繁体   English   中英

OpenAL播放捕获的音频数据c ++

[英]OpenAL playback captured audio data c++

我正在尝试使用OpenAL创建语音聊天程序。 事情的网络方面似乎没问题,但我会接受建议=]

我目前遇到的问题是尝试从麦克风播放捕获的音频数据。 我按照这里找到的代码获取麦克风输入并将其回显给扬声器。

这工作正常,但我似乎无法在捕获完成后播放完全捕获的音频。

当一些声音被捕获时,我将它存储在如此的列表中......

for (int i = 0; i < CAP_SIZE; i++)
{
    playbackBuffer.push_back( buffer[i] );
}

捕获完成后,我尝试(并失败)使用以下代码播放该音频

ALuint  playbackSource;
alGenSources(1, &playbackSource);
errorCode = alGetError();

ALuint tempPlayback;
alBufferData(tempPlayback, AL_FORMAT_MONO16, &playbackBuffer.front(), playbackBuffer.size()*sizeof(ALuint), FREQ);

// Attach the playback buffer to the new playback source
alSourcei(playbackSource, AL_BUFFER, tempPlayback);
alSourcePlay(playbackSource);

ALint sState = 0;
do
{
    alGetSourcei(playbackSource, AL_SOURCE_STATE, &sState);
}
while ((sState == AL_PLAYING));

调试时,我可以看到playbackBuffer中有很多数据,此时播放的噪音有一瞬间,但远不及捕获的噪声。

编辑:我添加了该行

alGenBuffers(1, &tempPlayback);

在创建tempPlayback之后和调用alBufferData(...)之前,现在播放正确的时间,但我听到的只是一个高音调的噪音。

这是一个非常简单的程序,可以捕获5秒钟的音频,暂停,然后再捕获5秒钟的音频,最后播放它(我用它来调试捕获一次的问题)。

它适用于薄荷13 linux笔记本电脑。 Mint就像ubuntu 12.04

#include <stdio.h> 
#include <stdlib.h> 
#include <string.h> 
#include <unistd.h>
#include <AL/al.h> 
#include <AL/alc.h> 
#include <sys/time.h>
#include <ctime> 

int main(void) 
{ 
const ALCchar *   devices; 
const ALCchar *         ptr; 
ALCdevice *       mainDev; 
ALCcontext *      mainContext; 
ALCdevice *       captureDev; 
ALubyte           captureBuffer[1048576]; 
ALubyte           *captureBufPtr; 
ALint             samplesAvailable; 
ALint             samplesCaptured; 
time_t            currentTime; 
time_t            lastTime; 
ALuint            buffer; 
ALuint            source; 
ALint             playState; 
int               i; 

// Print the list of capture devices 
printf("Available playback devices:\n");

devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER); 
ptr = devices; 
//while (ptr[0] != NULL)
while (*ptr)
{ 
   printf("   %s\n", ptr); 
   ptr += strlen(ptr) + 1; 
} 

// Open a playback device and create a context first 
printf("Opening playback device:\n"); 
mainDev = alcOpenDevice(NULL); 
if (mainDev == NULL) 
{ 
  printf("Unable to open playback device!\n"); 
  exit(1); 
} 
devices = alcGetString(mainDev, ALC_DEVICE_SPECIFIER); 
printf("   opened device '%s'\n", devices); 
mainContext = alcCreateContext(mainDev, NULL); 
if (mainContext == NULL) 
{ 
  printf("Unable to create playback context!\n"); 
  exit(1); 
} 
printf("   created playback context\n"); 

// Make the playback context current 
alcMakeContextCurrent(mainContext); 
alcProcessContext(mainContext); 

// Print the list of capture devices 

printf("Available capture devices:\n"); 
devices = alcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER); 
ptr = devices; 

//while (ptr[0] != NULL)
while (*ptr)
{ 
   printf("   %s\n", ptr); 
   ptr += strlen(ptr) + 1; 
}

// Open the default device 
printf("Opening capture device:\n"); 
captureDev = alcCaptureOpenDevice(NULL, 8000, AL_FORMAT_MONO16, 800); 
if (captureDev == NULL) 
{  
  printf("   Unable to open device!\n"); 
  exit(1); 
} 
devices = alcGetString(captureDev, ALC_CAPTURE_DEVICE_SPECIFIER); 
printf("   opened device %s\n", devices); 

