[英]Swing rate limiting
我有一个很长的重画操作,我想对它进行速率限制,即确保最多每N毫秒调用一次。
我当前的解决方案并不令人满意:我使用的Swing Timer
持续时间很短,每当收到事件时都会restart()
。 这样可以确保如果事件在N毫秒的窗口内发生,则不会触发重新绘制(即,重新绘制将在事件发生且经过N毫秒的“安静”时间段后发生)。
我想要的是确保在第一次事件发生后最多N毫秒调用重绘,并且重绘时间最多为N。有什么想法吗? (未记录在已启动的Timer
上调用start
的影响)。
据我所知,只有延迟是来自本机OS的,如果您将溢出此刷新率,然后来自RepaintManager的错误,请注意,您的话题非常学术性延迟是每秒钟1像素的最大刷新率
但是这个
或另一个应该是进行测试的良好基础,直到RepaintManager出现UpUp / UpTo第一个错误为止(然后可能会锁定当前的JVM实例) 从代码
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class AnimationBackground {
public AnimationBackground() {
Random random = new Random();
JFrame frame = new JFrame("Animation Background");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setLayout(new GridLayout(0, 1, 10, 10));
//frame.setLayout(new GridLayout(0, 3, 10, 10));
//for (int iPanels = 0; iPanels < 3; iPanels++) {
for (int iPanels = 0; iPanels < 1; iPanels++) {
final MyJPanel panel = new MyJPanel();
panel.setBackground(Color.BLACK);
for (int i = 0; i < 100; i++) {
Star star = new Star(new Point(random.nextInt(490), random.nextInt(490)));
star.setColor(new Color(100 + random.nextInt(155), 100 + random.nextInt(155), 100 + random.nextInt(155)));
star.setxIncr(-3 + random.nextInt(7));
star.setyIncr(-3 + random.nextInt(7));
panel.add(star);
}
panel.setLayout(new GridLayout(10, 1));
JLabel label = new JLabel("This is a Starry background.", JLabel.CENTER);
label.setForeground(Color.WHITE);
panel.add(label);
JPanel stopPanel = new JPanel();
stopPanel.setOpaque(false);
stopPanel.add(new JButton(new AbstractAction("Stop this madness!!") {
private static final long serialVersionUID = 1L;
@Override
public void actionPerformed(ActionEvent e) {
panel.stopAnimation();
}
}));
panel.add(stopPanel);
JPanel startPanel = new JPanel();
startPanel.setOpaque(false);
startPanel.add(new JButton(new AbstractAction("Start moving...") {
private static final long serialVersionUID = 1L;
@Override
public void actionPerformed(ActionEvent e) {
panel.startAnimation();
}
}));
panel.add(startPanel);
frame.add(panel);
}
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
AnimationBackground animationBackground = new AnimationBackground();
}
});
}
class Star extends Polygon {
private static final long serialVersionUID = 1L;
private Point location = null;
private Color color = Color.YELLOW;
private int xIncr, yIncr;
static final int WIDTH = 500, HEIGHT = 500;
Star(Point location) {
int x = location.x;
int y = location.y;
this.location = location;
this.addPoint(x, y + 8);
this.addPoint(x + 8, y + 8);
this.addPoint(x + 11, y);
this.addPoint(x + 14, y + 8);
this.addPoint(x + 22, y + 8);
this.addPoint(x + 17, y + 12);
this.addPoint(x + 21, y + 20);
this.addPoint(x + 11, y + 14);
this.addPoint(x + 3, y + 20);
this.addPoint(x + 6, y + 12);
}
public void setColor(Color color) {
this.color = color;
}
public void move() {
if (location.x < 0 || location.x > WIDTH) {
xIncr = -xIncr;
}
if (location.y < 0 || location.y > WIDTH) {
yIncr = -yIncr;
}
translate(xIncr, yIncr);
location.setLocation(location.x + xIncr, location.y + yIncr);
}
public void setxIncr(int xIncr) {
this.xIncr = xIncr;
}
public void setyIncr(int yIncr) {
this.yIncr = yIncr;
}
public Color getColor() {
return color;
}
}
class MyJPanel extends JPanel {
private static final long serialVersionUID = 1L;
private ArrayList<Star> stars = new ArrayList<Star>();
private Timer timer = new Timer(20, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
for (Star star : stars) {
star.move();
}
repaint();
}
});
public void stopAnimation() {
if (timer.isRunning()) {
timer.stop();
}
}
public void startAnimation() {
if (!timer.isRunning()) {
timer.start();
}
}
@Override
public void addNotify() {
super.addNotify();
timer.start();
}
@Override
public void removeNotify() {
super.removeNotify();
timer.stop();
}
MyJPanel() {
this.setPreferredSize(new Dimension(520, 520));
}
public void add(Star star) {
stars.add(star);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
for (Star star : stars) {
g.setColor(star.getColor());
g.fillPolygon(star);
}
}
}
}
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