[英]How can I get screen resolution in java?
如何获得以像素为单位的屏幕分辨率(宽 x 高)?
我正在使用 JFrame 和 java swing 方法。
您可以使用Toolkit.getScreenSize()
方法获取屏幕尺寸。
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double width = screenSize.getWidth();
double height = screenSize.getHeight();
在多显示器配置中,你应该使用这个:
GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
int width = gd.getDisplayMode().getWidth();
int height = gd.getDisplayMode().getHeight();
如果要获得 DPI 中的屏幕分辨率,则必须使用Toolkit
上的getScreenResolution()
方法。
资源 :
此代码将枚举系统上的图形设备(如果安装了多个监视器),您可以使用该信息来确定监视器关联或自动放置(某些系统在应用程序运行时使用小型侧监视器进行实时显示)背景,这样的显示器可以通过大小、屏幕颜色等来识别):
// Test if each monitor will support my app's window
// Iterate through each monitor and see what size each is
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] gs = ge.getScreenDevices();
Dimension mySize = new Dimension(myWidth, myHeight);
Dimension maxSize = new Dimension(minRequiredWidth, minRequiredHeight);
for (int i = 0; i < gs.length; i++)
{
DisplayMode dm = gs[i].getDisplayMode();
if (dm.getWidth() > maxSize.getWidth() && dm.getHeight() > maxSize.getHeight())
{ // Update the max size found on this monitor
maxSize.setSize(dm.getWidth(), dm.getHeight());
}
// Do test if it will work here
}
这个电话会给你你想要的信息。
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
这是一些功能代码(Java 8),它返回最右侧屏幕最右侧边缘的 x 位置。 如果没有找到屏幕,则返回 0。
GraphicsDevice devices[];
devices = GraphicsEnvironment.
getLocalGraphicsEnvironment().
getScreenDevices();
return Stream.
of(devices).
map(GraphicsDevice::getDefaultConfiguration).
map(GraphicsConfiguration::getBounds).
mapToInt(bounds -> bounds.x + bounds.width).
max().
orElse(0);
这里是 JavaDoc 的链接。
GraphicsEnvironment.getLocalGraphicsEnvironment()
GraphicsEnvironment.getScreenDevices()
GraphicsDevice.getDefaultConfiguration()
GraphicsConfiguration.getBounds()
这是给定组件当前分配的屏幕分辨率(类似于根窗口的大部分在该屏幕上可见)。
public Rectangle getCurrentScreenBounds(Component component) {
return component.getGraphicsConfiguration().getBounds();
}
用法:
Rectangle currentScreen = getCurrentScreenBounds(frameOrWhateverComponent);
int currentScreenWidth = currentScreen.width // current screen width
int currentScreenHeight = currentScreen.height // current screen height
// absolute coordinate of current screen > 0 if left of this screen are further screens
int xOfCurrentScreen = currentScreen.x
如果你想尊重工具栏等,你也需要用这个来计算:
GraphicsConfiguration gc = component.getGraphicsConfiguration();
Insets screenInsets = Toolkit.getDefaultToolkit().getScreenInsets(gc);
这三个函数在 Java 中返回屏幕大小。 此代码说明多显示器设置和任务栏。 包含的函数是: getScreenInsets() 、 getScreenWorkingArea()和getScreenTotalArea() 。
代码:
/**
* getScreenInsets, This returns the insets of the screen, which are defined by any task bars
* that have been set up by the user. This function accounts for multi-monitor setups. If a
* window is supplied, then the the monitor that contains the window will be used. If a window
* is not supplied, then the primary monitor will be used.
