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使用LINQ生成置换

[英]Generating Permutations using LINQ

我有一组必须安排的产品。 有P个产品,每个产品的索引从1到P。每个产品可以安排在0到T的时间范围内。我需要构造满足以下约束的产品计划的所有排列:

If p1.Index > p2.Index then p1.Schedule >= p2.Schedule.

我正在努力构造迭代器。 我知道当产品数是一个已知常数时如何通过LINQ进行此操作,但是不确定在产品数是输入参数时如何生成此查询。

理想情况下,我想使用yield语法构造此迭代器。

public class PotentialSchedule()
{
      public PotentialSchedule(int[] schedulePermutation)
      {
             _schedulePermutation = schedulePermutation;
      }
      private readonly int[] _schedulePermutation;
}


private int _numberProducts = ...;
public IEnumerator<PotentialSchedule> GetEnumerator()
{
     int[] permutation = new int[_numberProducts];
     //Generate all permutation combinations here -- how?
     yield return new PotentialSchedule(permutation);
}

编辑:_numberProducts = 2时的示例

public IEnumerable<PotentialSchedule> GetEnumerator()
{
    var query = from p1 in Enumerable.Range(0,T)
                from p2 in Enumerable.Range(p2,T)
                select new { P1 = p1, P2 = p2};

    foreach (var result in query)
          yield return new PotentialSchedule(new int[] { result.P1, result.P2 });
}

如果我理解这个问题:您正在寻找长度为P的所有整数序列,其中集合中的每个整数都在0到T之间,并且该序列是单调非递减的 那是对的吗?

使用迭代器块编写这样的程序非常简单:

using System;
using System.Collections.Generic;
using System.Linq;

static class Program
{
    static IEnumerable<T> Prepend<T>(T first, IEnumerable<T> rest)
    {
        yield return first;
        foreach (var item in rest)
            yield return item;
    }

    static IEnumerable<IEnumerable<int>> M(int p, int t1, int t2)
    {
        if (p == 0)
            yield return Enumerable.Empty<int>();
        else
            for (int first = t1; first <= t2; ++first)
                foreach (var rest in M(p - 1, first, t2))
                    yield return Prepend(first, rest);
    }

    public static void Main()
    {
        foreach (var sequence in M(4, 0, 2))
            Console.WriteLine(string.Join(", ", sequence));
    }
}

产生所需的输出:从0到2绘制的长度为4的非递减序列。

0, 0, 0, 0
0, 0, 0, 1
0, 0, 0, 2
0, 0, 1, 1
0, 0, 1, 2
0, 0, 2, 2
0, 1, 1, 1
0, 1, 1, 2
0, 1, 2, 2
0, 2, 2, 2
1, 1, 1, 1
1, 1, 1, 2
1, 1, 2, 2
1, 2, 2, 2
2, 2, 2, 2

请注意,使用多重嵌套迭代器进行连接不是很有效 ,但是谁在乎呢? 您已经生成了指数级的序列,因此生成器中存在多项式无效的事实基本上是不相关的。

方法M生成长度为p的所有整数的单调非递减序列,其中整数在t1和t2之间。 它使用简单的递归进行递归操作。 基本情况是长度为零的正好是一个序列,即空序列。 递归的情况是,为了进行计算,例如P = 3,t1 = 0,t2 = 2,您需要计算:

- all sequences starting with 0 followed by sequences of length 2 drawn from 0 to 2.
- all sequences starting with 1 followed by sequences of length 2 drawn from 1 to 2.
- all sequences starting with 2 followed by sequences of length 2 drawn from 2 to 2.

这就是结果。

另外,您可以在主要的递归方法中使用查询理解而不是迭代器块:

static IEnumerable<T> Singleton<T>(T first)
{
    yield return first;
}

static IEnumerable<IEnumerable<int>> M(int p, int t1, int t2)
{
    return p == 0 ?

