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无法同时处理点击和触摸事件

[英]Can't handle both click and touch events simultaneously

我正在尝试处理按钮上的触摸事件和单击事件。 我执行以下操作:

button.setOnClickListener(clickListener);
button.setOnTouchListener(touchListener);

当任何一个监听器被注册时,一切正常,但是当我尝试同时使用它们时,只会触发触摸事件。 任何解决方法? 我究竟做错了什么?

它有点棘手。

如果您设置onTouchListener ,则需要在ACTION_DOWN返回true ,以告诉系统我已经消耗了该事件并且它不会滴入其他侦听器。

但是OnClickListener不会被触发。

所以你可能会想,我会在那里做我的事情并返回false以便我也可以接收点击。 如果你这样做,它会工作,但你不会订阅其他即将到来的触摸事件( ACTION_MOVEACTION_UP )因此,唯一的选择是在那里返回true ,但是你不会收到我们所说的任何点击事件之前。

所以你需要在ACTION_UP使用view.performClick()手动执行点击

这将起作用。

ClickListenerTouchListener之间存在细微但非常重要的区别。 在视图可以响应事件之前执行TouchListener 只有在视图处理它之后, ClickListener才会接收它的事件。

因此,当您触摸屏幕时, TouchListener执行TouchListener ,当您为事件返回true时, ClickListener将永远不会得到它。 但是,如果你按你的设备的轨迹球,在ClickListener应该被解雇,因为TouchListener不会对此作出回应。

感谢@urSus 的精彩回答
但在这种情况下,每次触摸都会执行点击,即使是 ACTION_MOVE
假设你想分开move事件和click事件,你可以使用一个小技巧
定义一个boolean字段并像这样使用:

 @Override
        public boolean onTouch(View view, MotionEvent motionEvent)
        {
            switch (motionEvent.getAction() & MotionEvent.ACTION_MASK)
            {
                case MotionEvent.ACTION_DOWN:
                    shouldClick = true;
                    .
                    .
                    break;
                case MotionEvent.ACTION_UP:
                    if (shouldClick)
                        view.performClick();
                    break;
                case MotionEvent.ACTION_POINTER_DOWN:
                    break;
                case MotionEvent.ACTION_POINTER_UP:
                    break;
                case MotionEvent.ACTION_MOVE:
                    //Do your stuff
                    shouldClick = false;
                    break;
            }
            rootLayout.invalidate();
            return true;
        }

您应该在OnTouchListener返回 false,然后您的OnClickListener也将被处理。

我想你在你的OnTouchListener返回true 这将消耗该事件,因此它不会被发送以进行任何进一步处理。

附带说明 - 同时拥有点击和触摸侦听器有什么意义?

以上所有答案都说我们不能同时处理setOnTouchListenersetOnClickListener
但是,我看到我们可以通过在setOnTouchListener return false处理两者

例子

override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_main)

    button = findViewById(R.id.button)
    button.setOnClickListener {
        Log.i("TAG", "onClick")
    }

    button.setOnTouchListener { v, event ->
        Log.i("TAG", "onTouch " + event.action)
        false
    }
}

当我单击Button ,logcat 将显示为

I/TAG: onTouch 0
I/TAG: onTouch 1
I/TAG: onClick

这是一个不影响 ClickListener 的 TouchListener 示例。

import android.graphics.PointF
import android.view.MotionEvent
import android.view.MotionEvent.*
import android.view.View
import kotlin.math.abs

object TouchAndClickListener : View.OnTouchListener {

    /** Those are factors you can change as you prefer */
    private const val touchMoveFactor = 10
    private const val touchTimeFactor = 200


    private var actionDownPoint = PointF(0f, 0f)
    private var previousPoint = PointF(0f, 0f)
    private var touchDownTime = 0L

    override fun onTouch(v: View, event: MotionEvent) = when (event.action) {
        ACTION_DOWN -> PointF(event.x, event.y).let {

            actionDownPoint = it  // Store it to compare position when ACTION_UP
            previousPoint = it  // Store it to compare position when ACTION_MOVE
            touchDownTime = now() // Store it to compare time when ACTION_UP

            /* Do other stuff related to ACTION_DOWN you may whant here */

            true
        }

        ACTION_UP -> PointF(event.x, event.y).let {

            val isTouchDuration = now() - touchDownTime < touchTimeFactor  // short time should mean this is a click
            val isTouchLength = abs(it.x - actionDownPoint.x) + abs(it.y - actionDownPoint.y) < touchMoveFactor  // short length should mean this is a click

            val shouldClick = isTouchLength && isTouchDuration  // Check both

            if (shouldClick) yourView.performClick() //Previously define setOnClickListener{ } on yourView, then performClick() will call it

            /* Do other stuff related to ACTION_UP you may whant here */

            true
        }

        ACTION_MOVE -> PointF(event.x, event.y).let {

            /* Do other stuff related to ACTION_MOVE you may whant here */

            previousPoint = it
            true
        }

        else -> false // Nothing particular with other event
    }

    private fun now() = System.currentTimeMillis()
}

感谢@Nicolas Duponchel 这就是我实现 onClick 和 onTouch 事件的方式

`private short touchMoveFactor = 10;
    private short touchTimeFactor = 200;
    private PointF actionDownPoint = new PointF(0f, 0f);
    private long touchDownTime = 0L;

