[英]Change the state of UISwitch with animation programmatically
我有一个UITableView,其中包含一些包含UISwitches的单元格:
UISwitch* actSwitch = (UISwitch*)[cell viewWithTag: SWITCH_TAG];
[actSwitch addTarget: self
action: @selector(actSwitchChanged:)
forControlEvents: UIControlEventValueChanged];
BOOL value = [appSettings.lock_when_inactive boolValue];
[actSwitch setOn: value animated:NO];
而且我还想覆盖didSelectRowAtIndexPath:
方法来执行各个UISwitch的切换:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *cellType = [self typeOfCellForIndexPath:indexPath];
if ( cellType == @"CellWithSwitch" )
{
UISwitch* actSwitch = (UISwitch*)[[[self tableView] cellForRowAtIndexPath:indexPath ] viewWithTag: SWITCH_TAG];
BOOL value = [actSwitch isOn];
[actSwitch setOn:!value animated:YES]; // <-- HERE IS THE PROBLEM
[self actSwitchChanged: actSwitch];
}
else if ( cellType == @"CellWithoutSwitch" )
{
// other actions
}
}
在这两种情况下,我都直接单击UISwitch或单击单元格,它会更改其状态并正确调用actSwitchChanged:
但是,如果我单击该单元格,我的UISwitch不会为从一种状态切换到另一种状态设置动画,它只是在一瞬间更改其状态。
因此[actSwitch setOn:!value animated:YES]
不足以告诉perfom动画吗?
这是我设置和调用配置单元格的方法:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = nil;
NSString *EnabledCellIdentifier = [self typeOfCellForIndexPath:indexPath];
cell = [tableView dequeueReusableCellWithIdentifier:EnabledCellIdentifier];
if (cell == nil)
{
cell = [self cellForType:EnabledCellIdentifier];
}
[self cofigureCell:cell forIndexPath:indexPath];
return cell;
}
这是我配置单元格的方式:
- (void)cofigureCell:(UITableViewCell*)cell forIndexPath:(NSIndexPath*)indexPath {
switch ( indexPath.section )
{
case 0:
// not this
case 1:
{
switch ( indexPath.row )
{
case 0:
{
cell.textLabel.text = @"Limit passwords attempts";
UISwitch* actSwitch = (UISwitch*)[cell viewWithTag: SWITCH_TAG];
[actSwitch addTarget: self
action: @selector(actSwitchChanged:)
forControlEvents: UIControlEventValueChanged];
BOOL value = [appSettings.limit_password_attempts boolValue];
[actSwitch setOn: value animated:NO];
break;
}
//other rows of this section here are being configured
}
break;
}
case 2:
{
switch ( indexPath.row )
{
case 0:
{
cell.textLabel.text = @"Lock when inactive";
UISwitch* actSwitch = (UISwitch*)[cell viewWithTag: SWITCH_TAG];
[actSwitch addTarget: self
action: @selector(actSwitchChanged:)
forControlEvents: UIControlEventValueChanged];
BOOL value = [appSettings.lock_when_inactive boolValue];
[actSwitch setOn: value animated:NO];
break;
}
//other rows of this section here are being configured
}
break;
}
default:
break;
}
}
但是,当我逐步调试并完成此步骤时:
[actSwitch setOn:!value animated:YES]; // <-- HERE IS THE PROBLEM
仅在[self actSwitchChanged: actSwitch];
之后,actSwitch才更改其状态[self actSwitchChanged: actSwitch];
更改数据模型并调用[self.tableView reloadData];
可能是因为我有两个带有UISwitches的单元,并且它们之间存在一些冲突? 可能有比我的代码更好的方法来从单元中获取UISwitch了:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *cellType = [self typeOfCellForIndexPath:indexPath];
if ( cellType == @"CellWithSwitch" )
{
UISwitch* actSwitch = (UISwitch*)[[[self tableView] cellForRowAtIndexPath:indexPath ] viewWithTag: SWITCH_TAG];
BOOL value = [actSwitch isOn];
[actSwitch setOn:!value animated:YES]; // <-- HERE IS THE PROBLEM
[self actSwitchChanged: actSwitch];
}
else if ( cellType == @"CellWithoutSwitch" )
{
// other actions
}
}
只需稍微延迟调用actSwitchChanged函数即可:
UISwitch* actSwitch = (UISwitch*)[[[self tableView] cellForRowAtIndexPath:indexPath ] viewWithTag: SWITCH_TAG];
BOOL value = [actSwitch isOn];
[actSwitch setOn:!value animated:YES]; // <-- HERE IS THE PROBLEM
[self performSelector:@selector(actSwitchChanged:) withObject:actSwitch afterDelay:0.55];
SWIFT 4
使用委托协议创建一个UITableViewCell子类。 我添加了标题标签和开关,如下所示:
protocol CellWithSwitchDelegate: class {
func didToggleSwitch(on: Bool)
}
class CellWithSwitchTableViewCell: UITableViewCell {
@IBOutlet weak var titleLabel: UILabel!
@IBOutlet weak var toggleSwitch: UISwitch!
weak var delegate: CellWithSwitchDelegate?
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
@IBAction func switchWasToggled(_ sender: UISwitch) {
delegate?.didToggleSwitch(on: sender.isOn)
}
}
在您的UITableViewController中,添加委托方法,如下所示:
class UITableViewController: CellWithSwitchDelegate {
func didToggleSwitch(on: Bool) {
// This is the delegate function that's called when the switch is toggled
print("toggled switch")
}
}
在您的UITableViewController中,将以下内容添加到didSelectRowAtIndexPath中:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let cell = tableView.cellForRow(at: indexPath) as! CellWithSwitchTableViewCell
let settingsSwitch = cell.toggleSwitch!
didToggleSwitch(on: !settingsSwitch.isOn)
settingsSwitch.setOn(!settingsSwitch.isOn, animated: true)
}
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