        Singleton(Enumerable.Empty<int>()) : 

        from first in Enumerable.Range(t1, t2 - t1 + 1)
        from rest in M(p - 1, first, t2)
        select Prepend(first, rest);
}

基本上是一样的。 它只是将循环移到SelectMany方法中。

注意:Comparer <T>完全是可选的。 如果提供一个,则排列将以词法顺序返回。 如果您没有这样做,但是原始项目是有序的,它将仍然按词汇顺序枚举。 伊恩·格里菲斯(Ian Griffiths)于6年前使用一种更简单的算法(据我所知,它并不进行词法排序): http//www.interact-sw.co.uk/iangblog/2004/09/16/排列

请记住,此代码已有几年历史,并且以.NET 2.0为目标,因此没有扩展方法之类的东西(但修改起来应该很简单)。

它使用Knuth称为“算法L”的算法 它是非递归的,快速的,并且在C ++标准模板库中使用。

static partial class Permutation
{
    /// <summary>
    /// Generates permutations.
    /// </summary>
    /// <typeparam name="T">Type of items to permute.</typeparam>
    /// <param name="items">Array of items. Will not be modified.</param>
    /// <param name="comparer">Optional comparer to use.
    /// If a <paramref name="comparer"/> is supplied, 
    /// permutations will be ordered according to the 
    /// <paramref name="comparer"/>
    /// </param>
    /// <returns>Permutations of input items.</returns>
    public static IEnumerable<IEnumerable<T>> Permute<T>(T[] items, IComparer<T> comparer)
    {
        int length = items.Length;
        IntPair[] transform = new IntPair[length];
        if (comparer == null)
        {
            //No comparer. Start with an identity transform.
            for (int i = 0; i < length; i++)
            {
                transform[i] = new IntPair(i, i);
            };
        }
        else
        {
            //Figure out where we are in the sequence of all permutations
            int[] initialorder = new int[length];
            for (int i = 0; i < length; i++)
            {
                initialorder[i] = i;
            }
            Array.Sort(initialorder, delegate(int x, int y)
            {
                return comparer.Compare(items[x], items[y]);
            });
            for (int i = 0; i < length; i++)
            {
                transform[i] = new IntPair(initialorder[i], i);
            }
            //Handle duplicates
            for (int i = 1; i < length; i++)
            {
                if (comparer.Compare(
                    items[transform[i - 1].Second], 
                    items[transform[i].Second]) == 0)
                {
                    transform[i].First = transform[i - 1].First;
                }
            }
        }

        yield return ApplyTransform(items, transform);

        while (true)
        {
            //Ref: E. W. Dijkstra, A Discipline of Programming, Prentice-Hall, 1997
            //Find the largest partition from the back that is in decreasing (non-icreasing) order
            int decreasingpart = length - 2;
            for (;decreasingpart >= 0 && 
                transform[decreasingpart].First >= transform[decreasingpart + 1].First;
                --decreasingpart) ;
            //The whole sequence is in decreasing order, finished
            if (decreasingpart < 0) yield break;
            //Find the smallest element in the decreasing partition that is 
            //greater than (or equal to) the item in front of the decreasing partition
            int greater = length - 1;
            for (;greater > decreasingpart && 
                transform[decreasingpart].First >= transform[greater].First; 
                greater--) ;
            //Swap the two
            Swap(ref transform[decreasingpart], ref transform[greater]);
            //Reverse the decreasing partition
            Array.Reverse(transform, decreasingpart + 1, length - decreasingpart - 1);
            yield return ApplyTransform(items, transform);
        }
    }

    #region Overloads

    public static IEnumerable<IEnumerable<T>> Permute<T>(T[] items)
    {
        return Permute(items, null);
    }

    public static IEnumerable<IEnumerable<T>> Permute<T>(IEnumerable<T> items, IComparer<T> comparer)
    {
        List<T> list = new List<T>(items);
        return Permute(list.ToArray(), comparer);
    }

    public static IEnumerable<IEnumerable<T>> Permute<T>(IEnumerable<T> items)
    {
        return Permute(items, null);
    }

    #endregion Overloads

    #region Utility

    public static IEnumerable<T> ApplyTransform<T>(
        T[] items, 
        IntPair[] transform)
    {
        for (int i = 0; i < transform.Length; i++)
        {
            yield return items[transform[i].Second];
        }
    }

    public static void Swap<T>(ref T x, ref T y)
    {
        T tmp = x;
        x = y;
        y = tmp;
    }

    public struct IntPair
    {
        public IntPair(int first, int second)
        {
            this.First = first;
            this.Second = second;
        }
        public int First;
        public int Second;
    }

    #endregion
}

class Program
{

    static void Main()
    {
        int pans = 0;
        int[] digits = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
        Stopwatch sw = new Stopwatch();
        sw.Start();
        foreach (var p in Permutation.Permute(digits))
        {
            pans++;
            if (pans == 720) break;
        }
        sw.Stop();
        Console.WriteLine("{0}pcs, {1}ms", pans, sw.ElapsedMilliseconds);
        Console.ReadKey();
    }
}

我将此库用于组合,发现它运行良好。 该示例程序有些混乱,但是本文介绍了使用该代码需要做什么。

  • 使用C#泛型的排列,组合和变体
  • 由阿德里安·阿基森(Adrian Akison)| 2008年5月23日
  • 讨论组合集合的六种主要类型,并附有示例和计数公式。 使用基于C#泛型的类集进行扩展,以枚举每个元集合。
  • http://www.codeproject.com/KB/recipes/Combinatorics.aspx插入

这是C#7的简单排列扩展方法(值元组和内部方法)。 它源自@AndrasVaas的答案 ,但仅使用了一个懒惰级别(防止由于随着时间的推移对项进行更改而导致的错误),失去了IComparer功能(我不需要它),并且略短一些。

public static class PermutationExtensions
{
    /// <summary>
    /// Generates permutations.
    /// </summary>
    /// <typeparam name="T">Type of items to permute.</typeparam>
    /// <param name="items">Array of items. Will not be modified.</param>
    /// <returns>Permutations of input items.</returns>
    public static IEnumerable<T[]> Permute<T>(this T[] items)
    {
        T[] ApplyTransform(T[] values, (int First, int Second)[] tx)
        {
            var permutation = new T[values.Length];
            for (var i = 0; i < tx.Length; i++)
                permutation[i] = values[tx[i].Second];
            return permutation;
        }

        void Swap<U>(ref U x, ref U y)
        {
            var tmp = x;
            x = y;
            y = tmp;
        }

        var length = items.Length;

        // Build identity transform
        var transform = new(int First, int Second)[length];
        for (var i = 0; i < length; i++)
            transform[i] = (i, i);

        yield return ApplyTransform(items, transform);

        while (true)
        {
            // Ref: E. W. Dijkstra, A Discipline of Programming, Prentice-Hall, 1997
            // Find the largest partition from the back that is in decreasing (non-increasing) order
            var decreasingpart = length - 2;
            while (decreasingpart >= 0 && transform[decreasingpart].First >= transform[decreasingpart + 1].First)
                --decreasingpart;

            // The whole sequence is in decreasing order, finished
            if (decreasingpart < 0)
                yield break;

            // Find the smallest element in the decreasing partition that is
            // greater than (or equal to) the item in front of the decreasing partition
            var greater = length - 1;
            while (greater > decreasingpart && transform[decreasingpart].First >= transform[greater].First)
                greater--;

            // Swap the two
            Swap(ref transform[decreasingpart], ref transform[greater]);

            // Reverse the decreasing partition
            Array.Reverse(transform, decreasingpart + 1, length - decreasingpart - 1);

            yield return ApplyTransform(items, transform);
        }
    }
}
  1. 创建另一个长度为2 ^ n的数组,其中n是乘积数
  2. 以0到2 ^ n的二进制数进行计数,并用每个计数填充数组。 例如,如果n = 3,则数组将如下所示:

000001010110110100101110111

  1. 遍历二进制数组并找到每个数字中的那个,然后添加具有相同索引的乘积:
  for each binaryNumber in ar{ for i = 0 to n-1{ if binaryNumber(i) = 1 permunation.add(products(i)) } permunations.add(permutation) } 

示例:如果binaryNumber = 001,那么permunation1 = product1如果binaryNumber = 101,则permunation1 = product3,product1

今天,我偶然发现了这一点,并认为我可以分享自己的实现。

对于N和M之间的所有整数,您必须首先创建一个数组:

IEnumerable<int> Range(int n, int m) {
    for(var i = n; i < m; ++i) {
        yield return i;
    }
}

