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C中的右手迷宫遍历

[英]Right hand maze traversal in C

这是我的第一个问题,是的,这是一项“作业”作业。 我已经工作了几个小时,但无法使算法正常工作。 我编写的程序应该包含一个接受12 x 12数组并找到末尾路径的函数。 主要功能找到迷宫的起点并将其更改为“ x”以表示“玩家”的位置。 然后,主函数调用mazePrint函数,该函数接受数组在清除屏幕后将其打印出来。 然后,它调用接受数组的mazeTraversal函数。 mazeTraversal的第一部分尝试找到“ x”的位置并将其替换为“。”。 下一部分应该确定“ x”面向的方向。 我用4、5、6和8(西,南,东和北(请看数字键盘))表示它的朝向。 根据其面对的方式,mazeTraversal尝试确定右侧是否有开放路径,然后是前方,然后是左侧,然后是背后,然后将X放置在该位置并更改x的方式面对。 当我运行程序时,第二步移动后出现了问题。 感谢您的任何帮助,如果不是这样的问题,对不起。

#include <stdio.h>
#include <stdlib.h>

void mazePrint(char *maze[12][12]);
void mazeTraversal(char *maze[12][12]);
static int face = 6;

main()
{
    int i = 0;
    int j = 0; 
    int k = 0;
    int start;
    int xpos;

    char *mazeone[12][12] = {
       //0///1///2///3///4///5///6///7///8///9///10//11///
        "#","#","#","#","#","#","#","#","#","#","#","#",//0
        "#",".",".",".","#",".",".",".",".",".",".","#",//1
        ".",".","#",".","#",".","#","#","#","#",".","#",//2
        "#","#","#",".","#",".",".",".",".","#",".","#",//3
        "#",".",".",".",".","#","#","#",".","#",".",".",//4
        "#","#","#","#",".","#",".","#",".","#",".","#",//5
        "#","#",".","#",".","#",".","#",".","#",".","#",//6
        "#","#",".","#",".","#",".","#",".","#",".","#",//7
        "#",".",".",".",".",".",".",".",".","#",".","#",//8
        "#","#","#","#","#","#",".","#","#","#",".","#",//9
        "#",".",".",".",".",".",".","#",".",".",".","#",//10
        "#","#","#","#","#","#","#","#","#","#","#","#",};//11

    for (i = 0; i <12; i++)
        if (mazeone[i][0] == "." ) {
            start = i; 
            mazeone[start][0] = "x";
            xpos = start;
            break;
        }

    printf("X is the starting point.\n");
    printf("Press Space Bar to watch the X move.\n\n\n");
    getchar();
    mazePrint(mazeone);
    getchar();
    return 0;
}

void mazePrint(char *maze[12][12])
{   
    int x = 0; 
    int y = 0;

    system("cls");
    for (x = 0; x < 12; x++) {
        for (y = 0; y < 12; y++) {
            printf("%s", maze[x][y]);
        }
        printf("\n"); 
    }
    getchar(); 
    mazeTraversal(maze);
}

void mazeTraversal(char *maze[12][12])
{
    int x = 0; 
    int y = 0;

    for (x = 0; x < 12; x++) {
        for (y = 0; y < 12; y++) {
            if (maze[y][x] == "x")
                break;
        } 
        if(maze[y][x] == "x")
            break;
    }

    for (y = 0; y < 12; y++) {
        for (x = 0; x < 12; x++) {
            if (maze[y][x] == "x")
                break;
        } 
        if (maze[y][x] == "x")
            break;
    }

    maze[y][x] = ".";

    switch (face) {
        case 6:{
            if (maze[y][x-1] == ".") {
                maze[y][x-1] = "x"; 
                face = 5;
            } else if (maze[y + 1][x] == ".") {
                maze[y + 1][x] = "x"; 
                face = 6;
            } else if (maze[y][x+1] == ".") {
                maze[y][x+1] = "x";
                face = 8;
            } else if (maze[y - 1][x] == ".") {
                maze[y - 1][x] = "x"; 
                face = 4;
            }
        }
        case 8:{
            if (maze[y + 1][x] == ".") {
                maze[y + 1][x] = "x"; 
                face = 6;
            } else if (maze[y][x+1] == ".") {
                maze[y][x+1] = "x";
                face = 8;
            } else if (maze[y - 1][x] == ".") {
                maze[y - 1][x] = "x"; 
                face = 4;
            } else if (maze[y][x-1] == ".") {
                maze[y][x-1] = "x"; 
                face = 5;
            }
        }
        case 4:{
            if (maze[y][x+1] == ".") {
                maze[y][x+1] = "x";
                face = 8;
            } else if (maze[y - 1][x] == ".") {
                maze[y - 1][x] = "x"; 
                face = 4;
            } else if (maze[y][x-1] == ".") {
                maze[y][x-1] = "x"; 
                face = 5;
            } else if (maze[y + 1][x] == ".") {
                maze[y + 1][x] = "x"; 
                face = 6;
            }
        }
        case 5:{
            if (maze[y - 1][x] == ".") {
                maze[y - 1][x] = "x";
                face = 4;
            } else if (maze[y][x-1] == ".") {
                maze[y][x-1] = "x"; 
                face = 5;
            } else if (maze[y + 1][x] == ".") {
                maze[y + 1][x] = "x"; 
                face = 6;
            } else if (maze[y][x+1] == ".") {
                maze[y][x+1] = "x";
                face = 8;
            }
        }
    }

    mazePrint(maze);
}

你错过了break; 每种case:后在switch(face)中的语句case:代码块。 没有break; 语句,您的代码将进入下case: ,这不是您想要的。

我认为您的路线指示有误。 您应该从maze[2][0] ,面向'6'。 您想前进到maze[2][1] ,仍然面对'6'。 但是,如果您查看方向6的mazeTraversal代码,您会得到以下情况:

if(maze[y][x+1] == "."){     
   maze[y][x+1] = "x";     
   face = 8;
 }

因此,您错误地设置了结果方向。
可能有助于保持直率的一件事是使用枚举而不是随机数字代码:

enum Facing {
   face_EAST,
   face_SOUTH,
   face_WEST, 
   face_NORTH } face = face_EAST;

我什至可能会忘记指南针方向,而使用针对该问题的方向。 这应该有助于保持代码中的方向正确。

enum Facing {
   face_Xplus,
   face_Yplus, 
   face_Xminus, 
   face_Yminus } face = face_Xplus;

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