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如果 %sx% == 1 (goto %zz5%),此时 GOTO 是意外的

[英]GOTO was unexpected at this time if %sx% == 1 (goto %zz5%)

我正在开发一款 RPG 风格的批处理游戏,但goto was unexpected at this time. 我已经查看了我的代码几个小时,但仍然不知道它为什么会这样做。

也是不一致的。 在测试attack animation 时,当我击中slime敌人时,我很少会在没有关闭批处理文件的情况下杀死slime 但是在其他时候我尝试这样做时,批处理文件就会自行终止。

这就是httmhmbm等的意思:

REM Sets box type.
set ht=Í
set hm=Í
set hb=Í
set vl=º
set vm=º
set vr=º
set tl=É
set tm=Ë
set tm2=Ë
set tr=»
set tr2=»
set ml2=Ì
set ml=Ì
set mm=Î
set mm2=Î
set mr2=¹
set mr=¹
set bl=È
set bm=Ê
set bm2=Ê
set br=¼

这是代码的“主体”。 玩家将大部分时间花在哪里:

:battle
call :movement %movement%
set itemvar=0
set sx=1
set sx1=%icon%
set zz0=battle
set zz=battle2
set zz1=updo
set zz2=%zz%
set zz3=exit
set zz4=battlese
set zz5=batatk1
set max=4
set itemnum=0
set /a phpmaxh=%phpmax%/2

:battle2
set itemmenu=no
set itemmenu2=no
set battlemenu=no
set fight=no
set item=no
set menu=yes
if %pstatusch% == good (goto worncheck
) else (goto battle21)

:worncheck
if %php% leq %phpmaxh% (set pstatus=Worn Down       
    set pstatusch=worn)

:battle21
if %errorlevel% == 1 (set wcon=Û) else (set wcon= )
if %errorlevel% == 2 (set acon1=ß
    set acon2=Ü) else (set acon1= 
    set acon2= )
if %errorlevel% == 3 (set scon=Û) else (set scon= )
if %errorlevel% == 4 (set dcon1=Ü
    set dcon2=ß) else (set dcon1= 
    set dcon2= )
if %errorlevel% == 0 (set wcon=Ü
set scon=ß) else if %errorlevel% gtr 4 (set wcon=Ü
    set scon=ß)
if %sx% == 1 (set detail= Swing your weapon at 'em. )
if %sx% == 2 (set detail=  Cast a spell their way.  )
if %sx% == 3 (set detail=   Block and regain SPD.   )
if %sx% == 4 (set detail=    Use an item or two.    )
if %php% lss 10 (set phpsp= ) else (set phpsp=)
if %pmp% lss 10 (set pmpsp= ) else (set pmpsp=)
if %phpmax% lss 10 (set phpmaxsp= ) else (set phpmaxsp=)
if %pmpmax% lss 10 (set pmpmaxsp= ) else (set pmpmaxsp=)
if %patk% lss 10 (set patksp= ) else (set patksp=)
if %pdef% lss 10 (set pdefsp= ) else (set pdefsp=)
if %pint% lss 10 (set pintsp= ) else (set pintsp=)
if %pspd% lss 10 (set pspdsp= ) else (set pspdsp=)
if %pdefmax% lss 10 (set pdefmaxsp= ) else (set pdefmaxsp=)
if %pintmax% lss 10 (set pintmaxsp= ) else (set pintmaxsp=)
if %pspdmax% lss 10 (set pspdmaxsp= ) else (set pspdmaxsp=)
if %pshdrb% lss 10 (set shdrbsp= ) else (set shdrbsp=)
if %pardrb% lss 10 (set ardrbsp= ) else (set ardrbsp=)
if %pbtdrb% lss 10 (set btdrbsp= ) else (set btdrbsp=)
if %pexp% lss 10 (set pexpsp= ) else (set pexpsp=)
if %plvl% lss 10 (set plvlsp= ) else (set plvlsp=)

:battle3
if %menu% == yes (mode con: cols=65 lines=19
) else if %fight% == yes (mode con: cols=65 lines=17
) else (mode con: cols=65 lines=24)
if %menu% == yes (call :normal_menu menu1,menu2,menu3,menu4,menu5,menu6
) else if %itemmenu% == yes (call :normal_menu2 menu1,menu2,menu3,menu4,menu5,menu6
) else if %battlemenu% == yes (call :normal_menu3 menu1,menu2,menu3,menu4,menu5,menu6)
cls
echo.
echo.
echo   %tl%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tr%      %enemy1%       %menu1%
echo   %vl% %ename%%enamesp% %vr%      %enemy2%       %menu2%
echo   %ml%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%mr%      %enemy3%       %menu3%
echo   %vl% HP %ehpbar% %vr%      %enemy4%       %menu4%
echo   %bl%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%br%      %enemy5%        %menu5%
echo                          %enemy6%        %menu6%
echo.
if %itemmenu2% == yes (goto %zz5%
) else if %fight% == yes (goto %zz5%)
echo   %tl%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tm%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tr%                     %tl%%ht%%ht%%ht%%ht%%tm%%ht%%ht%%ht%%ht%%tr%
echo   %vl% Status %vm% %pstatus% %vr%                     %vl%Curr%vm%Max %vr%
echo   %ml%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%mm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%bm2%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%hm%%mm%%hm%%hm%%hm%%hm%%mm%%hm%%hm%%hm%%hm%%mr%
echo   %vl% Shield %vm% %shdrbsp%%pshdrb% %vm% %detail% %vm% HP  %vm% %phpsp%%php% %vm% %phpmaxsp%%phpmax% %vr%
echo   %vl% Armor  %vm% %ardrbsp%%pardrb% %ml2%%hm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%mr2% MP  %vm% %pmpsp%%pmp% %vm% %pmpmaxsp%%pmpmax% %vr%
echo   %vl% Boots  %vm% %btdrbsp%%pbtdrb% %vm% LVL %vm% %plvlsp%%plvl% %vm% %acon2% %wcon% %dcon1% %vm% ATK %vm% %patksp%%patk% %vm% DEF %vm% %pdefsp%%pdef% %vm% %pdefmaxsp%%pdefmax% %vr%
echo   %vl%        %vm%    %vm% EXP %vm% %pexpsp%%pexp% %vm% %acon1% %scon% %dcon2% %vm% INT %vm% %pintsp%%pint% %vm% SPD %vm% %pspdsp%%pspd% %vm% %pspdmaxsp%%pspdmax% %vr%
echo   %bl%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%br%
goto wasdqe /nul