// Wait for three seconds to prompt the user 
for (i = 3; i > 0; i--) 
{ 
  printf("Starting capture in %d...\r", i); 
  fflush(stdout); 
  lastTime = time(NULL); 
  currentTime = lastTime; 
  while (currentTime == lastTime) 
  { 
     currentTime = time(NULL); 
     usleep(100000); 
  } 
} 

printf("Starting capture NOW!\n"); 
fflush(stdout); 
lastTime = currentTime; 

// Capture (roughly) five seconds of audio 
alcCaptureStart(captureDev); 
samplesCaptured = 0; 
captureBufPtr = captureBuffer; 
while (currentTime < (lastTime + 5)) 
{ 
  // Get the number of samples available 
  alcGetIntegerv(captureDev, ALC_CAPTURE_SAMPLES, 1, &samplesAvailable); 

  // Copy the samples to our capture buffer 
  if (samplesAvailable > 0) 
  { 
     alcCaptureSamples(captureDev, captureBufPtr, samplesAvailable); 
     samplesCaptured += samplesAvailable; 
     printf("Captured %d samples (adding %d)\r", samplesCaptured, 
        samplesAvailable); 
     fflush(stdout); 

     // Advance the buffer (two bytes per sample * number of samples) 
     captureBufPtr += samplesAvailable * 2; 
  } 

  // Wait for a bit 
  usleep(10000); 

  // Update the clock 
  currentTime = time(NULL); 
} 
printf("\nPausing capture.\n"); 
alcCaptureStop(captureDev); 

// Wait for three seconds to prompt the user 
for (i = 3; i > 0; i--) 
{ 
  printf("Resuming capture in %d...\r", i); 
  fflush(stdout); 
  lastTime = time(NULL); 
  currentTime = lastTime; 
  while (currentTime == lastTime) 
  { 
     currentTime = time(NULL); 
     usleep(100000); 
  } 
} 

printf("Resuming capture NOW!\n"); 
fflush(stdout); 
lastTime = currentTime; 

// Capture (roughly) five seconds of audio 
alcCaptureStart(captureDev); 
while (currentTime < (lastTime + 5)) 
{ 
  // Get the number of samples available 
  alcGetIntegerv(captureDev, ALC_CAPTURE_SAMPLES, 1, &samplesAvailable); 

  // Copy the samples to our capture buffer 
  if (samplesAvailable > 0) 
  { 
     alcCaptureSamples(captureDev, captureBufPtr, samplesAvailable); 
     samplesCaptured += samplesAvailable; 
     printf("Captured %d samples (adding %d)\r", samplesCaptured, 
        samplesAvailable); 
     fflush(stdout); 

     // Advance the buffer (two bytes per sample * number of samples) 
     captureBufPtr += samplesAvailable * 2; 
  } 

  // Wait for a bit 
  usleep(10000); 

  // Update the clock 
  currentTime = time(NULL); 
} 

printf("\nDone capturing.\n"); 
alcCaptureStop(captureDev); 

// Play back the captured data 
printf("Starting playback...\n"); 
fflush(stdout); 

// Generate an OpenAL buffer for the captured data 
alGenBuffers(1, &buffer); 
alGenSources(1, &source); 
alBufferData(buffer, AL_FORMAT_MONO16, captureBuffer,samplesCaptured*2, 8000); 
alSourcei(source, AL_BUFFER, buffer); 
alSourcePlay(source); 

// Wait for the source to stop playing 
playState = AL_PLAYING; 
while (playState == AL_PLAYING) 
{ 
  printf("  source %d is playing...\r", source); 
  fflush(stdout); 
  alGetSourcei(source, AL_SOURCE_STATE, &playState); 
  usleep(100000); 
} 
printf("\nDone with playback.\n"); 
fflush(stdout); 

// Shut down OpenAL 
alDeleteSources(1, &source); 
alDeleteBuffers(1, &buffer); 
alcMakeContextCurrent(NULL); 
alcCloseDevice(mainDev); 
alcCaptureCloseDevice(captureDev); 
}

