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将FileSystemWatcher与多个文件一起使用

[英]Using FileSystemWatcher with multiple files

我想使用FileSystemWatcher来监视目录及其子目录中移动的文件。 然后我想在移动所有文件时触发一些代码。 但我不知道怎么做。 我的代码将在每次移动文件时触发,如果用户一次移动多个文件,我只希望它为所有文件触发一次。 所以基本上我想要创建一个列表,一旦完成所有文件的移动,我想对该列表做一些事情......

这是代码:

class Monitor
{
    private List<string> _filePaths;  
    public void CreateWatcher(string path)
    {
        FileSystemWatcher watcher = new FileSystemWatcher();

        watcher.Filter = "*.*";

        watcher.Created += new
        FileSystemEventHandler(watcher_FileCreated);

        watcher.Path = path;
        watcher.IncludeSubdirectories = true;

        watcher.EnableRaisingEvents = true;
    }

    void watcher_FileCreated(object sender, FileSystemEventArgs e)
    {
        _filePaths.Add(e.FullPath);
        Console.WriteLine("Files have been created or moved!");
    }

}

更新:尝试使用Chris的代码,但它不起作用(请参阅我在Chris的回答中的评论):

class Monitor
    {
        private List<string> _filePaths;
        private Timer _notificationTimer;
        private FileSystemWatcher _fsw;
        public Monitor(string path)
        {
            _notificationTimer = new Timer();
            _notificationTimer.Elapsed += notificationTimer_Elapsed;
            // CooldownSeconds is the number of seconds the Timer is 'extended' each time a file is added.
            // I found it convenient to put this value in an app config file.
            int CooldownSeconds = 1;
            _notificationTimer.Interval = CooldownSeconds * 1000;

            _fsw = new FileSystemWatcher();
            _fsw.Path = path;
            _fsw.IncludeSubdirectories = true;
            _fsw.EnableRaisingEvents = true;

            // Set up the particulars of your FileSystemWatcher.
            _fsw.Created += fsw_Created;
        }

        private void notificationTimer_Elapsed(object sender, ElapsedEventArgs e)
        {
            //
            // Do what you want to do with your List of files.
            //
            Console.Write("Done");
            // Stop the timer and wait for the next batch of files.            
            _notificationTimer.Stop();
            // Clear your file List.
            _filePaths = new List<string>();
        }


        // Fires when a file is created.
        private void fsw_Created(object sender, FileSystemEventArgs e)
        {
            // Add to our List of files.
            _filePaths.Add(e.Name);

            // 'Reset' timer.
            _notificationTimer.Stop();
            _notificationTimer.Start();
        }


    }

更新2:

根据安德斯的回答试过这个:

public class FileListEventArgs : EventArgs
{
    public List<string> FileList { get; set; }
}

public class Monitor
{
    private List<string> filePaths;
    private ReaderWriterLockSlim rwlock;
    private Timer processTimer;
    public event EventHandler FileListCreated;


    public void OnFileListCreated(FileListEventArgs e)
    {
        if (FileListCreated != null)
            FileListCreated(this, e);
    }

    public Monitor(string path)
    {
        filePaths = new List<string>();

        rwlock = new ReaderWriterLockSlim();

        FileSystemWatcher watcher = new FileSystemWatcher();
        watcher.Filter = "*.*";
        watcher.Created += watcher_FileCreated;

        watcher.Path = path;
        watcher.IncludeSubdirectories = true;
        watcher.EnableRaisingEvents = true;
    }

    private void ProcessQueue()
    {
        List<string> list = new List<string>();
        try
        {
            Console.WriteLine("Processing queue, " + filePaths.Count + " files created:");
            rwlock.EnterReadLock();

        }
        finally
        {
            if (processTimer != null)
            {
                processTimer.Stop();
                processTimer.Dispose();
                processTimer = null;
                OnFileListCreated(new FileListEventArgs { FileList = filePaths });
                filePaths.Clear();
            }
            rwlock.ExitReadLock();
        }
    }

    void watcher_FileCreated(object sender, FileSystemEventArgs e)
    {
        try
        {
            rwlock.EnterWriteLock();
            filePaths.Add(e.FullPath);

            if (processTimer == null)
            {
                // First file, start timer.
                processTimer = new Timer(2000);
                processTimer.Elapsed += (o, ee) => ProcessQueue();
                processTimer.Start();
            }
            else
            {
                // Subsequent file, reset timer. 
                processTimer.Stop();
                processTimer.Start();
            }

        }
        finally
        {
            rwlock.ExitWriteLock();
        }
    }

我不得不将事件触发器移动到finally语句中,这是有效的。 我不知道是否有某种原因我不想那样做?

就像杰伊所说:计时器可能是“分组”事件的唯一方式。 锁定可能有点过分,但我不喜欢在多线程情况下改变集合的想法(我认为来自fswatcher的事件是在池中的线​​程上调用的)。

  public class Monitor : IDisposable
  {
     private List<string> filePaths;
     private ReaderWriterLockSlim rwlock;
     private Timer processTimer;
     private string watchedPath;
     private FileSystemWatcher watcher;

     public Monitor(string watchedPath)
     {
        filePaths = new List<string>();

        rwlock = new ReaderWriterLockSlim();

        this.watchedPath = watchedPath;
        InitFileSystemWatcher();
     }

     private void InitFileSystemWatcher()
     {
        watcher = new FileSystemWatcher();
        watcher.Filter = "*.*";
        watcher.Created += Watcher_FileCreated;
        watcher.Error += Watcher_Error;
        watcher.Path = watchedPath;
        watcher.IncludeSubdirectories = true;
        watcher.EnableRaisingEvents = true;
     }

     private void Watcher_Error(object sender, ErrorEventArgs e)
     {
        // Watcher crashed. Re-init.
        InitFileSystemWatcher();
     }

     private void Watcher_FileCreated(object sender, FileSystemEventArgs e)
     {
        try
        {
           rwlock.EnterWriteLock();
           filePaths.Add(e.FullPath);

           if (processTimer == null)
           {
              // First file, start timer.
              processTimer = new Timer(2000);
              processTimer.Elapsed += ProcessQueue;
              processTimer.Start();
           }
           else
           {
              // Subsequent file, reset timer.
              processTimer.Stop();
              processTimer.Start();
           }

        }
        finally
        {
           rwlock.ExitWriteLock();
        }
     }

     private void ProcessQueue(object sender, ElapsedEventArgs args)
     {
        try
        {
           Console.WriteLine("Processing queue, " + filePaths.Count + " files created:");
           rwlock.EnterReadLock();
           foreach (string filePath in filePaths)
           {
              Console.WriteLine(filePath);
           }
           filePaths.Clear();
        }
        finally
        {
           if (processTimer != null)
           {
              processTimer.Stop();
              processTimer.Dispose();
              processTimer = null;
           }
           rwlock.ExitReadLock();
        }
     }

     protected virtual void Dispose(bool disposing)
     {
        if (disposing)
        {
           if (rwlock != null)
           {
              rwlock.Dispose();
              rwlock = null;
           }
           if (watcher != null)
           {
              watcher.EnableRaisingEvents = false;
              watcher.Dispose();
              watcher = null;
           }
        }
     }

     public void Dispose()
     {
        Dispose(true);
        GC.SuppressFinalize(this);
     }

  }     

请记住在fswatcher上设置缓冲区大小并实现fswatcher的“复活”(如果它出错)(即将错误事件绑定到重新创建观察者的方法)。

编辑:注意,此示例中的计时器是System.Timers.Timer,而不是System.Threading.Timer

编辑:现在包含观察者的错误处理,处置逻辑。

我不得不做同样的事情。 在Monitor类中使用System.Timers.Timer并对其Elapsed事件进行编码以处理文件列表并清除List。 当第一项通过FSW事件添加到文件列表中时,启动计时器。 当后续项目添加到列表'重置'时,通过停止并重新启动它。

像这样的东西:

class Monitor
{
    FileSystemWatcher _fsw;
    Timer _notificationTimer;
    List<string> _filePaths = new List<string>();

    public Monitor() {
        _notificationTimer = new Timer();
        _notificationTimer.Elapsed += notificationTimer_Elapsed;
        // CooldownSeconds is the number of seconds the Timer is 'extended' each time a file is added.
        // I found it convenient to put this value in an app config file.
        _notificationTimer.Interval = CooldownSeconds * 1000;

        _fsw = new FileSystemWatcher();
        // Set up the particulars of your FileSystemWatcher.
        _fsw.Created += fsw_Created;
    }

    private void notificationTimer_Elapsed(object sender, ElapsedEventArgs e) {
        //
        // Do what you want to do with your List of files.
        //

        // Stop the timer and wait for the next batch of files.            
        _notificationTimer.Stop();
        // Clear your file List.
        _filePaths = new List<string>();
    }


    // Fires when a file is created.
    private void fsw_Created(object sender, FileSystemEventArgs e) {
        // Add to our List of files.
        _filePaths.Add(e.Name);

        // 'Reset' timer.
        _notificationTimer.Stop();
        _notificationTimer.Start();
    }
}

Rx - 油门 - 使这项工作变得简单。 这是一个可测试的,可重复使用的解决方案。

public class Files
{
     public static FileSystemWatcher WatchForChanges(string path, string filter, Action triggeredAction)
            {
                var monitor = new FileSystemWatcher(path, filter);

                //monitor.NotifyFilter = NotifyFilters.FileName;
                monitor.Changed += (o, e) => triggeredAction.Invoke();
                monitor.Created += (o, e) => triggeredAction.Invoke();
                monitor.Renamed += (o, e) => triggeredAction.Invoke();
                monitor.EnableRaisingEvents = true;

                return monitor;
            }
}

允许将事件合并为单个序列

  public IObservable<Unit> OnUpdate(string path, string pattern)
        {
            return Observable.Create<Unit>(o =>
            {
                var watcher = Files.WatchForChanges(path, pattern, () => o.OnNext(new Unit()));

                return watcher;
            });
        }

最后,用法

OnUpdate(path, "*.*").Throttle(Timespan.FromSeconds(10)).Subscribe(this, _ => DoWork())

你显然可以使用油门速度来满足你的需求。

此外,将缓冲区大小设置为大于默认值以避免缓冲区溢出。 如果在源目录中删除了超过25个文件(在我的测试中),就会发生这种情况。 如果删除了200个文件,则仅调用几个文件的事件处理程序,而不是所有文件。

_watcher.InternalBufferSize = 65536; //最大缓冲区大小

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