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Android多点触控支持

[英]Android multi-touch support

我想知道Android多点触控支持是否可靠? 我读过它有一些问题。

我也想知道,如何定义自定义多点触摸手势? 如:3根手指旋转或3根手指保持静止,而第四根手指在移动。

我遇到过一些资源(developer.android.com上的手势或MotionEvent),但没有明确说明。

问候,

兹德内克

我在API中进行了深入研究,找到了一种执行诸如捏合/反向捏合之类的手势的方法,因此,我相信您所描述的手势是可能的-它只是弄清楚如何编写它们。 在下面,我粘贴了一个实施的反向捏合示例。 我希望捏只在水平方向上才注册。 它不是很干净或可重用的代码,但是它应该可以帮助您前进。 它适用于Android2.0.x。 我读过多点触控可能在早期版本中有问题。 该示例是我从活动的onTouchEvent内调用的类,将事件转发给该类。

public class HorizontalReversePinchDetector {

    public boolean onTouchEvent(MotionEvent e) {

        int pointerCount = e.getPointerCount();

        if(pointerCount != 2) {
            Log.d(GESTURE, "not pinching - exactly 2 fingers are needed but have " + pointerCount);
            clearPinch();
            return false;
        }

        int firstIndex = e.getX(0) < e.getX(1) ? 0: 1;
        int secondIndex = e.getX(0) < e.getX(1) ? 1: 0;

        Finger currentLeftFinger = new Finger(e.getX(firstIndex), e.getY(firstIndex));
        Finger currentRightFinger = new Finger(e.getX(secondIndex), e.getY(secondIndex));

        float yDifference = Math.abs(currentLeftFinger.getY() - currentRightFinger.getY());
        if(yDifference > 80) {
            Log.d(GESTURE, "not pinching - fingers too vertically-oriented");
            clearPinch();
            return false;
        }

        if(initialLeftFinger == null) {
            initialLeftFinger = currentLeftFinger;
            initialRightFinger = currentRightFinger;
            Log.d(GESTURE, "not pinching, but might be starting a pinch...");
            return false;
        }

        float leftFingerDistance = initialLeftFinger.getX() - currentLeftFinger.getX();
        float rightFingerDistance = currentRightFinger.getX() - initialRightFinger.getX();

        float xDistanceBetweenFingers = Math.abs(currentLeftFinger.getX() - currentRightFinger.getX());
        if(xDistanceBetweenFingers < minimumDistanceBetweenFingers) {
            Log.d(GESTURE, "pinching, but fingers are not far enough apart...");
            return true;
        }

        if(leftFingerDistance < minimumDistanceForEachFinger) {
            Log.d(GESTURE, "pinching, but left finger has not moved enough...");
            return true;
        }
        if(rightFingerDistance < minimumDistanceForEachFinger) {
            Log.d(GESTURE, "pinching, but right finger has not moved enough...");
            return true;
        }

        pinchCompleted();
        return true;
    }

    private void pinchCompleted() {
        Log.d(GESTURE, "pinch completed");
        if(pinchListener != null) pinchListener.onPinch();
        clearPinch();
    }

    public static interface OnPinchListener {
        void onPinch();
    }

    private void clearPinch() {
        initialLeftFinger = null;
        initialRightFinger = null;
    }

    public void setPinchListener(OnPinchListener pinchListener) {
        this.pinchListener = pinchListener;
    }

    private static class Finger {

        private Finger(float x, float y) {
            this.x = x;
            this.y = y;
        }

        public float getX() {
            return x;
        }

        public float getY() {
            return y;
        }

        private float x;
        private float y;
    }

    private Finger initialLeftFinger;
    private Finger initialRightFinger;
    private OnPinchListener pinchListener;
    private static final float minimumDistanceForEachFinger = 30;
    private static final float minimumDistanceBetweenFingers = 50;
}

关于可靠性,该代码是完全可靠的。 同样,仅在Android 2.0.x上。 我尚未在平台的其他版本上进行过测试。

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