[英]Can't convert char[9] to char*
我是游戏黑客的新手,并从一个给我源代码的教程开始。 一旦我理解了它的作用,我就尝试编译,结果出现了 3 个相同的错误:
无法将 char[9] 转换为 char*(错误 n. C2664)
这些错误涉及变量ProcessName
和ModuleName
。
即使我知道 C++ 的良好基础知识,我也总是遇到指针问题。
对错误感兴趣的函数是这些 2:
bool AttachProcess(char *ProcessName) {
HANDLE hPID = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, NULL);
PROCESSENTRY32 procEntry;
procEntry.dwSize = sizeof(procEntry);
const WCHAR* procNameChar;
int nChars = MultiByteToWideChar(CP_ACP, 0, ProcessName, -1, NULL, 0);
procNameChar = new WCHAR[nChars];
MultiByteToWideChar(CP_ACP, 0, ProcessName, -1, (LPWSTR)procNameChar, nChars);
do
if (!wcscmp(procEntry.szExeFile, procNameChar))
{
this->dwPID = procEntry.th32ProcessID;
CloseHandle(hPID);
this->hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, this->dwPID);
return true;
}
while (Process32Next(hPID, &procEntry));
CloseHandle(hPID);
return false;
}
MODULEENTRY32 GetModule(char* ModuleName)
{
HANDLE hModule = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, dwPID);
MODULEENTRY32 mEntry;
mEntry.dwSize = sizeof(mEntry);
const WCHAR* modNameChar;
int nChars = MultiByteToWideChar(CP_ACP, 0, ModuleName, -1, NULL, 0);
modNameChar = new WCHAR[nChars];
MultiByteToWideChar(CP_ACP, 0, ModuleName, -1, (LPWSTR)modNameChar, nChars);
do
if (!wcscmp(mEntry.szModule, modNameChar))
{
CloseHandle(hModule);
return mEntry;
}
while (Module32Next(hModule, &mEntry));
CloseHandle(hModule);
mEntry.modBaseAddr = 0x0;
return mEntry;
}
我在这里回忆起这些功能:
MemoryManager()
{
this->hProcess = NULL;
this->dwPID = NULL;
try {
if (!AttachProcess("csgo.exe")) throw 1;
this->ClientDLL = GetModule("client.dll");
this->EngineDLL = GetModule("engine.dll");
//and so on
发生错误是因为您尝试将字符串文字(一个const char[]
)传递给一个 function ,它需要一个指向非 const char 数组( char *
)的指针。
因为您从不修改ProcessName
的内容,所以您应该更改
bool AttachProcess(char *ProcessName)
至
// VVVVV
bool AttachProcess(const char *ProcessName)
我投射了“csgo.exe”、“engine.dll”和“client.dll”:
if (!AttachProcess(const_cast<char*>("csgo.exe"))) throw 1;
this->ClientDLL = GetModule(const_cast<char*>("client.dll"));
this->EngineDLL = GetModule(const_cast<char*>("engine.dll"));
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