这就是问题出现的地方。 说明else if %sx% == 4 (set menu...)工作正常的部分,只有if %sx% == 1 (goto %zz5%)似乎有问题。 我想指出,将%zz5%切换为batatk1并不能解决问题。

:battlese
if %sx% == 1 (goto %zz5%
) else if %sx% == 4 (set menu=no
    set item=yes
    goto itemselect)

另外,这里是batatk1的代码:

:batatk1
set extradamageatk=+0
set extradamageint=+0
set weaponatk=yes
if %wpequip1% == yes (set x6=%wpequip1%
    set x7=%inven1sp%
    set x8=%inven1%
    set x9=%inname1%
    set x10=%wint1%
    set x11=%watk1%
    set x12=1
    set x13=%wdrb1%
    set x14=%wdrb1%
) else if %wpequip2% == yes (set x6=%wpequip2%
    set x7=%inven2sp%
    set x8=%inven2%
    set x9=%inname2%
    set x10=%wint2%
    set x11=%watk2%
    set x12=2
    set x13=%wdrb2%
    set x14=wdrb2
) else if %wpequip3% == yes (set x6=%wpequip3%
    set x7=%inven3sp%
    set x8=%inven3%
    set x9=%inname3%
    set x10=%wint3%
    set x11=%watk3%
    set x12=3
    set x13=%wdrb3%
    set x14=wdrb3
) else if %wpequip4% == yes (set x6=%wpequip4%
    set x7=%inven4sp%
    set x8=%inven4%
    set x9=%inname4%
    set x10=%wint4%
    set x11=%watk4%
    set x12=4
    set x13=%wdrb4%
    set x14=wdrb4
) else if %wpequip5% == yes (set x6=%wpequip5%
    set x7=%inven5sp%
    set x8=%inven5%
    set x9=%inname5%
    set x10=%wint5%
    set x11=%watk5%
    set x12=5
    set x13=%wdrb5%
    set x14=wdrb5
) else if %wpequip6% == yes (set x6=%wpequip6%
    set x7=%inven6sp%
    set x8=%inven6%
    set x9=%inname6%
    set x10=%wint6%
    set x11=%watk6%
    set x12=6
    set x13=%wdrb6%
    set x14=wdrb6
) else if %wpequip7% == yes (set x6=%wpequip7%
    set x7=%inven7sp%
    set x8=%inven7%
    set x9=%inname7%
    set x10=%wint7%
    set x11=%watk7%
    set x12=7
    set x13=%wdrb7%
    set x14=wdrb7
) else if %wpequip8% == yes (set x6=%wpequip8%
    set x7=%inven8sp%
    set x8=%inven8%
    set x9=%inname8%
    set x10=%wint8%
    set x11=%watk8%
    set x12=8
    set x13=%wdrb8%
    set x14=wdrb8
) else if %wpequip9% == yes (set x6=%wpequip9%
    set x7=%inven9sp%
    set x8=%inven9%
    set x9=%inname9%
    set x10=%wint9%
    set x11=%watk9%
    set x12=9
    set x13=%wdrb9%
    set x14=wdrb9
) else if %wpequip10% == yes (set x6=%wpequip10%
    set x7=%inven10sp%
    set x8=%inven10%
    set x9=%inname10%
    set x10=%wint10%
    set x11=%watk10%
    set x12=10
    set x13=%wdrb10%
    set x14=wdrb10
) else if %wpequip11% == yes (set x6=%wpequip11%
    set x7=%inven11sp%
    set x8=%inven11%
    set x9=%inname11%
    set x10=%wint11%
    set x11=%watk11%
    set x12=11
    set x13=%wdrb11%
    set x14=wdrb11
) else if %wpequip12% == yes (set x6=%wpequip12%
    set x7=%inven12sp%
    set x8=%inven12%
    set x9=%inname12%
    set x10=%wint12%
    set x11=%watk12%
    set x12=12
    set x13=%wdrb12%
    set x14=wdrb12
) else if %wpequip13% == yes (set x6=%wpequip13%
    set x7=%inven13sp%
    set x8=%inven13%
    set x9=%inname13%
    set x10=%wint13%
    set x11=%watk13%
    set x12=13
    set x13=%wdrb13%
    set x14=wdrb13
) else if %wpequip14% == yes (set x6=%wpequip14%
    set x7=%inven14sp%
    set x8=%inven14%
    set x9=%inname14%
    set x10=%wint14%
    set x11=%watk14%
    set x12=14
    set x13=%wdrb14%
    set x14=wdrb14
) else if %wpequip15% == yes (set x6=%wpequip15%
    set x7=%inven15sp%
    set x8=%inven15%
    set x9=%inname15%
    set x10=%wint15%
    set x11=%watk15%
    set x12=15
    set x13=%wdrb15%
    set x14=wdrb15
) else (set weaponatk=no)
set fn=0
set crit=1

:batatk2
set /a fn=%fn%+1
set /a rd%fn%=%random%/5500
if %fn% neq 2 goto batatk2
set fn=0
if %eability% == jelly (set extradamageatk=/2)
set /a crit=%rd1%-%rd2%
if %crit% lss 0 (set crit=+0) else (set crit=+%crit%)
if %rd1% == %rd2% goto rdcheck
if %pability% == weakspot (goto pweakspot)
if %equipatk% == physical (goto batatkph
) else if %equipatk% == mystic (goto batatkmy
) else if %equipatk% == both (goto batatkboth)
goto error

:rdcheck
if %rd1% == 0 (set /a miss=%miss%+1
) else if %rd1% == 5 (set crit=*2)
if %miss% == 2 goto pmiss
if %pability% == weakspot (goto pweakspot)
if %equipatk% == physical (goto batatkph
) else if %equipatk% == mystic (goto batatkmy
) else if %equipatk% == both (goto batatkboth)
goto error

:pweakspot
if %eability% == jelly (goto batatkmy
) else if %emp% gtr %ehp% (goto batatkph
) else if %ehp% gtr %emp% (goto batatkmy
)
goto error

:batatk3
set /a fn=%fn%+1
set /a rd%fn%=%random%/5500
if %fn% neq 2 goto batatk3
if %edamage% gtr 9 (set edamagesp=) else (set edamagesp= )
set fn=0
if %crit% == *2 (set rd1=0
    set rd2=0)
if %rd1% == %rd2% (goto weapondamage)

:batatk4
set /a fn=%fn%+1
if %fn% == 2 (set enemy1=      ÜßÜ    Ü  
    set enemy2=    ÜÛ   ÛÜ ßÜß
    set enemy3=  ÜÛ       ÛÜ  
    set enemy4=ÞÛ  ÛÜ ÜÛ    ÛÝ
    set enemy5=ÞÛ   ÜÜÜ     ÛÝ
    set enemy6=  ßßÜÜÜÜÜÜÜßß   )
if %fn% == 3 (set enemy1=       ÜßÜ    Ü 
    set enemy2=     ÜÛ   ÛÜ ßÜß
    set enemy3=   ÜÛ       ÛÜ  
    set enemy4= ÞÛ  ÛÜ ÜÛ    ÛÝ
    set enemy5= ÞÛ   ÜÜÜ     ÛÝ
    set enemy6=   ßßÜÜÜÜÜÜÜßß  )
if %fn% == 4 (set enemy1=      ÜßÜ    Ü  
    set enemy2=    ÜÛ   ÛÜ ßÜß
    set enemy3=  ÜÛ       ÛÜ  
    set enemy4=ÞÛ  ÛÜ ÜÛ    ÛÝ
    set enemy5=ÞÛ   ÜÜÜ     ÛÝ
    set enemy6=  ßßÜÜÜÜÜÜÜßß   )
if %fn% == 5 (set enemy1=      ÜßÜ       
    set enemy2=    ÜÛ   ÛÜ    
    set enemy3=  ÜÛ       ÛÜ  
    set enemy4=ÞÛ   Ûß ßÛ   ÛÝ
    set enemy5=ÞÛ    ÜÜÜ    ÛÝ
    set enemy6=  ßßÜÜÜÜÜÜÜßß   )
cls
echo.
echo.
echo   %tl%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tr%      %enemy1%       %menu1%
echo   %vl% %ename%%enamesp% %vr%      %enemy2%       %menu2%
echo   %ml%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%mr%      %enemy3%       %menu3%
echo   %vl% HP %ehpbar% %vr%      %enemy4%       %menu4%
echo   %bl%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%br%      %enemy5%        %menu5%
echo                          %enemy6%        %menu6%
echo     %tl%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tr%
if %weaponatk% == yes (echo     %vl%%enamesp% You swung your %x8% at the %ename%!   %x7%%vr%
) else if %weaponatk% == no (echo     %vl%               You punched the %ename%! %enamesp%          %vr%)
echo     %vl%               The enemy took %edamage% damage! %edamagesp%               %vr%
echo     %bl%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%br%
if %fn% == 2 goto batatk6

