[英]How can I scale my ticks proportionally in view? Swiftui
我想让我的视图可扩展。 但是,当我更改大小时,刻度的大小仍然存在。 刻度线也应该按比例缩小以适合圆圈。
这里有最佳实践方法吗?
正如我们所看到的,刻度保持相同的大小。
这是我使用的代码:
struct TestView: View {
var body: some View {
GeometryReader { geometry in
ZStack {
Circle()
.fill(Color.gray)
ForEach(0..<60*4) { tick in
Ticks.tick(at: tick)
}
}
}.frame(height: 100)
}
}
struct Ticks{
static func tick(at tick: Int) -> some View {
VStack {
Rectangle()
.fill(Color.primary)
.opacity(tick % 20 == 0 ? 1 : 0.4)
.frame(width: 2, height: tick % 4 == 0 ? 15 : 7)
Spacer()
}.rotationEffect(Angle.degrees(Double(tick)/(60) * 360))
}
}
struct TestView_Previews: PreviewProvider {
static var previews: some View {
TestView()
}
}
谢谢!
附加代码:
struct Hand: Shape {
let inset: CGFloat
let angle: Angle
func path(in rect: CGRect) -> Path {
let rect = rect.insetBy(dx: inset, dy: inset)
var p = Path()
p.move(to: CGPoint(x: rect.midX, y: rect.midY))
p.addLine(to: position(for: CGFloat(angle.radians), in: rect))
return p
}
private func position(for angle: CGFloat, in rect: CGRect) -> CGPoint {
let angle = angle - (.pi/2)
let radius = min(rect.width, rect.height)/2
let xPos = rect.midX + (radius * cos(angle))
let yPos = rect.midY + (radius * sin(angle))
return CGPoint(x: xPos, y: yPos)
}
}
struct TickHands: View {
@State private var dateTime = Date()
private let timer = Timer.publish(every: 1.0, on: .main, in: .common).autoconnect()
var body: some View {
ZStack {
Hand(inset: 105, angle: dateTime.hourAngle)
.stroke(style: StrokeStyle(lineWidth: 4, lineCap: .round, lineJoin: .round))
Hand(inset: 70, angle: dateTime.minuteAngle)
.stroke(style: StrokeStyle(lineWidth: 3, lineCap: .round, lineJoin: .round))
Hand(inset: 40, angle: dateTime.secondAngle)
.stroke(Color.orange, style: StrokeStyle(lineWidth: 2, lineCap: .round, lineJoin: .round))
Circle().fill(Color.orange).frame(width: 10)
}
.onReceive(timer) { (input) in
self.dateTime = input
}
}
}
extension Date {
var hourAngle: Angle {
return Angle (degrees: (360 / 12) * (self.hour + self.minutes / 60))
}
var minuteAngle: Angle {
return Angle(degrees: (self.minutes * 360 / 60))
}
var secondAngle: Angle {
return Angle (degrees: (self.seconds * 360 / 60))
}
}
extension Date {
var hour: Double {
return Double(Calendar.current.component(.hour, from: self))
}
var minutes: Double {
return Double(Calendar.current.component(.minute, from: self))
}
var seconds: Double {
return Double(Calendar.current.component(.second, from: self))
}
}
struct TestView: View {
var clockSize: CGFloat = 400
var body: some View {
GeometryReader { geometry in
ZStack {
TickHands()
ForEach(0..<60*4) { tick in
Ticks.tick(at: tick, scale: geometry.size.height / 200)
}
}
}.frame(width: clockSize, height: clockSize)
}
}
struct Ticks{
static func tick(at tick: Int, scale: CGFloat) -> some View {
VStack {
Rectangle()
.fill(Color.primary)
.opacity(tick % 20 == 0 ? 1 : 0.4)
.frame(width: 2 * scale, height: (tick % 4 == 0 ? 15 : 7) * scale)
Spacer()
}
.rotationEffect(Angle.degrees(Double(tick)/(60) * 360))
}
}
您可以根据已有的GeometryReader
传递scale
因子。
struct ContentView: View {
var body: some View {
TestView()
}
}
struct Hand: Shape {
let inset: CGFloat
let angle: Angle
func path(in rect: CGRect) -> Path {
let rect = rect.insetBy(dx: inset, dy: inset)
var p = Path()
p.move(to: CGPoint(x: rect.midX, y: rect.midY))
p.addLine(to: position(for: CGFloat(angle.radians), in: rect))
return p
}
private func position(for angle: CGFloat, in rect: CGRect) -> CGPoint {
let angle = angle - (.pi/2)
let radius = min(rect.width, rect.height)/2
let xPos = rect.midX + (radius * cos(angle))
let yPos = rect.midY + (radius * sin(angle))
return CGPoint(x: xPos, y: yPos)
}
}
struct TickHands: View {
var scale: Double
@State private var dateTime = Date()
private let timer = Timer.publish(every: 1.0, on: .main, in: .common).autoconnect()
var body: some View {
ZStack {
Hand(inset: 105 * scale, angle: dateTime.hourAngle)
.stroke(style: StrokeStyle(lineWidth: 4, lineCap: .round, lineJoin: .round))
Hand(inset: 70 * scale, angle: dateTime.minuteAngle)
