[英]How do I get the button function to work with my "Lapis, Papyrus, Scalpellus" game?
[英]How do I get the move function to work in my game?
<!doctype html>
<html>
<head>
<title>Get home</title>
<style>
table {
border-collapse: collapse;
}
td {
border: solid 1px #888;
width: 30px;
height: 30px;
font-family: sans-serif;
font-size: calc(30px/4.0 + 1px);
text-align: center;
}
.cell0 {
background: #88ff99;
}
.cell1 {
background: #116615;
}
.player {
background: #e11;
}
.home {
background: white;
}
.status {
font-size: 15pt;
font-family: Arial;
}
</style>
<script>
// Will be initialised to a 2-dimensional array
var gameBoard = [];
// Size of game
var size = 10;
// Current fuel and supply
var fuel = 20;
var supply = 0;
// Current position of player (start in the bottom-right)
var positionX = size - 1;
var positionY = size - 1;
// Whether we are playing the game
var playing = true;
// Use this function to make a move where x and y represent the direction of
// a move, e.g.
// move(-1, 0) means going left
// move(1, 0) means going right
// move(0, -1) means going up
// move(0, 1) means going down
function move(x, y) {
//
if (positionX + x < size && positionX + x >= 0 &&
positionY + y < size && positionY + y >= 0) {
// Move is within the board
}
}
// Use this function to update the status
function updateStatus() {
document.getElementById("fuel").innerHTML = fuel;
document.getElementById("store").innerHTML = supply;
}
function setup() {
// Set the gameboard to be empty
gameBoard = [];
var board = document.getElementById("board");
for (var i = 0; i < size; i++) {
// Create a new row of the game
var htmlRow = document.createElement("tr");
board.appendChild(htmlRow);
var row = []
for (var j = 0; j < size; j++) {
// Chose a random type of cell
var type = Math.round(Math.random());
var cell = document.createElement("td");
cell.className = "cell" + type;
// Add the cell to the row
htmlRow.appendChild(cell);
row.push(cell);
}
gameBoard.push(row);
}
// Setup the player
gameBoard[size-1][size-1].className = "player";
// Setup the home
gameBoard[0][0].className = "home";
gameBoard[0][0].innerHTML = "HOME";
// Register the listener and update the state
updateStatus();
document.body.addEventListener("keydown", keyEvent);
}
</script>
</head>
<body onLoad="setup();">
<div class="status">Fuel: <span id="fuel"></div>
<div class="status">Store: <span id="store"></div>
<table id="board"></table>
<div class="status" id="outcome"></div>
</body>
</html>
我正在 HTML 上创建一个简单的游戏,我想不出如何让 function 工作,同时它会自动更新游戏和 map,是否有人能够提供帮助。 我是编码新手,我真的无法理解要输入什么代码才能使移动 function 工作,无论是使用箭头键还是创建按钮来使实体移动。
在没有对设置方式进行太多更改的情况下,我添加了一个 function,它将“播放器”class 添加到基于“wsad”或箭头键的元素中。
<!doctype html>
<html>
<head>
<title>Get home</title>
<style>
table {
border-collapse: collapse;
}
td {
border: solid 1px #888;
width: 30px;
height: 30px;
font-family: sans-serif;
font-size: calc(30px/4.0 + 1px);
text-align: center;
}
.cell0 {
background: #88ff99;
}
.cell1 {
background: #116615;
}
.player {
background: #e11;
}
.home {
background: white;
}
.status {
font-size: 15pt;
font-family: Arial;
}
</style>
<script>
// Will be initialised to a 2-dimensional array
var gameBoard = [];
// Size of game
var size = 10;
// Current fuel and supply
var fuel = 20;
var supply = 0;
// Current position of player (start in the bottom-right)
var positionX = size - 1;
var positionY = size - 1;
// Whether we are playing the game
var playing = true;
function move(direction) {
let x = positionX;
let y = positionY;
switch (direction) {
case "left":
x--;
break;
case "right":
x++;
break;
case "up":
y--;
break;
case "down":
y++;
break;
}
const validMove =
x < size &&
x >= 0 &&
y < size &&
y >= 0;
if (!validMove) return console.error(
"What are you trying to do?" + "\n" +
"Break the implied rules of a game?" + "\n" +
"I expect more from you" + "\n" +
"That's a wall you dummy!"
);
positionX = x;
positionY = y;
gameBoard[y][x].classList.add("player");
}
// Use this function to update the status
function updateStatus() {
document.getElementById("fuel").innerText = fuel;
document.getElementById("store").innerText = supply;
}
function keyEvent(e) {
const keyMoveDict = {
"ArrowLeft": "left",
"ArrowRight": "right",
"ArrowUp": "up",
"ArrowDown": "down",
"a": "left",
"d": "right",
"w": "up",
"s": "down",
}
const movement = keyMoveDict[e.key];
if (movement) move(movement);
}
function setup() {
// Set the gameboard to be empty
gameBoard = [];
var board = document.getElementById("board");
for (var i = 0; i < size; i++) {
// Create a new row of the game
var htmlRow = document.createElement("tr");
board.appendChild(htmlRow);
var row = []
for (var j = 0; j < size; j++) {
// Chose a random type of cell
var type = Math.round(Math.random());
var cell = document.createElement("td");
cell.className = "cell" + type;
// Add the cell to the row
htmlRow.appendChild(cell);
row.push(cell);
}
gameBoard.push(row);
}
// Setup the player
gameBoard[size-1][size-1].className = "player";
// Setup the home
gameBoard[0][0].className = "home";
gameBoard[0][0].innerHTML = "HOME";
// Register the listener and update the state
updateStatus();
document.body.addEventListener("keydown", keyEvent);
}
</script>
</head>
<body onLoad="setup();">
<div class="status">Fuel: <span id="fuel"></span></div>
<div class="status">Store: <span id="store"></span></div>
<table id="board"></table>
<div class="status" id="outcome"></div>
</body>
</html>
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