*/
static public Insets getScreenInsets(Window windowOrNull) {
Insets insets;
if (windowOrNull == null) {
insets = Toolkit.getDefaultToolkit().getScreenInsets(GraphicsEnvironment
.getLocalGraphicsEnvironment().getDefaultScreenDevice()
.getDefaultConfiguration());
} else {
insets = windowOrNull.getToolkit().getScreenInsets(
windowOrNull.getGraphicsConfiguration());
}
return insets;
}
/**
* getScreenWorkingArea, This returns the working area of the screen. (The working area excludes
* any task bars.) This function accounts for multi-monitor setups. If a window is supplied,
* then the the monitor that contains the window will be used. If a window is not supplied, then
* the primary monitor will be used.
*/
static public Rectangle getScreenWorkingArea(Window windowOrNull) {
Insets insets;
Rectangle bounds;
if (windowOrNull == null) {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
insets = Toolkit.getDefaultToolkit().getScreenInsets(ge.getDefaultScreenDevice()
.getDefaultConfiguration());
bounds = ge.getDefaultScreenDevice().getDefaultConfiguration().getBounds();
} else {
GraphicsConfiguration gc = windowOrNull.getGraphicsConfiguration();
insets = windowOrNull.getToolkit().getScreenInsets(gc);
bounds = gc.getBounds();
}
bounds.x += insets.left;
bounds.y += insets.top;
bounds.width -= (insets.left + insets.right);
bounds.height -= (insets.top + insets.bottom);
return bounds;
}
/**
* getScreenTotalArea, This returns the total area of the screen. (The total area includes any
* task bars.) This function accounts for multi-monitor setups. If a window is supplied, then
* the the monitor that contains the window will be used. If a window is not supplied, then the
* primary monitor will be used.
*/
static public Rectangle getScreenTotalArea(Window windowOrNull) {
Rectangle bounds;
if (windowOrNull == null) {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
bounds = ge.getDefaultScreenDevice().getDefaultConfiguration().getBounds();
} else {
GraphicsConfiguration gc = windowOrNull.getGraphicsConfiguration();
bounds = gc.getBounds();
}
return bounds;
}
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double width = screenSize.getWidth();
double height = screenSize.getHeight();
framemain.setSize((int)width,(int)height);
framemain.setResizable(true);
framemain.setExtendedState(JFrame.MAXIMIZED_BOTH);
int resolution =Toolkit.getDefaultToolkit().getScreenResolution();
System.out.println(resolution);
这是我经常使用的一段代码。 它返回完整的可用屏幕区域(即使在多显示器设置上),同时保留本机显示器位置。
public static Rectangle getMaximumScreenBounds() {
int minx=0, miny=0, maxx=0, maxy=0;
GraphicsEnvironment environment = GraphicsEnvironment.getLocalGraphicsEnvironment();
for(GraphicsDevice device : environment.getScreenDevices()){
Rectangle bounds = device.getDefaultConfiguration().getBounds();
minx = Math.min(minx, bounds.x);
miny = Math.min(miny, bounds.y);
maxx = Math.max(maxx, bounds.x+bounds.width);
maxy = Math.max(maxy, bounds.y+bounds.height);
}
return new Rectangle(minx, miny, maxx-minx, maxy-miny);
}
在具有两个全高清显示器的计算机上,其中左侧一个被设置为主显示器(在 Windows 设置中),该函数返回
java.awt.Rectangle[x=0,y=0,width=3840,height=1080]
在相同的设置下,但将正确的监视器设置为主监视器,函数返回
