[英]Defining static variable of enum type in c++
class Game
{
public:
static void Start();
private:
static bool IsExiting();
static void GameLoop();
static void ShowSplashScreen();
static void ShowMenu();
enum GameState { Uninitialized, ShowingSplash, Paused,
ShowingMenu, Playing, Exiting };
Game::GameState Game::_gameState = Game::Uninitialized;
static sf::RenderWindow _mainWindow;
};
Game::GameState Game::_gameState;
RenderWindow Game::_mainWindow;
现在出现错误,该错误会首先运行
void processEvents(){// error: first defined here ???
Event event;
while(App.pollEvent(event)){
if(event.type == Event::Closed)
App.close();
}
}
还有其他错误,例如函数中的“ Game :: _ gameState”的多个定义,它在Game类中声明的其他函数中也给出相同的错误
void Game::Start(void) { // multiple definition of `Game::_gameState'
if (_gameState != Uninitialized)
return;
_mainWindow.create(VideoMode(1200, 900, 32), "Game",
Style::Close);
_gameState = Game::ShowingSplash;
while (!IsExiting()) {
GameLoop();
}
_mainWindow.close();
}
我更正了错误,但又出现了一个
while (!IsExiting()) { //undefined reference to Game::IsExiting
GameLoop();
}
_mainWindow.close();
}
我不知道这是静态布尔函数,其他函数也能正常工作,但是这是布尔函数,给我错误
GameState
枚举在Game
类的范围内声明。 因此,当您在该类的范围之外引用它时,必须使用完全限定的类型名称(包括定义_gameState
字段的实例。我还建议您为其提供一些初始值。例如:
Game::GameState Game::_gameState = Game::Uninitialized;
希望能帮助到你!
由于enum GameState
包含在class Game
您需要相应地调整变量的范围:
Game::GameState Game::_gameState;
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