:batatk5
if %fn% gtr 5 (set /a fn=%fn%+1)
if %fn% lss 6 (
    timeout /t 0 >nul
) else (
    timeout /t -1 >nul)
if %fn% lss 6 (goto batatk4)
if %ehp% leq 0 (set ehp=0
    goto battle_win)
goto %zz0%

:batatk6
if %ehp% leq 0 (set ehpbar=°°°°°°°°°°
) else if %ehp% == 1 (set ehpbar=²°°°°°°°°°
) else if %ehp% == 2 (set ehpbar=Û°°°°°°°°°
) else if %ehp% == 3 (set ehpbar=Û²°°°°°°°°
) else if %ehp% == 4 (set ehpbar=ÛÛ°°°°°°°°
) else if %ehp% == 5 (set ehpbar=ÛÛ²°°°°°°°
) else if %ehp% == 6 (set ehpbar=ÛÛÛ°°°°°°°
) else if %ehp% == 7 (set ehpbar=ÛÛÛ²°°°°°°
) else if %ehp% == 8 (set ehpbar=ÛÛÛÛ°°°°°°
) else if %ehp% == 9 (set ehpbar=ÛÛÛÛ²°°°°°
) else if %ehp% == 10 (set ehpbar=ÛÛÛÛÛ°°°°°
) else if %ehp% == 11 (set ehpbar=ÛÛÛÛÛ²°°°°
) else if %ehp% == 12 (set ehpbar=ÛÛÛÛÛÛ°°°°
) else if %ehp% == 13 (set ehpbar=ÛÛÛÛÛÛ²°°°
) else if %ehp% == 14 (set ehpbar=ÛÛÛÛÛÛÛ°°°
) else if %ehp% == 15 (set ehpbar=ÛÛÛÛÛÛÛ²°°
) else if %ehp% == 16 (set ehpbar=ÛÛÛÛÛÛÛÛ°°
) else if %ehp% == 17 (set ehpbar=ÛÛÛÛÛÛÛÛ²°
) else if %ehp% == 18 (set ehpbar=ÛÛÛÛÛÛÛÛÛ°
) else if %ehp% == 19 (set ehpbar=ÛÛÛÛÛÛÛÛÛ²
) else if %ehp% == 20 (set ehpbar=ÛÛÛÛÛÛÛÛÛÛ)
goto batatk4

:weapondamage
if %weapondamage% == no goto batatk4
if %rd1% == 0 (set /a %x14%=%x13%-2) else (set /a %x14%=%x13%-1)
if %rd1% == 0 (set /a x13=%x13%-2) else (set /a x13=%x13%-1)
if %x13% leq 0 (set item%x12%=none
    set inven%x12%=Scraps         
    set inname%x12%=none
    set wpequip%x12%=no
    set indesc%x12%=%x9%
    set x9=none
    set equipatk=physical)
if %x9% == woodsword (set indesc%x12%=A toy children play with. ATK:3 DRB:%x13%                  
) else if %x9% == woodstaff (set indesc%x12%=A type of staff used on hiking trips. INT:3 DRB:%x13%      
) else if %x9% == wooddagger (set indesc%x12%=Artistic carving of a beautiful dagger. INT/ATK:2 DRB:%x13%
) else if %x9% == none (set indesc%x12%=Scraps left behind from shattered equipment.           )
if %x13% leq 0 (set /a patk=%patk%-%x11%)
if %x13% leq 0 (set /a pint=%pint%-%x10%)
goto batatk4

:batatkph
set /a edamage=((%patk%%crit%)%extradamageatk%)-%edef%
if %edamage% leq 0 (set edamage=1)
set /a ehp=%ehp%-%edamage%
goto batatk3

:batatkmy
set /a edamage=((%pint%%crit%)%extradamageint%)-%edef%
if %edamage% leq 0 (set edamage=1)
set /a ehp=%ehp%-%edamage%
goto batatk3

导致我的游戏无法正常运行的唯一问题是if %sx% == 1 (goto %zz5%) ,我不知道该怎么做。 我尝试将我的代码复制并粘贴到一个新程序上。 我试过把它保存在记事本上,我试过记事本++,我什至把它从我做的循环开关的数量切换到现在正在做的事情,但它仍然无法正常工作。 我什至尝试稍微清理一下我的代码,但这并没有解决任何问题。 直到我添加了Smoosh (史莱姆敌人的名称)animation,这个问题才开始出现。 在此之前,完全没有问题。 Slime animation 可以在:batatk4:batatk6中找到 感谢您花时间阅读并查看大量代码。 如果有人能弄清楚我做错了什么,我将不胜感激。

让我与您分享开发批处理文件时最隐蔽的问题之一。 当您执行批处理文件时,shell 通过记住要执行的下一个命令的字节偏移量来记住它停止的位置,并且每次都会关闭并重新打开文件。 这意味着,如果您在批处理文件运行时更改它,则会发生灾难,因为保存的字节指针可能指向一行的中间。

我无法复制您的问题。 请注意,如果变量可能为空有任何变化,那么您不能说if %sx% == 1 ; 这会导致语法错误。 您必须说if "%sx%" == "1"if x%sx% == x1之类的话。

而且,恕我直言,当我看到这段代码时,我能想到的只有“好上帝”。

编辑

这是您可以尝试的一个,它显示了这种语法的工作原理。

set xx=XX

if "%xx%" == "1" (goto one
) else (goto two
)
echo What?

