[英]Rust passing closures and they lifetime
嗨,我尝试通过以下方式将我的关闭传递给返回function的模拟板条箱:
pub fn set_dialog_game_selection(dialogs: &mut Box<MockAsk>, steam_id: String) {
dialogs
.expect_ask_for_game_decision_if_needed_and_set_game_to_launch()
.returning(ask_for_game_decision_if_needed_return_mock(steam_id));
}
pub fn ask_for_game_decision_if_needed_return_mock<'x, 'y>(
steam_id: String,
) -> Box<dyn Fn(&'x mut REvilConfig, &'y mut REvilManagerState) -> ResultDialogsErr<()> + Send> {
let default = move |_: &'x mut REvilConfig, state: &'y mut REvilManagerState| {
state.selected_game_to_launch = Some(steam_id.clone());
Ok(())
};
return Box::new(default);
}
但我明白了
error[E0308]: mismatched types
--> src\tests\integration.rs:128:14
|
128 | .returning(ask_for_game_decision_if_needed_return_mock(steam_id.to_string()));
| ^^^^^^^^^ lifetime mismatch
|
= note: expected associated type `<dyn Fn(&mut configStruct::REvilConfig, &mut rManager_header::REvilManagerState) -> Result<(), error_stack::Report<DialogsErrors>> + Send as FnOnce<(&mut configStruct::REvilConfig, &mut rManager_header::REvilManagerState)>>::Output`
found associated type `<dyn Fn(&mut configStruct::REvilConfig, &mut rManager_header::REvilManagerState) -> Result<(), error_stack::Report<DialogsErrors>> + Send as FnOnce<(&mut configStruct::REvilConfig, &mut rManager_header::REvilManagerState)>>::Output`
note: the lifetime requirement is introduced here
--> src\dialogs\dialogs.rs:54:10
|
54 | ) -> ResultDialogsErr<()>;
| ^^^^^^^^^^^^^^^^^^^^
PS我正在为《生化危机》游戏编写模组管理器,这就是“REvil”的原因:p
P.S2 最后我设法将其重写为:
pub fn set_dialog_game_selection(dialogs: &mut Box<MockAsk>, steam_id: String) {
dialogs
.expect_ask_for_game_decision_if_needed_and_set_game_to_launch()
.returning(move |_, state| {
set_game_decision(steam_id.clone(), state);
Ok(())
});
}
pub fn set_game_decision(steam_id: String, state: &mut REvilManagerState) {
state.selected_game_to_launch = Some(steam_id);
}
但是为什么我的第一种方法不起作用?:(
我试图模拟的 Function 签名如下:
pub type ResultDialogsErr<T> = Result<T, DialogsErrors>;
fn ask_for_game_decision_if_needed_and_set_game_to_launch(
&mut self,
config: &mut REvilConfig,
state: &mut REvilManagerState,
) -> ResultDialogsErr<()>;
如果您删除手动生命周期注释,它会起作用:
pub fn ask_for_game_decision_if_needed_return_mock(
steam_id: String,
) -> Box<dyn Fn(&mut REvilConfig, &mut REvilManagerState) -> DynResult<()> + Send> {
let default = move |_: &mut REvilConfig, state: &mut REvilManagerState| {
state.selected_game_to_launch = Some(steam_id.clone());
Ok(())
};
return Box::new(default);
}
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