并通过Permutations(Range(1, 10))运行它:

    enum PermutationsOption {
        None,
        SkipEmpty,
        SkipNotDistinct
    }

    private IEnumerable<IEnumerable<T>> Permutations<T>(IEnumerable<T> elements, PermutationsOption option = PermutationsOption.None, IEqualityComparer<T> equalityComparer = default(IEqualityComparer<T>)) {
        var elementsList = new List<IEnumerable<T>>();
        var elementsIndex = 0;
        var elementsCount = elements.Count();
        var elementsLength = Math.Pow(elementsCount + 1, elementsCount);

        if (option.HasFlag(PermutationsOption.SkipEmpty)) {
            elementsIndex = 1;
        }

        if (elements.Count() > 0) {
            do {
                var elementStack = new Stack<T>();

                for (var i = 0; i < elementsCount; ++i) {
                    var ind = (int)(elementsIndex / Math.Pow(elementsCount + 1, i) % (elementsCount + 1));
                    if (ind == 0) {
                        continue;
                    }
                    elementStack.Push(elements.ElementAt(ind - 1));
                }

                var elementsCopy = elementStack.ToArray() as IEnumerable<T>;

                if (option.HasFlag(PermutationsOption.SkipNotDistinct)) {
                    elementsCopy = elementsCopy.Distinct();
                    elementsCopy = elementsCopy.ToArray();

                    if (elementsList.Any(p => CompareItemEquality(p, elementsCopy, equalityComparer))) {
                        continue;
                    }
                }

                elementsList.Add(elementsCopy);
            } while (++elementsIndex < elementsLength);
        }

        return elementsList.ToArray();
    }

    private bool CompareItemEquality<T>(IEnumerable<T> elements1, IEnumerable<T> elements2, IEqualityComparer<T> equalityComparer = default(IEqualityComparer<T>)) {
        if (equalityComparer == null) {
            equalityComparer = EqualityComparer<T>.Default;
        }

        return (elements2.Count() == elements2.Count()) && (elements2.All(p => elements1.Contains(p, equalityComparer)));
    }

利珀特先生回答的输出可以看作是元素在4个时隙中的0和2之间的所有可能分布。
例如
0 3 1
读为“否0,三个1和一个2”
这远没有利珀特先生的回答那么优雅,但至少没有降低效率

public static void Main()
{
  var distributions = Distributions(4, 3);
  PrintSequences(distributions);
}

/// <summary>
/// Entry point for the other recursive overload
/// </summary>
/// <param name="length">Number of elements in the output</param>
/// <param name="range">Number of distinct values elements can take</param>
/// <returns></returns>
static List<int[]> Distributions(int length, int range)
{
  var distribution = new int[range];
  var distributions = new List<int[]>();
  Distributions(0, length, distribution, 0, distributions);
  distributions.Reverse();
  return distributions;
}

/// <summary>
/// Recursive methode. Not to be called directly, only from other overload
/// </summary>
/// <param name="index">Value of the (possibly) last added element</param>
/// <param name="length">Number of elements in the output</param>
/// <param name="distribution">Distribution among element distinct values</param>
/// <param name="sum">Exit condition of the recursion. Incremented if element added from parent call</param>
/// <param name="distributions">All possible distributions</param>
static void Distributions(int index,
                          int length,
                          int[] distribution,
                          int sum,
                          List<int[]> distributions)
{
  //Uncomment for exactness check
  //System.Diagnostics.Debug.Assert(distribution.Sum() == sum);
  if (sum == length)
  {
    distributions.Add(distribution.Reverse().ToArray());

    for (; index < distribution.Length; index++)
    {
      sum -= distribution[index];
      distribution[index] = 0;
    }
    return;
  }
  if (index < distribution.Length)
  {
    Distributions(index + 1, length, distribution, sum, distributions);
    distribution[index]++;
    Distributions(index, length, distribution, ++sum, distributions);
  }
}

static void PrintSequences(List<int[]> distributions)
{
  for (int i = 0; i < distributions.Count; i++)
  {
    for (int j = distributions[i].Length - 1; j >= 0; j--)
      for (int k = 0; k < distributions[i][j]; k++)
        Console.Write("{0:D1} ", distributions[i].Length - 1 - j);
    Console.WriteLine();
  }
}
    public static IList<IList<T>> Permutation<T>(ImmutableList<ImmutableList<T>> dimensions)
    {
        IList<IList<T>> result = new List<IList<T>>();
        Step(ImmutableList.Create<T>(), dimensions, result);
        return result;
    }

    private static void Step<T>(ImmutableList<T> previous, 
        ImmutableList<ImmutableList<T>> rest, 
        IList<IList<T>> result)
    {
        if (rest.IsEmpty)
        {
            result.Add(previous);
            return;
        }

        var first = rest[0];
        rest = rest.RemoveAt(0);

        foreach (var label in first)
        {
            Step(previous.Add(label), rest, result);
        }
    }

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