:one
echo One
goto :eof

:two
echo Two

我不相信这个问题实际上与编码有关。 我将我的代码复制到一个新的文本文件,将其发送到我的 email,重置我的计算机,将文件保存回我的计算机,现在它似乎工作正常。 感谢那些试图给我解决方案的人。

由于您似乎已经自行解决了您的问题,因此以下只是建议对您在问题中使用的代码进行的语法更改。 作为最佳实践,您应该使用它们:

REM Sets box type.
set "ht=Í"
set "hm=Í"
set "hb=Í"
set "vl=º"
set "vm=º"
set "vr=º"
set "tl=É"
set "tm=Ë"
set "tm2=Ë"
set "tr=»"
set "tr2=»"
set "ml2=Ì"
set "ml=Ì"
set "mm=Î"
set "mm2=Î"
set "mr2=¹"
set "mr=¹"
set "bl=È"
set "bm=Ê"
set "bm2=Ê"
set "br=¼""
:battle
call :movement %movement%
set "itemvar=0"
set "sx=1"
set "sx1=%icon%"
set "zz0=battle"
set "zz=battle2"
set "zz1=updo"
set "zz2=%zz%"
set "zz3=exit"
set "zz4=battlese"
set "zz5=batatk1"
set "max=4"
set "itemnum=0"
set /a phpmaxh=phpmax / 2

:battle2
set "itemmenu=no"
set "itemmenu2=no"
set "battlemenu=no"
set "fight=no"
set "item=no"
set "menu=yes"
if "%pstatusch%" == "good" (goto worncheck
) else goto battle21

:worncheck
if %php% leq %phpmaxh% (set "pstatus=Worn Down       "
    set "pstatusch=worn")

:battle21
if %errorlevel% equ 1 (set "wcon=Û") else set "wcon= "
if %errorlevel% equ 2 (set "acon1=ß"
    set "acon2=Ü") else (set "acon1= "
    set "acon2= ")
if %errorlevel% equ 3 (set "scon=Û") else set "scon= "
if %errorlevel% equ 4 (set "dcon1=Ü"
    set "dcon2=ß") else (set "dcon1= "
    set "dcon2= ")
if %errorlevel% equ 0 (set "wcon=Ü"
set "scon=ß") else if %errorlevel% gtr 4 (set "wcon=Ü"
    set "scon=ß")
if %sx% equ 1 set "detail= Swing your weapon at 'em. "
if %sx% equ 2 set "detail=  Cast a spell their way.  "
if %sx% equ 3 set "detail=   Block and regain SPD.   "
if %sx% equ 4 set "detail=    Use an item or two.    "
if %php% lss 10 (set "phpsp= ") else set "phpsp="
if %pmp% lss 10 (set "pmpsp= ") else set "pmpsp="
if %phpmax% lss 10 (set "phpmaxsp= ") else set "phpmaxsp="
if %pmpmax% lss 10 (set "pmpmaxsp= ") else set "pmpmaxsp="
if %patk% lss 10 (set "patksp= ") else set "patksp="
if %pdef% lss 10 (set "pdefsp= ") else set "pdefsp="
if %pint% lss 10 (set "pintsp= ") else set "pintsp="
if %pspd% lss 10 (set "pspdsp= ") else set "pspdsp="
if %pdefmax% lss 10 (set "pdefmaxsp= ") else set "pdefmaxsp="
if %pintmax% lss 10 (set "pintmaxsp= ") else set "pintmaxsp="
if %pspdmax% lss 10 (set "pspdmaxsp= ") else set "pspdmaxsp="
if %pshdrb% lss 10 (set "shdrbsp= ") else set "shdrbsp="
if %pardrb% lss 10 (set "ardrbsp= ") else set "ardrbsp="
if %pbtdrb% lss 10 (set "btdrbsp= ") else set "btdrbsp="
if %pexp% lss 10 (set "pexpsp= ") else set "pexpsp="
if %plvl% lss 10 (set "plvlsp= ") else set "plvlsp="