.stroke(style: StrokeStyle(lineWidth: 3, lineCap: .round, lineJoin: .round))
Hand(inset: 40 * scale, angle: dateTime.secondAngle)
.stroke(Color.orange, style: StrokeStyle(lineWidth: 2, lineCap: .round, lineJoin: .round))
Circle().fill(Color.orange).frame(width: 10)
}
.onReceive(timer) { (input) in
self.dateTime = input
}
}
}
extension Date {
var hourAngle: Angle {
return Angle (degrees: (360 / 12) * (self.hour + self.minutes / 60))
}
var minuteAngle: Angle {
return Angle(degrees: (self.minutes * 360 / 60))
}
var secondAngle: Angle {
return Angle (degrees: (self.seconds * 360 / 60))
}
}
extension Date {
var hour: Double {
return Double(Calendar.current.component(.hour, from: self))
}
var minutes: Double {
return Double(Calendar.current.component(.minute, from: self))
}
var seconds: Double {
return Double(Calendar.current.component(.second, from: self))
}
}
struct TestView: View {
var clockSize: CGFloat = 500
var body: some View {
GeometryReader { geometry in
ZStack {
let scale = geometry.size.height / 200
TickHands(scale: scale)
ForEach(0..<60*4) { tick in
Ticks.tick(at: tick, scale: scale)
}
}
}.frame(width: clockSize, height: clockSize)
}
}
struct Ticks{
static func tick(at tick: Int, scale: CGFloat) -> some View {
VStack {
Rectangle()
.fill(Color.primary)
.opacity(tick % 20 == 0 ? 1 : 0.4)
.frame(width: 2 * scale, height: (tick % 5 == 0 ? 15 : 7) * scale)
Spacer()
}
.rotationEffect(Angle.degrees(Double(tick)/(60) * 360))
}
}
请注意,您可能希望更改scale
效果如何更改width
与height
——例如,您可能希望宽度始终为2
。 或者,也许您想使用min(1, 2 * scale)
来防止刻度高于或低于某个大小。 但是,主体将是相同的(即使用scale
因子)。 您还可以将我拥有的200
调整为适合您理想缩放算法的值。
我现在在视图中添加了手,显示当前时间。 现在我也有手部没有缩放的问题,这是因为我给手部赋予了固定值。 我们也可以在此处添加缩放比例吗?
这是我的代码:
struct Hand: Shape {
let inset: CGFloat
let angle: Angle
func path(in rect: CGRect) -> Path {
let rect = rect.insetBy(dx: inset, dy: inset)
var p = Path()
p.move(to: CGPoint(x: rect.midX, y: rect.midY))
p.addLine(to: position(for: CGFloat(angle.radians), in: rect))
return p
}
private func position(for angle: CGFloat, in rect: CGRect) -> CGPoint {
let angle = angle - (.pi/2)
let radius = min(rect.width, rect.height)/2
let xPos = rect.midX + (radius * cos(angle))
let yPos = rect.midY + (radius * sin(angle))
return CGPoint(x: xPos, y: yPos)
}
}
struct TickHands: View {
@State private var dateTime = Date()
private let timer = Timer.publish(every: 1.0, on: .main, in: .common).autoconnect()
var body: some View {
ZStack {
Hand(inset: 105, angle: dateTime.hourAngle)
.stroke(style: StrokeStyle(lineWidth: 4, lineCap: .round, lineJoin: .round))
Hand(inset: 70, angle: dateTime.minuteAngle)
.stroke(style: StrokeStyle(lineWidth: 3, lineCap: .round, lineJoin: .round))
Hand(inset: 40, angle: dateTime.secondAngle)
.stroke(Color.orange, style: StrokeStyle(lineWidth: 2, lineCap: .round, lineJoin: .round))
Circle().fill(Color.orange).frame(width: 10)
}
.onReceive(timer) { (input) in
self.dateTime = input
}
}
}
extension Date {
var hourAngle: Angle {
return Angle (degrees: (360 / 12) * (self.hour + self.minutes / 60))
}
var minuteAngle: Angle {
return Angle(degrees: (self.minutes * 360 / 60))
}
var secondAngle: Angle {
return Angle (degrees: (self.seconds * 360 / 60))
}
}
extension Date {
var hour: Double {
return Double(Calendar.current.component(.hour, from: self))
}
var minutes: Double {
return Double(Calendar.current.component(.minute, from: self))
}
var seconds: Double {
return Double(Calendar.current.component(.second, from: self))
}
}
struct TestView: View {
var clockSize: CGFloat = 400
var body: some View {
GeometryReader { geometry in
ZStack {
TickHands()
ForEach(0..<60*4) { tick in
Ticks.tick(at: tick, scale: geometry.size.height / 200)
}
}
}.frame(width: clockSize, height: clockSize)
}
}
struct Ticks{
static func tick(at tick: Int, scale: CGFloat) -> some View {
VStack {
Rectangle()
.fill(Color.primary)
.opacity(tick % 20 == 0 ? 1 : 0.4)
.frame(width: 2 * scale, height: (tick % 4 == 0 ? 15 : 7) * scale)
Spacer()
}
.rotationEffect(Angle.degrees(Double(tick)/(60) * 360))
}
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.