[英]java swing paint method bonanza
我有一个程序将应用程序逻辑与绘图分开。 有几种颜色方案,我想知道这是否是可接受的编程或是否有更好的方法来完成选择和绘制颜色方案:
public void paintComponent(Graphics g) {
super.paintComponent(g);
colorScheme = gameLogic.getColorScheme();
for (int i = 0; i < gameLogic.getParticleArrSize(); i++) {
if (colorScheme == 0) {
setBackground(Color.WHITE);
g.setColor(gameLogic.getParticleColor(i));
g.fillOval(gameLogic.getParticleXCoor(i),
gameLogic.getParticleYCoor(i),
gameLogic.getParticleSize(i),
gameLogic.getParticleSize(i));
g.setColor(gameLogic.getCurrPartColor());
g.fillOval(mouseX - mouseOvalRadius, mouseY - mouseOvalRadius,
mouseOvalSize, mouseOvalSize);
g.setColor(gameLogic.getCursorColor());
g.fillOval(mouseX - 19, mouseY - 19, 38, 38);
} else if (colorScheme == 1) {
setBackground(Color.WHITE);
g.setColor(gameLogic.getParticleBorderColor(i));
g.fillOval(gameLogic.getParticleXCoor(i) - 3,
gameLogic.getParticleYCoor(i) - 3,
gameLogic.getParticleSize(i) + 6,
gameLogic.getParticleSize(i) + 6);
g.setColor(gameLogic.getParticleColor(i));
g.fillOval(gameLogic.getParticleXCoor(i),
gameLogic.getParticleYCoor(i),
gameLogic.getParticleSize(i),
gameLogic.getParticleSize(i));
g.setColor(gameLogic.getCurrPartColor());
g.fillOval(mouseX - mouseOvalRadius, mouseY - mouseOvalRadius,
mouseOvalSize, mouseOvalSize);
g.setColor(gameLogic.getCursorColor());
g.fillOval(mouseX - 19, mouseY - 19, 38, 38);
} else if (colorScheme == 2) {
setBackground(Color.BLACK);
g.setColor(Color.WHITE);
g.fillOval(gameLogic.getParticleXCoor(i) - 3,
gameLogic.getParticleYCoor(i) - 3,
gameLogic.getParticleSize(i) + 6,
gameLogic.getParticleSize(i) + 6);
g.setColor(gameLogic.getParticleColor(i));
g.fillOval(gameLogic.getParticleXCoor(i),
gameLogic.getParticleYCoor(i),
gameLogic.getParticleSize(i),
gameLogic.getParticleSize(i));
g.setColor(Color.WHITE);
g.fillOval(mouseX - mouseOvalRadius - 2,
mouseY - mouseOvalRadius - 2,
mouseOvalSize + 4,
mouseOvalSize + 4);
g.setColor(gameLogic.getCursorColor());
g.fillOval(mouseX - 19, mouseY - 19, 38, 38);
} else if (colorScheme == 3) {
setBackground(Color.WHITE);
g.setColor(Color.BLACK);
g.fill3DRect(gameLogic.getParticleXCoor(i) - 2,
gameLogic.getParticleYCoor(i) - 2,
gameLogic.getParticleSize(i) + 4,
gameLogic.getParticleSize(i) + 4, true);
g.setColor(gameLogic.getParticleColor(i));
g.fillRect(gameLogic.getParticleXCoor(i),
gameLogic.getParticleYCoor(i),
gameLogic.getParticleSize(i),
gameLogic.getParticleSize(i));
g.setColor(Color.BLACK);
g.fillRect(mouseX - mouseOvalRadius,
mouseY - mouseOvalRadius,
mouseOvalSize,
mouseOvalSize);
g.setColor(gameLogic.getCursorColor());
g.fillRect(mouseX - mouseOvalRadius + 7,
mouseY - mouseOvalRadius + 7,
mouseOvalSize - 14,
mouseOvalSize - 14);
}
}
}
您应该研究Swing中的LookAndFeel概念 。 它允许您定义不同的配色方案,并为您提供一个框架,以确保所有组件都具有相似的外观。
您可以定义一个抽象的配色方案类,该类将声明用于绘制单个游戏对象的方法(实现将使用不同的形状或颜色来实现)。 您发布的paintComponent
方法将只获取当前颜色方案并将所有绘图委托给它。
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