:battle3
if "%menu%" == "yes" (mode con: cols=65 lines=19
) else if "%fight%" == "yes" (mode con: cols=65 lines=17
) else (mode con: cols=65 lines=24)
if "%menu%" == "yes" (call :normal_menu menu1,menu2,menu3,menu4,menu5,menu6
) else if "%itemmenu%" == "yes" (call :normal_menu2 menu1,menu2,menu3,menu4,menu5,menu6
) else if "%battlemenu%" == "yes" call :normal_menu3 menu1,menu2,menu3,menu4,menu5,menu6
cls
echo(
echo(
echo   %tl%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tr%      %enemy1%       %menu1%
echo   %vl% %ename%%enamesp% %vr%      %enemy2%       %menu2%
echo   %ml%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%mr%      %enemy3%       %menu3%
echo   %vl% HP %ehpbar% %vr%      %enemy4%       %menu4%
echo   %bl%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%br%      %enemy5%        %menu5%
echo                          %enemy6%        %menu6%
echo(
if "%itemmenu2%" == "yes" (goto %zz5%
) else if "%fight%" == "yes" goto %zz5%
echo   %tl%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tm%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tr%                     %tl%%ht%%ht%%ht%%ht%%tm%%ht%%ht%%ht%%ht%%tr%
echo   %vl% Status %vm% %pstatus% %vr%                     %vl%Curr%vm%Max %vr%
echo   %ml%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%mm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%bm2%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%hm%%mm%%hm%%hm%%hm%%hm%%mm%%hm%%hm%%hm%%hm%%mr%
echo   %vl% Shield %vm% %shdrbsp%%pshdrb% %vm% %detail% %vm% HP  %vm% %phpsp%%php% %vm% %phpmaxsp%%phpmax% %vr%
echo   %vl% Armor  %vm% %ardrbsp%%pardrb% %ml2%%hm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%hm%%tm2%%hm%%hm%%hm%%hm%%mr2% MP  %vm% %pmpsp%%pmp% %vm% %pmpmaxsp%%pmpmax% %vr%
echo   %vl% Boots  %vm% %btdrbsp%%pbtdrb% %vm% LVL %vm% %plvlsp%%plvl% %vm% %acon2% %wcon% %dcon1% %vm% ATK %vm% %patksp%%patk% %vm% DEF %vm% %pdefsp%%pdef% %vm% %pdefmaxsp%%pdefmax% %vr%
echo   %vl%        %vm%    %vm% EXP %vm% %pexpsp%%pexp% %vm% %acon1% %scon% %dcon2% %vm% INT %vm% %pintsp%%pint% %vm% SPD %vm% %pspdsp%%pspd% %vm% %pspdmaxsp%%pspdmax% %vr%
echo   %bl%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%bm%%hb%%hb%%hb%%hb%%br%
goto wasdqe /nul
:battlese
if %sx% equ 1 (goto %zz5%
) else if %sx% equ 4 (set "menu=no"
    set "item=yes"
    goto itemselect)
:batatk1
set "extradamageatk=+ 0"
set "extradamageint=+ 0"
set "weaponatk=yes"
if "%wpequip1%" == "yes" (set "x6=%wpequip1%"
    set "x7=%inven1sp%"
    set "x8=%inven1%"
    set "x9=%inname1%"
    set "x10=%wint1%"
    set "x11=%watk1%"
    set "x12=1"
    set "x13=%wdrb1%"
    set "x14=%wdrb1%"
) else if "%wpequip2%" == "yes" (set "x6=%wpequip2%"
    set "x7=%inven2sp%"
    set "x8=%inven2%"
    set "x9=%inname2%"
    set "x10=%wint2%"
    set "x11=%watk2%"
    set "x12=2"
    set "x13=%wdrb2%"
    set "x14=wdrb2"
) else if "%wpequip3%" == "yes" (set "x6=%wpequip3%"
    set "x7=%inven3sp%"
    set "x8=%inven3%"
    set "x9=%inname3%"
    set "x10=%wint3%"
    set "x11=%watk3%"
    set "x12=3"
    set "x13=%wdrb3%"
    set "x14=wdrb3"
) else if "%wpequip4%" == "yes" (set "x6=%wpequip4%"
    set "x7=%inven4sp%"
    set "x8=%inven4%"
    set "x9=%inname4%"
    set "x10=%wint4%"
    set "x11=%watk4%"
    set "x12=4"
    set "x13=%wdrb4%"
    set "x14=wdrb4"
) else if "%wpequip5%" == "yes" (set "x6=%wpequip5%"
    set "x7=%inven5sp%"
    set "x8=%inven5%"
    set "x9=%inname5%"
    set "x10=%wint5%"
    set "x11=%watk5%"
    set "x12=5"
    set "x13=%wdrb5%"
    set "x14=wdrb5"
) else if "%wpequip6%" == "yes" (set "x6=%wpequip6%"
    set "x7=%inven6sp%"
    set "x8=%inven6%"
    set "x9=%inname6%"
    set "x10=%wint6%"
    set "x11=%watk6%"
    set "x12=6"
    set "x13=%wdrb6%"
    set "x14=wdrb6"
) else if "%wpequip7%" == "yes" (set "x6=%wpequip7%"
    set "x7=%inven7sp%"
    set "x8=%inven7%"
    set "x9=%inname7%"
    set "x10=%wint7%"
    set "x11=%watk7%"
    set "x12=7"
    set "x13=%wdrb7%"
    set "x14=wdrb7"
) else if "%wpequip8%" == "yes" (set "x6=%wpequip8%"
    set "x7=%inven8sp%"
    set "x8=%inven8%"
    set "x9=%inname8%"
    set "x10=%wint8%"
    set "x11=%watk8%"
    set "x12=8"
    set "x13=%wdrb8%"
    set "x14=wdrb8"
) else if "%wpequip9%" == "yes" (set "x6=%wpequip9%"
    set "x7=%inven9sp%"
    set "x8=%inven9%"
    set "x9=%inname9%"
    set "x10=%wint9%"
    set "x11=%watk9%"
    set "x12=9"
    set "x13=%wdrb9%"
    set "x14=wdrb9"
) else if "%wpequip10%" == "yes" (set "x6=%wpequip10%"
    set "x7=%inven10sp%"
    set "x8=%inven10%"
    set "x9=%inname10%"
    set "x10=%wint10%"
    set "x11=%watk10%"
    set "x12=10"
    set "x13=%wdrb10%"
    set "x14=wdrb10"
) else if "%wpequip11%" == "yes" (set "x6=%wpequip11%"
    set "x7=%inven11sp%"
    set "x8=%inven11%"
    set "x9=%inname11%"
    set "x10=%wint11%"
    set "x11=%watk11%"
    set "x12=11"
    set "x13=%wdrb11%"
    set "x14=wdrb11"
) else if "%wpequip12%" == "yes" (set "x6=%wpequip12%"
    set "x7=%inven12sp%"
    set "x8=%inven12%"
    set "x9=%inname12%"
    set "x10=%wint12%"
    set "x11=%watk12%"
    set "x12=12"
    set "x13=%wdrb12%"
    set "x14=wdrb12"
) else if "%wpequip13%" == "yes" (set "x6=%wpequip13%"
    set "x7=%inven13sp%"
    set "x8=%inven13%"
    set "x9=%inname13%"
    set "x10=%wint13%"
    set "x11=%watk13%"
    set "x12=13"
    set "x13=%wdrb13%"
    set "x14=wdrb13"
) else if "%wpequip14%" == "yes" (set "x6=%wpequip14%"
    set "x7=%inven14sp%"
    set "x8=%inven14%"
    set "x9=%inname14%"
    set "x10=%wint14%"
    set "x11=%watk14%"
    set "x12=14"
    set "x13=%wdrb14%"
    set "x14=wdrb14"
) else if "%wpequip15%" == "yes" (set "x6=%wpequip15%"
    set "x7=%inven15sp%"
    set "x8=%inven15%"
    set "x9=%inname15%"
    set "x10=%wint15%"
    set "x11=%watk15%"
    set "x12=15"
    set "x13=%wdrb15%"
    set "x14=wdrb15"
) else set "weaponatk=no"
set "fn=0"
set "crit=1"

