[英]How do I pass variables to new children? [flash AS3]
該代碼很好地說明了這個問題,我已經刪除了所有無關的內容。
游戲開始時創建2-4個親屬
function createInitialKinsmen()
{
for (var k:int = 1; k < 3 + Math.round(Math.random() * 2; k++)
{
if (k == 1)
{
createKinsmen(0);
trace ("player");
}
else
{
createKinsmen(1);
trace ("starting kinsmen");
}
}
}
親屬創建功能
function createKinsmen(arrivalTypeVar:int)
{
var newKinsmen = new kinsmen;
listPanel.kinsmenDivider.addChild(newKinsmen);
totalKinsmen++;
totalKinsmenAlive++;
newKinsmen.name = "kinsmen" + totalKinsmen;
newKinsmen.arrivalType = arrivalTypeVar;
}
親屬班
public class kinsmen extends MovieClip
{
var arrivalType:int;
function kinsmen()
{
trace(this.name);
if (this.arrivalType = 0)
{
trace("player");
}
if (this.arrivalType = 1)
{
trace("starting kinsmen");
}
}
}
輸出應顯示:
kinsmen1
player
player
kinsmen2
starting kinsmen
starting kinsmen
kinsmen3
starting kinsmen
starting kinsmen
kinsmen4
starting kinsmen
starting kinsmen
而是說:
kinsmen1
player
player
kinsmen2
player
starting kinsmen
kinsmen3
player
starting kinsmen
kinsmen4
player
starting kinsmen
這意味着沒有傳遞arrivalType變量。 這似乎是硬編碼的變量可以被傳遞,雖然這樣的時刻我有阿爾法0的親屬影片剪輯內方,它的x位置決定arrivalType的值在構造函數中,但這肯定不能很好的做法,是有更好的方法嗎?
我認為您只想修改kinsmen
類的構造函數,以接受arrivalType
和name
的參數。
你當前做的是構建一個新的kinsmen
對象,之后設置arrivalType
和name
該對象上。 因此,當構造函數代碼運行時, arrivalType
是int
的默認值,該值為0。
像這樣在kinsmen
類中修改構造函數:
function kinsmen(arrivalType:int, name:String)
{
this.name = name;
this.arrivalType = arrivalType;
if (this.arrivalType == 0)
{
trace("player");
}
if (this.arrivalType == 1)
{
trace("starting kinsmen");
}
}
和修改createKinsmen()
函數,使其在經過了一個值arrivalType
給構造方法,而不是設置arrivalType
和name
創建對象后:
function createKinsmen(arrivalTypeVar:int)
{
totalKinsmen++;
totalKinsmenAlive++;
var newKinsmen = new kinsmen(arrivalTypeVar, "kinsmen" + totalKinsmen);
listPanel.kinsmenDivider.addChild(newKinsmen);
}
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