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未使用的變量'class'[-Wunused-variable]-錯誤/警告

[英]unused variable 'class' [-Wunused-variable] - error/warning

我有一個使用SDL的C ++項目。

編譯時出現此錯誤,我不知道如何解決。

它說:

Source/Classes/game.cpp:15:15: advarsel(this means 'warning' in danish): unused variable 'imagemanager' [-Wunused-variable]

但是imagemanager是一類? 這是導致錯誤的行:

Imagemanager imagemanager; // Init's class Imagemanager

它放在文件“ game.cpp”的第15行

這是“ Imagemanager”;

class Imagemanager
{
friend class Player;
private:

public:
SDL_Surface* load_image( std::string filename ); // Loads images

//Apply a surface to another. Often used for applying surface to display
int apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip );
};

這是在另一個文件中定義的,但已正確包含。

編輯:忘了說我正在使用此類,但是編譯器說當我使用它時未定義,我在這里使用imagemanager:

surface = imagemanager.load_image("player.png";);

這是在另一個名為

Player

並初始化為

player 

這兩個類(imagemanager和player)都在Game類的構造函數中初始化,而game在main中初始化。 我在播放器中使用imagemanager,並計划在其他地方使用它。 主文件:

#include <windows.h>
#include <string>

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"

#include "Classes/game.cpp"

int main( int argc, char* args[] ) 
{
    Game game;
    game.initialize(); // Initializes the rest of game
    game.go(); // Starts the game
    return 0; // Ends the program
}

Game.cpp的構造函數+頭文件:

#ifndef _GAME_
#define _GAME_
#include "imagemanager.cpp"
#include "player.cpp"
#include "timer.cpp"
#include "game.h"

Game::Game()
{
    screenDimension.w = 940; // Width  of the initialized window
    screenDimension.h = 540; // Height of the initialized window
    useFrameCap = true; // Tells the frame cap wether to activate or not
    quitGame = false; // Tells the main loop to quit if true
        FPS = 60; // Frames per second. Used by the frame cap.
    Imagemanager imagemanager; // Inits class Imagemanager
    Player player; // Inits class Player
    Timer timer; // Inits class Timer
    Game game; // Inits class Game
}

稍后在“ game.go()”中,我調用函數“ player.render()”,然后調用“ player.update()”:

if ( RunJumpF )
    {
        RunJumpF = player.jump();
    }

當按下向右鍵或要在下一個刻度運行該函數時,RunJumpF將變為true

在我計算完其他所有事情之后,我稱之為:

player.update();

我的具有實際功能的player.cpp文件如下所示:

#ifndef __PLAYER__
#define __PLAYER__
#include <string>
#include "player.h"

Player::Player()
{
    surface = imagemanager.load_image("player.png";); // Loads the player tile and saves into the surface 'surface'
    if (surface == NULL) // in case something went wrong in loading the player, tell the user
    {
        SDL_WM_SetCaption("ERROR LOADING PLAYER!", NULL); // I know there are better ways to do this but i'll look at that later
    }
    needsUpdate = true;
}

bool Player::jump()
{
    move.x = move.x + 3; // Moves the player X pixels right, next time the player updates
    needsUpdate = true; // Tells the program to update the player

    return true; // Tells the program that this function isn't done and it will be run next tick
}

int Player::update()
{
    if ( needsUpdate )
    {
        pos.x = pos.x + move.x;
        pos.y = pos.y + move.y;
        move.x = 0;
        move.y = 0;
        render(); // This calculates the position of the player and blits the player to the display
        return 1; // If no errors were discovered return 1;
    } else {
        render();
        return -1; // If no need to update, returns -1
    }
}

bool Player::render()
{
        if (SDL_BlitSurface( surface, NULL, display, pos ) != 0)
        {
            SDL_WM_SetCaption("ERROR BLITTING PLAYER!", NULL); // Tells the user that shit gone wrong
            return false;
        }
        return true
}
#endif

這是警告,而不是錯誤。 由於您不使用imagemanager對象,而僅聲明它-您將imagemanager此警告。 您可以使用例如(void)imagemanager; ,或真正使用此對象(在開發應用程序之前,請不要注意此警告),警告將消失。

編輯:如何向我們展示該對象的用法?

imagemanager是類型的變量(對象) Imagemanager

因此,警告是正確的。 在代碼中的某處使用imagemanager或刪除該行。

另請注意,C ++區分大小寫,因此Imagemanagerimagemanager之間存在差異。

一個是代碼中的類,另一個是該類型的對象。

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