted(String placementId, FinishState result)
=> print("Finished $placementId with $result");
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Container(
// game content here
),
MaterialButton(
child: Text("Tap Here to Watch Ad to Undo Move"),
onPressed: () => unityBloc.showUnityAd(),
// (side note: unityBloc is accessable because I have it declared as "final unityBloc = UnityBloc();" higher up the widget tree on app.dart.)
),
],
),
}
// This is the function I want to call after the ad is finished.
void undoMove() {
setState(() {
// code to undo move
});
}
}
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