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我想使用Python中的套接字編程來流式傳輸網絡攝像頭

[英]I want to stream a webcam feed using socket programming in Python

這是我的代碼:

server.py:

#The server receives the data

import socket
from PIL import Image
import pygame,sys
import pygame.camera
from pygame.locals import *
import time

host = "localhost"
port = 1890
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host,port))
s.listen(1)
conn, addr = s.accept()
print "connected by",addr

screen = pygame.display.set_mode((640,480))

while 1:
        data = conn.recv(921637)
        image = pygame.image.fromstring(data,(640,480),"RGB")
        screen.blit(image,(0,0))
        pygame.display.update()
        if not image: 
               break;
        conn.send(data)
conn.close()

client.py

#The client sends the data

import socket
from PIL import Image
import pygame,sys
import pygame.camera
from pygame.locals import *
import time

host = "localhost"
port = 1890
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))


pygame.init()
pygame.camera.init()
cam = pygame.camera.Camera("/dev/video0",(640,480))
cam.start()

while 1:
        image = cam.get_image()
        data = pygame.image.tostring(image,"RGB")
        s.sendall(data)     

s.close()
print "recieved", repr(data)

只是為了測試,我嘗試了以下代碼並且它工作正常,但上面沒有......

在沒有套接字的情況下實現時的工作代碼:camcapture.py

import sys
import time
import pygame
import pygame.camera
from pygame.locals import *

pygame.init()
pygame.camera.init()
cam = pygame.camera.Camera("/dev/video0",(640,480))
cam.start()

screen = pygame.display.set_mode((640,480))

while 1:
        image = cam.get_image()
        data = pygame.image.tostring(image,"RGB")
        img = pygame.image.fromstring(data,(640,480),"RGB")
        screen.blit(img,(0,0))
        pygame.display.update()

錯誤是:

image = pygame.image.fromstring(data,(640,480),"RGB")
ValueError: String length does not equal format and resolution size

我哪里做錯了?

問題不在於相機。

問題是您在套接字上發送了一個非常大的字符串,並且錯誤地認為您可以使用conn.recv(921637)一次讀取整個字符串。

您必須多次調用recv才能接收所有數據。 嘗試打印的長度data ,你在發送client.py並打印長度dataserver.py調用之前pygame.image.fromstring ,你會看到。

有幾種方法可以解決這個問題:

  • 為您發送的每個圖像建立新連接
  • 發送數據大小,以便服務器知道要讀取多少數據
  • 使用某種結束標記

這是一個簡單的例子:

發件人:

import socket
import pygame
import time

host = "localhost"
port = 1890
pygame.init()
image = pygame.surface.Surface((640, 480))
i=0
j=0
while 1:
    image.fill((i,j,0))
    i+=10
    j+=5
    if i >= 255: i = 0
    if j >= 255: j = 0
    data = pygame.image.tostring(image,"RGB")
    s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    s.connect((host, port))
    s.sendall(data)
    s.close()
    time.sleep(0.5)

接收器:

import socket
import pygame

host="localhost"
port=1890

screen = pygame.display.set_mode((640,480))

while 1:
    s=socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    s.bind((host,port))
    s.listen(1)
    conn, addr = s.accept()
    message = []
    while True:
        d = conn.recv(1024*1024)
        if not d: break
        else: message.append(d)
    data = ''.join(message)
    image = pygame.image.fromstring(data,(640,480),"RGB")
    screen.blit(image,(0,0))
    pygame.display.update()

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