[英]C++ Finding a integer value in a .txt file
我有一个map.txt文件:
[Map]
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[Details]
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 1 1 1 1 1 1 0 0
0 0 1 1 0 0 0 1 1 0 0 1 1 1 1 1 1 0 0
0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 1 1 1 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 1 1 1 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 1 1 1 1 1 1 0 0
0 0 1 1 0 0 0 1 1 0 0 1 1 1 1 1 1 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[Collision]
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 1 1 1 1 1 1 0 0
0 0 1 1 0 0 0 1 1 0 0 1 1 1 1 1 1 0 0
0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 1 1 1 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 1 1 1 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0
0 0 1 1 0 0 0 1 1 0 0 1 1 1 1 1 1 0 0
0 0 1 1 0 0 0 1 1 0 0 1 1 1 1 1 1 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
我的屏幕上还有一个正方形,填充了鼠标单击的图块。 我遇到的问题是我希望能够根据单击的地图上的位置更改其值来编辑map.txt文件。 我需要知道是否有一种方法可以访问映射文件中的某个值,例如数组。 例如,获取Collision [5] [8]或Details [7] [17]等。谢谢!
http://screencast.com/t/gqH18wgW (显示点击以查找位置)
虽然可以将位置存储在每个单元格的文件中并覆盖单个单元格,但这仅在新旧字符串长度相同时才有效。
一种更灵活,非常直接的方法是:
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