繁体   English   中英

在C#中接收和发送数据

[英]Receiving and sending data in C#

我还在努力提高我之前写的一点点。 现在我遇到了接收数据的问题。 我有一个程序,我用它来发送字符串使用tcpClient到一个程序,我在其中侦听指定的端口。 它工作正常,所以我决定再次向前发送数据

public static void receiveThread()
{
    while (true)
    {
        TcpListener tcpListener = new TcpListener(IPAddress.Any, port);
        tcpListener.Start();

        Console.WriteLine("Waiting for connection...");

        TcpClient tcpClient = tcpListener.AcceptTcpClient();

        Console.WriteLine("Connected with {0}", tcpClient.Client.RemoteEndPoint);

        while (!(tcpClient.Client.Poll(20, SelectMode.SelectRead)))
        {
            NetworkStream networkStream = tcpClient.GetStream();
            StreamReader streamReader = new StreamReader(networkStream);

            data = streamReader.ReadLine();

            if (data != null)
            {
                Console.WriteLine("Received data: {0}", data);
                send(data); // Here Im using send Method
            }
        }
        Console.WriteLine("Dissconnected...\n");
        tcpListener.Stop();
    }
}

/// <summary>
/// Sending data
/// </summary>
/// <param name="data">Data to send</param>
public static void send(string data)
{
    TcpClient tcpClient = new TcpClient();
    try
    {
        tcpClient.Connect(ipAddress, sendPort);
        Console.WriteLine("Connected with {0}", tcpClient.Client.RemoteEndPoint);
    }
    catch (Exception e)
    {
        Console.WriteLine(e);
    }
    if (tcpClient.Connected)
    {
        NetworkStream networkStream = tcpClient.GetStream();
        StreamWriter streamWriter = new StreamWriter(networkStream);
        Console.WriteLine("Messege {0} to {1}", data, tcpClient.Client.RemoteEndPoint);
        streamWriter.WriteLine(data);
        streamWriter.Flush();
        tcpClient.Close();
    }
}

有时它工作正常,但更常见的是,我们称之为接收器,无法得到我想发送的东西。 我真的不知道它有什么问题。 看起来send方法可能有问题。 这是接收器输出的示例

Waiting for connection...
Connected with 127.0.0.1:52449
Dissconnected...

Waiting for connection...
Connected with 127.0.0.1:52450
Received data: qweqwe
Dissconnected...

Waiting for connection...
Connected with 127.0.0.1:52451
Dissconnected...

Waiting for connection...
Connected with 127.0.0.1:52452
Dissconnected...

Waiting for connection...
Connected with 127.0.0.1:52453
Received data: zxczx
Dissconnected...

Waiting for connection...
Connected with 127.0.0.1:52454
Dissconnected...

Waiting for connection...
Connected with 127.0.0.1:52455
Received data: aasd
Dissconnected...

Waiting for connection...
Connected with 127.0.0.1:52457
Received data: www
Dissconnected...

这里有几个问题:

  1. StreamReader有一个4kB的缓冲区,在第一次调用ReadLine()会尝试尽可能多地读取。 结果是您可能在StreamReader中有数据,并且当没有更多可用数据时进入Poll(),因为它已被读取。
  2. Poll()需要几微秒。 等待0.02ms的传入数据很可能会返回false,除非在调用Poll()之前存在数据。
  3. 您可以在每次迭代时创建一个新的StreamReader,这可能会丢弃先前已读取的数据。

如果您只是想读取行并想要超时和StreamReader ,我会做类似的事情:

delegate string ReadLineDelegate ();
...
using (NetworkStream networkStream = tcpClient.GetStream()) {
    StreamReader reader = new StreamReader(networkStream);
    ReadLineDelegate rl = new ReadLineDelegate (reader.ReadLine);
    while (true) {
        IAsyncResult ares = rl.BeginInvoke (null, null);
        if (ares.AsyncWaitHandle.WaitOne (100) == false)
            break; // stop after waiting 100ms
        string str = rl.EndInvoke (ares);
        if (str != null) {
            Console.WriteLine ("Received: {0}", str);
            send (str);
        } 
    }
}

在追逐鬼魂之前,确保数据实际存在于流上。 如果有ALWAYS数据我们可以解决问题,但是从逻辑上看它看起来好像流被淘汰或者它上面没有数据。

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM