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Allegro C ++; 闪烁的位图

[英]Allegro c++; flashing BITMAP

我试图制作一个简单的程序,其中一个BITMAP是“背景”,另一个可以移动的BITMAP,我尝试了不同的方法,例如将背景直接绘制到屏幕上,尝试制作两个缓冲区,我尝试将两个BITMAPS放在一个程序中缓冲。 现在我正在循环中两次调用缓冲区中的两个程序来运行程序。 但可移动的BITMAP闪烁。

#include <allegro.h> 


int main(int argc, char *argv[]) 


{ 
allegro_init(); 
install_keyboard(); 
set_color_depth(16); 
set_gfx_mode(GFX_AUTODETECT, 640,480,0,0); 



BITMAP *my_pic = NULL;
my_pic = load_bitmap("image.bmp", NULL);
BITMAP *my_pics;
my_pics = load_bitmap("picture.bmp", NULL);
BITMAP *buffer = NULL;
buffer = create_bitmap(640,480);
BITMAP *bitty=NULL;
bitty = create_bitmap(640,480);





int my_pic_x = 0;
int my_pic_y = 0;
int my_pics_x=0;
int my_pics_y=0;

while(!key[KEY_ESC]) 
{


    if(key[KEY_RIGHT]) 
    { 
        my_pic_x ++;
    } 
    else if(key[KEY_LEFT])  
    { 
        my_pic_x --; 
    }
    else if(key[KEY_UP]) 
    {
        my_pic_y --; 
    } 
    else if(key[KEY_DOWN])  
    { 
        my_pic_y ++; 
    }

draw_sprite(bitty,my_pic,my_pic_x,my_pic_y);                        
//draw_sprite( screen, my_pic,  0, 0);
blit(bitty, screen, 0,0,0,0,640,480);
clear_bitmap(bitty);

draw_sprite(buffer,my_pics,my_pics_x,my_pics_y);
blit(buffer, screen, 0,0,0,0,640,480);
clear_bitmap(buffer);




}


destroy_bitmap(my_pic); 
destroy_bitmap(my_pics);
destroy_bitmap(buffer); 
destroy_bitmap(bitty);
return 0;  
} 
END_OF_MAIN() 

您拥有的代码如下所示:

// draw the my_pic sprite to bitty
draw_sprite(bitty,my_pic,my_pic_x,my_pic_y);
// status now: bitty contains my_pic

// draw bitty to the screen
blit(bitty, screen, 0,0,0,0,640,480);
// status now: screen contains my_pic by way of bitty

// clear bitty
clear_bitmap(bitty);
// status now: screen contains my_pic by way of a former
// version of bitty, bitty is now empty

// draw my_pics to buffer
draw_sprite(buffer,my_pics,my_pics_x,my_pics_y);
// status now: screen contains my_pic, bitty is empty,
// buffer contains my_pics

// draw buffer to the screen
blit(buffer, screen, 0,0,0,0,640,480);
// status now: screen and buffer both contain my_pics,
// bitty is empty

// clear the buffer
clear_bitmap(buffer);
// status now:
//
//    screen contains my_pics
//    bitty and buffer are empty

我想您会想要更多类似的东西:

// clear buffer
clear_bitmap(buffer);
// status now: buffer is empty

// draw my_pic to buffer
draw_sprite(buffer,my_pic,my_pic_x,my_pic_y);
// status now: buffer contains my_pic

// draw my_pics to buffer
draw_sprite(buffer,my_pics,my_pics_x,my_pics_y);
// status now: buffer contains my_pic, with my_pics on top

// copy buffer to the screen
blit(buffer, screen, 0,0,0,0,640,480);
// status now: buffer and screen contain my_pic, with my_pics on top

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