编译:

g++ p.cpp -lalut -lopenal -o p
// Compile as: g++ p.cpp -lalut -lopenal -o p
//runs on ubuntu linux for around 2 seconds
#include <AL/al.h>    // OpenAL header files
#include <AL/alc.h>

//#include "stdafx.h"
#include <iostream>
#include <stdio.h>
//#include <windows.h>
//#include <al.h>
//#include <alc.h>


using namespace std;
int main()
{




ALCdevice *dev[2];
ALCcontext *ctx;
ALuint source, buffers[3];
char data[5000];
ALuint buf;
ALint val;

    float ttotal;
    unsigned int ccount;
    long int c1ount;
    c1ount =0;

dev[0] = alcOpenDevice(NULL);
ctx = alcCreateContext(dev[0], NULL);
alcMakeContextCurrent(ctx);

alGenSources(1, &source);
alGenBuffers(3, buffers);

/* Setup some initial silent data to play out of the source */
alBufferData(buffers[0], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alBufferData(buffers[1], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alBufferData(buffers[2], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alSourceQueueBuffers(source, 3, buffers);

/* If you don't need 3D spatialization, this should help processing time */
alDistanceModel(AL_NONE); 

dev[1] = alcCaptureOpenDevice(NULL, 22050, AL_FORMAT_MONO16, sizeof(data)/2); //22050 mean 22.050 samples per     second. or 44100 for 44.1 per second.

/* Start playback and capture, and enter the audio loop */
alSourcePlay(source);
alcCaptureStart(dev[1]);    //starts ring buffer

while(1) 
{
    /* Check if any queued buffers are finished */
    alGetSourcei(source, AL_BUFFERS_PROCESSED, &val);
    if(val <= 0)
        continue;

    /* Check how much audio data has been captured (note that 'val' is the
    * number of frames, not bytes) */
    alcGetIntegerv(dev[1], ALC_CAPTURE_SAMPLES, 1, &val);

    /* Read the captured audio */
    alcCaptureSamples(dev[1], data, val);


        //***** Process/filter captured data here *****//


c1ount = c1ount +1;
if(c1ount >= 33){
          break;
         }


        //for (int ii=0;ii<val;++ii) {
        //  data[ii]*=0.1; // Make it quieter
        //}
    //***** end Process/filter captured data here *****//

    /* Pop the oldest finished buffer, fill it with the new capture data,
    then re-queue it to play on the source */
    alSourceUnqueueBuffers(source, 1, &buf);
    alBufferData(buf, AL_FORMAT_MONO16, data, val*2 /* bytes here, not
    frames */, 22050);
    alSourceQueueBuffers(source, 1, &buf);

    /* Make sure the source is still playing */
    alGetSourcei(source, AL_SOURCE_STATE, &val);

    if(val != AL_PLAYING)
    {

        alSourcePlay(source);
    }
}

cout<< "fgggggggg\n";


/* Shutdown and cleanup */
alcCaptureStop(dev[1]);
alcCaptureCloseDevice(dev[1]);

alSourceStop(source);
alDeleteSources(1, &source);
alDeleteBuffers(3, buffers);
alDeleteBuffers(1, &buf);

alcMakeContextCurrent(NULL);
alcDestroyContext(ctx);
alcCloseDevice(dev[0]); 

return 0;

}

从我在网上找到的麦克风录制的唯一程序是您开始使用的程序和我发给您的程序。 我有点朝着你的方向前进。 I代码发送给你的是我试图修改的代码。 我从stackoverflow开始。 我用扭曲的BASIC编程语言找到了我们想要的代码,但我不是一个好的语言。 链接是:

 http://www.blitzbasic.com/Community/posts.php?topic=90830

If you can get it to work that would be great. And even better, if it
could be change over to c/c++.

I have been looking for microphone capture programs for around two
years. Waiting for some thing simple to come along.
So now I am focusing on the these programs to figure how they work
with debugger and test subroutines figure out the dynamics of freealut.
because I do not see any thing simple comming along any time soon.
OpenAL is the only software I cold get to work.  the documentation
provided by Creative web site is good referance for some one who is
already an expert with the software.
I could not get FBOD, alas, SDL,  Allegro4, or OSS to work because
of a lack of working examples, or no good information.

Good luck.

   keghn

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM