[英]Removing Pokemon from dictionary
我在这里有这段代码,当我输入 1 时,用户可以输入口袋妖怪。
using System;
using System.Collections.Generic;
using System.Linq;
namespace PokemonPocket
{
class Program
{
static void Main(string[] args)
{
// Use "Environment.Exit(0);" if you want to implement an exit of the console program
PokemonMenu(pokemonMasters, pokemonSkills);
}
static void PokemonMenu(List<PokemonMaster> pokemans, List<PokemonSkill> pokeskills)
{
// From now on myDictionary is available for any menu option
var myDictionary = new Dictionary<string, string>();
while (true)
{ // <- loop until exit option (key 'Q') is pressed
Console.WriteLine("Welcome to Pokemon Pocket App!");
Console.WriteLine("(1). Add Pokemon to my pocket");
Console.WriteLine("(2). List Pokemon(s) in my pocket");
Console.WriteLine("(3). Check if I can evolve Pokemon");
Console.WriteLine("(4). Evolve Pokemon\n");
Console.Write("Please only enter [1,2,3,4] or Q to exit:");
char menu = Convert.ToChar(Console.ReadLine());
if (menu == '1')
{ //Part 1 - Adding the Pokemon
Console.Write("Enter Pokemon Name :");
string name = Console.ReadLine();
Console.Write("Enter Pokemon HP : ");
int hp = Convert.ToInt32(Console.ReadLine());
Console.Write("Enter Pokemon EXP : ");
int exp = Convert.ToInt32(Console.ReadLine());
if (name != "Charmander" && name != "Eevee" && name != "Pikachu")
// Check that only these 3 can be added
{
Console.WriteLine("Only can add Charmander, Eevee and Pikachu!");
}
else{ //if Pokemon name is correct ->
if (myDictionary.Count <= 0)
{
myDictionary.Add("Pokemon's Name", name);
myDictionary.Add("Pokemon's HP", hp.ToString());
myDictionary.Add("Pokemon's EXP", exp.ToString());
Console.WriteLine("Pokemon has been added!");
}
}
}
else if (menu == '2'){} //need help here
当我输入 2 时,我希望删除用户输入的口袋妖怪。 我在 Python 中了解我可以使用 pop() 删除字典中的项目,但我不确定如何在 C# 中执行此操作
我认为您最好制作一个包含name
、 hp
和exp
的 class Pokemon
,然后将其添加到字典中。 如果您分别添加所有这些参数,您将得到三个不同的记录。 如果我查看您的代码,我认为这不是您想要做的。
要删除口袋妖怪,您只需调用字典的Remove
方法。
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