:batatk2
set /a fn += 1
set /a rd%fn%=%random% / 5500
if %fn% neq 2 goto batatk2
set "fn=0"
if "%eability%" == "jelly" set "extradamageatk=/ 2"
set /a crit=rd1 - rd2
if %crit% lss 0 (set "crit=+ 0") else set "crit=+ crit"
if %rd1 equ %rd2% goto rdcheck
if "%pability%" == "weakspot" goto pweakspot
if "%equipatk%" == "physical" (goto batatkph
) else if "%equipatk%" == "mystic" (goto batatkmy
) else if "%equipatk%" == "both" goto batatkboth
goto error

:rdcheck
if %rd1% equ 0 (set /a miss += 1
) else if %rd1% equ 5 set "crit=* 2"
if %miss% equ 2 goto pmiss
if "%pability%" == "weakspot" goto pweakspot
if "%equipatk%" == "physical" (goto batatkph
) else if "%equipatk%" == "mystic" (goto batatkmy
) else if "%equipatk%" == "both" goto batatkboth
goto error

:pweakspot
if "%eability%" == "jelly" (goto batatkmy
) else if %emp% gtr %ehp% (goto batatkph
) else if %ehp% gtr %emp% goto batatkmy
goto error

:batatk3
set /a fn += 1
set /a rd%fn%=%random% / 5500
if %fn% neq 2 goto batatk3
if %edamage% gtr 9 (set "edamagesp=") else set "edamagesp= "
set "fn=0"
if "%crit%" == "* 2" (set "rd1=0"
    set "rd2=0")
if %rd1% equ %rd2% goto weapondamage

:batatk4
set /a fn += 1
if %fn% equ 2 (set "enemy1=      ÜßÜ    Ü  "
    set "enemy2=    ÜÛ   ÛÜ ßÜß"
    set "enemy3=  ÜÛ       ÛÜ  "
    set "enemy4=ÞÛ  ÛÜ ÜÛ    ÛÝ"
    set "enemy5=ÞÛ   ÜÜÜ     ÛÝ"
    set "enemy6=  ßßÜÜÜÜÜÜÜßß   ")
if %fn% equ 3 (set "enemy1=       ÜßÜ    Ü "
    set "enemy2=     ÜÛ   ÛÜ ßÜß"
    set "enemy3=   ÜÛ       ÛÜ  "
    set "enemy4= ÞÛ  ÛÜ ÜÛ    ÛÝ"
    set "enemy5= ÞÛ   ÜÜÜ     ÛÝ"
    set "enemy6=   ßßÜÜÜÜÜÜÜßß  ")
if %fn% equ 4 (set "enemy1=      ÜßÜ    Ü  "
    set "enemy2=    ÜÛ   ÛÜ ßÜß"
    set "enemy3=  ÜÛ       ÛÜ  "
    set "enemy4=ÞÛ  ÛÜ ÜÛ    ÛÝ"
    set "enemy5=ÞÛ   ÜÜÜ     ÛÝ"
    set "enemy6=  ßßÜÜÜÜÜÜÜßß   ")
if %fn% equ 5 (set "enemy1=      ÜßÜ       "
    set "enemy2=    ÜÛ   ÛÜ    "
    set "enemy3=  ÜÛ       ÛÜ  "
    set "enemy4=ÞÛ   Ûß ßÛ   ÛÝ"
    set "enemy5=ÞÛ    ÜÜÜ    ÛÝ"
    set "enemy6=  ßßÜÜÜÜÜÜÜßß   ")
cls
echo(
echo(
echo   %tl%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tr%      %enemy1%       %menu1%
echo   %vl% %ename%%enamesp% %vr%      %enemy2%       %menu2%
echo   %ml%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%hm%%mr%      %enemy3%       %menu3%
echo   %vl% HP %ehpbar% %vr%      %enemy4%       %menu4%
echo   %bl%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%br%      %enemy5%        %menu5%
echo                          %enemy6%        %menu6%
echo     %tl%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%ht%%tr%
if "%weaponatk%" == "yes" (echo     %vl%%enamesp% You swung your %x8% at the %ename%!   %x7%%vr%
) else if "%weaponatk%" == "no" (echo     %vl%               You punched the %ename%! %enamesp%          %vr%)
echo     %vl%               The enemy took %edamage% damage! %edamagesp%               %vr%
echo     %bl%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%hb%%br%
if %fn% equ 2 goto batatk6

:batatk5
if %fn% gtr 5 set /a fn += 1
if %fn% lss 6 (
    timeout /t 0 >nul
) else timeout /t -1 >nul
if %fn% lss 6 goto batatk4
if %ehp% leq 0 (set "ehp=0"
    goto battle_win)
goto %zz0%

:batatk6
if %ehp% leq 0 (set "ehpbar=°°°°°°°°°°"
) else if %ehp% equ 1 (set "ehpbar=²°°°°°°°°°"
) else if %ehp% equ 2 (set "ehpbar=Û°°°°°°°°°"
) else if %ehp% equ 3 (set "ehpbar=Û²°°°°°°°°"
) else if %ehp% equ 4 (set "ehpbar=ÛÛ°°°°°°°°"
) else if %ehp% equ 5 (set "ehpbar=ÛÛ²°°°°°°°"
) else if %ehp% equ 6 (set "ehpbar=ÛÛÛ°°°°°°°"
) else if %ehp% equ 7 (set "ehpbar=ÛÛÛ²°°°°°°"
) else if %ehp% equ 8 (set "ehpbar=ÛÛÛÛ°°°°°°"
) else if %ehp% equ 9 (set "ehpbar=ÛÛÛÛ²°°°°°"
) else if %ehp% equ 10 (set "ehpbar=ÛÛÛÛÛ°°°°°"
) else if %ehp% equ 11 (set "ehpbar=ÛÛÛÛÛ²°°°°"
) else if %ehp% equ 12 (set "ehpbar=ÛÛÛÛÛÛ°°°°"
) else if %ehp% equ 13 (set "ehpbar=ÛÛÛÛÛÛ²°°°"
) else if %ehp% equ 14 (set "ehpbar=ÛÛÛÛÛÛÛ°°°"
) else if %ehp% equ 15 (set "ehpbar=ÛÛÛÛÛÛÛ²°°"
) else if %ehp% equ 16 (set "ehpbar=ÛÛÛÛÛÛÛÛ°°"
) else if %ehp% equ 17 (set "ehpbar=ÛÛÛÛÛÛÛÛ²°"
) else if %ehp% equ 18 (set "ehpbar=ÛÛÛÛÛÛÛÛÛ°"
) else if %ehp% equ 19 (set "ehpbar=ÛÛÛÛÛÛÛÛÛ²"
) else if %ehp% equ 20 set "ehpbar=ÛÛÛÛÛÛÛÛÛÛ"
goto batatk4

:weapondamage
if "%weapondamage%" == "no" goto batatk4
if %rd1% equ 0 (set /a %x14%=x13 - 2) else set /a %x14%=x13 - 1
if %rd1% equ 0 (set /a x13 -= 2) else set /a x13 -= 1
if %x13% leq 0 (set "item%x12%=none"
    set "inven%x12%=Scraps         "
    set "inname%x12%=none"
    set "wpequip%x12%=no"
    set "indesc%x12%=%x9%"
    set "x9=none"
    set "equipatk=physical")
if "%x9%" == "woodsword" (set "indesc%x12%=A toy children play with. ATK:3 DRB:%x13%                  "
) else if "%x9%" == "woodstaff" (set "indesc%x12%=A type of staff used on hiking trips. INT:3 DRB:%x13%      "
) else if "%x9%" == "wooddagger" (set "indesc%x12%=Artistic carving of a beautiful dagger. INT/ATK:2 DRB:%x13%"
) else if "%x9%" == "none" set "indesc%x12%=Scraps left behind from shattered equipment.           "
if %x13% leq 0 set /a patk -= x11
if %x13% leq 0 set /a pint -= x10
goto batatk4

:batatkph
set /a "edamage=((patk crit) extradamageatk) - edef"
if %edamage% leq 0 set "edamage=1"
set /a ehp -= edamage
goto batatk3

:batatkmy
set /a "edamage=((pint crit) extradamageint) - edef"
if %edamage% leq 0 set "edamage=1"
set /a ehp -= edamage
goto batatk3

请注意,我已尝试不更改任何变量名称、值、字符串、结构或布局,因此您应该能够将这些部分直接复制并粘贴到代码的 rest 中而不会出现问题(只要我没有打错字) 但是,我建议您修改代码的 rest 以匹配上述语法。

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