java.awt.Rectangle[x=-1920,y=0,width=3840,height=1080]
int screenResolution = Toolkit.getDefaultToolkit().getScreenResolution();
System.out.println(""+screenResolution);
有很多答案,但我仍然觉得它们还不够,我的方法计算一次与屏幕尺寸相关的全局变量,并使用所有显示器的单个循环:
public final class ScreenArea {
public static final Rectangle RECTANGLE;
public static final int
LEFT, RIGHT,
TOP, BOTTOM,
MIN_WIDTH, MAX_WIDTH,
MIN_HEIGHT, MAX_HEIGHT,
TOTAL_WIDTH, TOTAL_HEIGHT;
static {
// Initialise local vars
int left, right, top, bottom, minWidth, maxWidth, minHeight, maxHeight;
left = top = minWidth = minHeight = Integer.MAX_VALUE;
right = bottom = maxWidth = maxHeight = Integer.MIN_VALUE;
// In a single loop process all bounds
Rectangle bounds;
for (GraphicsDevice device : GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices()) {
bounds = device.getDefaultConfiguration().getBounds();
if (left > bounds.x)
left = bounds.x;
if (right < bounds.x + bounds.width)
right = bounds.x + bounds.width;
if (top > bounds.y)
top = bounds.y;
if (bottom < bounds.y + bounds.height)
bottom = bounds.y + bounds.height;
if (minWidth > bounds.width)
minWidth = bounds.width;
if (maxWidth < bounds.width)
maxWidth = bounds.width;
if (minHeight > bounds.height)
minHeight = bounds.height;
if (maxHeight < bounds.height)
maxHeight = bounds.height;
}
TOTAL_WIDTH = right - left;
TOTAL_HEIGHT = bottom - top;
RECTANGLE = new Rectangle(TOTAL_WIDTH, TOTAL_HEIGHT);
// Transfer local to immutable global vars
LEFT = left; RIGHT = right; TOP = top; BOTTOM = bottom;
MIN_WIDTH = minWidth; MAX_WIDTH = maxWidth;
MIN_HEIGHT = minHeight; MAX_HEIGHT = maxHeight;
}
}
然后你可以随时使用,就像这样:
System.out.printf("LEFT=%d, ", ScreenArea.LEFT);
System.out.printf("RIGHT=%d%n", ScreenArea.RIGHT);
System.out.printf("TOP=%d, ", ScreenArea.TOP);
System.out.printf("BOTTOM=%d%n", ScreenArea.BOTTOM);
System.out.printf("MIN_WIDTH=%d, ", ScreenArea.MIN_WIDTH);
System.out.printf("MAX_WIDTH=%d%n", ScreenArea.MAX_WIDTH);
System.out.printf("MIN_HEIGHT=%d, ", ScreenArea.MIN_HEIGHT);
System.out.printf("MAX_HEIGHT=%d%n", ScreenArea.MAX_HEIGHT);
System.out.printf("SCREEN_AREA=%s%n", ScreenArea.RECTANGLE);
它在我的双显示器设置上打印:
LEFT=0, RIGHT=3840
TOP=0, BOTTOM=1080
MIN_WIDTH=1920, MAX_WIDTH=1920
MIN_HEIGHT=1080, MAX_HEIGHT=1080
SCREEN_AREA=java.awt.Rectangle[x=0,y=0,width=3840,height=1080]
不幸的是,如果您有多个显示器, Toolkit.getDefaultToolkit()
没有帮助,并且在 Windows 上,如果您将字体设置“缩放和布局”从 100% 更改为缩放值,它也会报告缩放值。 例如,在 150% 字体比例下,我的 1920x1080 屏幕被报告为 1280x720,这(无益地)改变了我的应用程序使用的分辨率。
相反,我使用此方法读取每个GraphicsDevice
的默认显示模式以访问原始屏幕位置+尺寸,并返回按每个屏幕左->右 X 位置顺序排序的矩形集:
/** Get actual screen display sizes, ignores Windows font scaling, sort left to right */
public static List<Rectangle> getDisplays() {
return Arrays.stream(GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices())
.map(GraphicsDevice::getDefaultConfiguration)
.map(c -> {
var dm = c.getDevice().getDisplayMode();
var bounds = c.getBounds();
return new Rectangle((int)bounds.getX(), (int)bounds.getY(), dm.getWidth(), dm.getHeight());
})
.sorted(Comparator.comparing(Rectangle::getX))
.toList();
}
上面的代码在 Windows 和 WSL 下运行。
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