[英]global variable in objective C
我是Objective C的新手并且已经坚持这个问题已经5天了))我要做的就是编写关于城市和大都市的简单任务的实现。 我有类具有属性和类都市的类City,它具有通过createCity方法添加城市对象的全局数组。 我已经实现了这个任务但是这个数组什么也没有返 有谁能够帮助我?
这是任务的一部分:
1. Write a “City” class, which inherits from NSObject. Your class should contain the following:
Variables:
name, age, population.
Instance methods:
setName:age:population (single method) which set city’s name, age and population. getName, getAge, getPopulation which return city’s name, age and population, respectfully.
nextDay which adds a random number to city’s population, then subtracts a random number from city’s population. Figure out a way to generate random numbers yourself.
2. Create an instance of City class, set its name, age and population as you want.
3. Write a for-‐loop (if in doubt how to do it – google or use Xcode’s help system) for 10 steps. Each step send ‘nextDay’ message to your object and print out the population.
4. Write a “Metropolis” class. It should contain the following:
Variable:
array of 10 cities.
Instance method:
createCity:atIndex:withPopulation: (single method) which creates a city with first parameter being a name at index (from the second parameter) and sets its population to that of third parameter. So, you should be able to do this:
[myMetropolis createCity: @”Almaty” atIndex: 2 withPopulation: 1500000]
5. Create an instance of Metropolis class and create all 10 cities.
这是我的实现:
City.h
#import <Foundation/Foundation.h>
@interface City : NSObject
{
NSString* name;
int age;
int population;
}
-(void)setName: (NSString*)n age: (int)a population: (int)p;
-(NSString*)getName;
-(int)getAge;
-(int)getPopulation;
-(void)nextDay;
@end
City.m
#import "City.h"
@implementation City
-(void)setName:(NSString*)n age:(int)a population:(int)p
{
name = n;
age = a;
population = p;
}
-(NSString*)getName
{
return name;
}
-(int)getAge
{
return age;
}
-(int)getPopulation
{
return population;
}
-(void)nextDay
{
int r = arc4random() % 100;
int r2 = arc4random() % 100;
population = population + r;
population = population - r2;
}
@end
Metropolis.h
#import <Foundation/Foundation.h>
#import "City.h"
@interface Metropolis : NSObject{
NSMutableArray* myArray;
}
-(void)createCity: (NSString*)n atIndex: (int)a withPopulation: (int)p;
-(NSMutableArray*) getArray;
@end
Metropolis.m
#import "Metropolis.h"
#import "City.h"
@implementation Metropolis
NSMutableArray* myArray = nil;
- (void)initialize {
myArray = [[NSMutableArray alloc]initWithCapacity:10];
}
-(void)createCity:(NSString*)n atIndex:(int)a withPopulation:(int)p
{
City* newCity = [[City alloc]init];
[newCity setName:n age:0 population:p];
[myArray insertObject:newCity atIndex:a];
}
-(NSMutableArray*)getArray
{
return myArray;
}
@end
的main.m
#import <Foundation/Foundation.h>
#import "City.h"
#import "Metropolis.h"
int main(int argc, const char * argv[])
{
@autoreleasepool {
Metropolis* myMetropolis = [[Metropolis alloc]init];
[myMetropolis createCity:@"Aktobe" atIndex:0 withPopulation:15];
[Metropolis initialize];
NSMutableArray* c = [[NSMutableArray alloc]init];
c = [myMetropolis getArray];
NSLog(@"%@", [[c objectAtIndex:0] getName]);
}
return 0;
}
我重写了我的答案,使其更加完整,并将其他答案中产生的其他一些想法纳入其中,尤其是@Hannes Sverrisson
解决问题的简单方法是在createCity之前调用初始化(否则尝试将对象添加到nil数组)并确保不从静态上下文调用initialize。 即改变[Metropolis initialize]; 到[myMetropolis initialize];
更好的方法,更好的意思是更符合典型的objective-c设计,你应该覆盖实例方法init。 这是在Metropolis实现中完成的,并替换了您的初始化方法。
-(id) init {
self = [super init];
if (self) {
myArray = [[NSMutableArray alloc]initWithCapacity:10];
}
return self;
}
或者为了使它更有趣,创建一个新的init方法,将城市的数量作为参数。
-(id) initWithNumberOfCities:(NSInteger)numCities {
self = [super init];
if (self) {
myArray = [[NSMutableArray alloc]initWithCapacity:numCities];
}
return self;
}
然后在main方法中,删除对[Metropolis initialize]的调用。 原因是当你说:
Metropolis* myMetropolis = [[Metropolis alloc]init];
要么
Metropolis* myMetropolis = [[Metropolis alloc]initWithNumberOfCities:10];
在分配发生后,将在内联调用init方法。
初始化方法是-(void)init;
这个方法应该在你的Metropolis实现中被覆盖。 你正在调用- (void)initialize;
在这种情况下这是错误的。
因此,只需更改- (void)initialize {
to -(void)init {
在您的Metropolis实现中并删除该行: [Metropolis initialize];
在主要。
在下面的评论后,正确的init方法应该是:
-(id) init {
self = [super init];
if (self) {
myArray = [[NSMutableArray alloc]initWithCapacity:10];
}
return self;
}
您不需要编写getter或创建后备实例变量。 您可以使用Objective-C 2.0的@property语法。
@property (strong) NSString *name;
@property (assign) NSInteger age;
@property (assign) NSInteger population;
- (void)setName:(NSString*)name age:(NSInteger)age population:(NSInteger)population;
- (void)nextDay;
然后使用self.name
, self.age
, self.population
访问属性,或者如果需要访问支持变量本身, _name
, _age
, _population
。
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