 @Override
    public boolean onTouchEvent(MotionEvent event) {
        final int action = event.getAction();
        switch (action) {
            case MotionEvent.ACTION_DOWN: {
            Log.d(TAG, "onTouch: _____________ACTION_DOWN");
                    actionDownPoint.x = event.getX();
                    actionDownPoint.y = event.getY();
                    touchDownTime = System.currentTimeMillis();
                    break;
                }
                case MotionEvent.ACTION_UP: {
                    Log.d(TAG, "onTouch: _____________ACTION_UP");
           //check if the user's finger is still close to the point he/she clicked 
                        boolean isTouchLength = (Math.abs(event.getX() - actionDownPoint.x)
                                + Math.abs(event.getY() - actionDownPoint.y)) < touchMoveFactor;
        //check if it's not been more than @touchTimeFactor=200 ms
                        boolean isClickTime = System.currentTimeMillis() - touchDownTime < touchTimeFactor;
                             if (isTouchLength && isClickTime) performClick();
                    break;
                }
    }

}`

button.setOnTouchListener(this);

实现接口和代码在这里:

@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
    switch (view.getId()) {
        case R.id.send:
            switch(motionEvent.getAction()){
                case MotionEvent.ACTION_DOWN:
                    //when the user has pressed the button
                    //do the needful here
                    break;
                case MotionEvent.ACTION_UP:
                    //when the user releases the button
                    //do the needful here
                    break;
            }
            break;
    }
    return false;
}

为了使 gridview 中的这两个事件都成为可能,只需按如下方式返回触摸侦听器“false”,这对我有用。

**GridView myView = findViewById(R.id.grid_view);
myView.setOnTouchListener(new OnTouchListener() {
    public boolean onTouch(View v, MotionEvent event) {
        // ... Respond to touch events
        return false;
    }
});**

这样两个事件都可以实现

## Exact working solution for both click action and touch listener(dragging) ##

private int initialX;
private int initialY;
private float initialTouchX;
private float initialTouchY;
private float CLICK_ACTION_THRESHOLD = 0.5f;
private float startX;
private float startY;

 @Override
public boolean onTouch(View view, MotionEvent event) {
    switch (view.getId()) {
        case R.id.chat_head_profile_iv:
            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    //remember the initial position.
                    initialX = params.x;
                    initialY = params.y;
                    startX = event.getX();
                    startY = event.getY();
                    //get the touch location
                    initialTouchX = event.getRawX();
                    initialTouchY = event.getRawY();
                    return true;
                case MotionEvent.ACTION_UP:
                    float endX = event.getX();
                    float endY = event.getY();
                    if (shouldClickActionWork(startX, endX, startY, endY)) {
                        openScreen();// WE HAVE A CLICK!!
                    }
                    return true;
                case MotionEvent.ACTION_MOVE:
                    //Calculate the X and Y coordinates of the view.
                    params.x = initialX + (int) (event.getRawX() - initialTouchX);
                    params.y = initialY + (int) (event.getRawY() - initialTouchY);

                    //Update the layout with new X & Y coordinate
                    mWindowManager.updateViewLayout(mChatHeadView, params);
                    return true;
            }
            break;
    }
    return true;
}

private boolean shouldClickActionWork(float startX, float endX, float startY, float endY) {
    float differenceX = Math.abs(startX - endX);
    float differenceY = Math.abs(startY - endY);
    if ((CLICK_ACTION_THRESHOLD > differenceX) && (CLICK_ACTION_THRESHOLD > differenceY))
        return true;
    else
        return false;
}

ACTION_UP使用条件手动执行onClick

boolean shouldClick = event.eventTime - event.downTime <= 200 // compares the time with some threshold

所以,在MotionEvent.ACTION_UP尝试

if(event.eventTime - event.downTime <= 200) { // case or when statement of action Touch listener
    view.performClick();
}

我知道为时已晚,但是如果有人正在为此寻找干净的解决方案而苦苦挣扎,那么就在这里。

这些用于测量触摸和移开手指之间的时间。

    private long clickTime = 0;
    public static final long CLICK_TIMEOUT = 200; // 200ms

这是我的onTouchListner 奇迹般有效

    private final View.OnTouchListener onTouchListener = (v, event) -> {
    if (event.getAction() == MotionEvent.ACTION_DOWN) {
        clickTime = System.currentTimeMillis();
        return true;
    } else if(event.getAction() ==  MotionEvent.ACTION_UP) {
        if(System.currentTimeMillis()-clickTime < Constants.CLICK_TIMEOUT)
        {
            Toast.makeText(getContext(), "clicked", Toast.LENGTH_SHORT).show();
            return true;
        }
        return false;
    }
    else if(event.getAction() == MotionEvent.ACTION_MOVE){
        if(System.currentTimeMillis()-clickTime > Constants.CLICK_TIMEOUT)
        {
            ClipData data = ClipData.newPlainText("" , "");
            View.DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(v);
            v.startDrag(data , shadowBuilder , v , 0);
            return false;
        }
        return false;
    }
    return false;
};

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