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多个Graphics2D对象

[英]Multiple Graphics2D Objects

我有一个JPanel的Graphics对象,并且工作正常:

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JPanel;

public class GraphicsTest extends JPanel
{
    private Graphics2D g2d;
    private String state;
    private int x, y;

    @Override
    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        g2d = (Graphics2D) g;
        g2d.setClip(0, 0, getWidth(), getHeight());

        g2d.setColor(Color.BLACK);
        g2d.drawString("STATE: " + state, 5, 15);
        g2d.drawString("Mouse Position: " + x + ", " + y, 5, 30);

        g2d.setColor(Color.red);
        Rectangle2D r2d = new Rectangle2D.Double(x,y,10,10);
        g2d.draw(r2d);
        Test t = new Test();
        super.add(t);

        repaint();
    }

    public void setState(String state) { this.state = state; }
    public String getState() { return state; }

    public void setX(int x) { this.x = x; }
    public void setY(int y) { this.y = y; }
}

我正在试验一个新的Graphics组件,当实例化一个新的Test并将其添加到GraphicsTest中时,什么也没发生。 我做错了什么?

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;

public class Test extends JComponent
{
    private Graphics2D g2d;
    private String state;
    private int x, y;

    @Override
    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        g2d = (Graphics2D) g.create();

        g2d.setColor(Color.GREEN);
        g2d.fill(new Rectangle2D.Double(60, 60,
                10, 10));

        repaint();
    }

    public void setState(String state) { this.state = state; }
    public String getState() { return state; }

    public void setX(int x) { this.x = x; }
    public void setY(int y) { this.y = y; }

}

谢谢!

您应该只添加一次Test组件并设置布局:

public GraphicTest()
{
    super();
    setLayout(new BorderLayout());
    add(new Test(),BorderLayout.CENTER);
}

另外,不要保存Graphics2D对象,因为一旦paintComponent完成,它们将无效,并且不要在paintComponent内部调用repaint 如果需要动画,请使用计时器,并在setXXX方法中调用repaint来更改组件的外观。

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