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當使用“ canvas = Holder.lockCanvas();”時,Android Java中的canvas為null

[英]canvas is null when using “canvas = Holder.lockCanvas();”, Android Java

我現在剛回到android java,並按照我之前制作的模板(成功)制作了一個快速游戲。 當嘗試定義我的“畫布”時,Holder.lockCanvas(); 返回“空”值(我認為命令本身可能失敗)。 我已經通過執行以下操作檢查表面是否有效:

    if (!ourHolder.getSurface().isValid())
                continue;

如果需要,其余代碼在下面,該問題在類運行的底部附近。

 package creo.novus.tetris;

 import java.util.Random;
 import creo.novus.tetris.R;

 import android.app.Activity;
 import android.content.Context;
 import android.graphics.Bitmap;
 import android.graphics.BitmapFactory;
 import android.graphics.Canvas;
 import android.graphics.Color;
 import android.graphics.Paint;
 import android.os.Bundle;
 import android.view.MotionEvent;
 import android.view.SurfaceHolder;
 import android.view.SurfaceView;
 import android.view.View;
 import android.view.View.OnTouchListener;

 public class Main_game extends Activity implements OnTouchListener {

float touch_x, touch_y, screen_height, screen_width, game_height;
boolean once = true;

Bitmap left_pressed, left_unpressed, right_pressed, right_unpressed,
        rotate_pressed, rotate_unpressed;

Canvas canvas;
Random generator = new Random();

GameView TetView;

int score;
float left_x;
float left_y;
float right_y;
float right_x;
float rotate_y;
float rotate_x;

@Override
protected void onCreate(Bundle savedInstanceState) {
    // TODO Auto-generated method stub
    super.onCreate(savedInstanceState);
    TetView = new GameView(this);
    TetView.setOnTouchListener(this);

    left_unpressed = BitmapFactory.decodeResource(getResources(),
            R.drawable.left_unpressed);
    left_pressed = BitmapFactory.decodeResource(getResources(),
            R.drawable.left_pressed);
    right_unpressed = BitmapFactory.decodeResource(getResources(),
            R.drawable.right_unpressed);
    right_pressed = BitmapFactory.decodeResource(getResources(),
            R.drawable.right_pressed);
    rotate_unpressed = BitmapFactory.decodeResource(getResources(),
            R.drawable.rotate_unpressed);
    rotate_pressed = BitmapFactory.decodeResource(getResources(),
            R.drawable.rotate_pressed);

    setContentView(TetView);
}

@Override
protected void onResume() {
    // TODO Auto-generated method stub
    super.onResume();
    TetView.resume();
}

@Override
protected void onPause() {
    // TODO Auto-generated method stub
    super.onPause();
    TetView.pause();
}

@Override
public boolean onTouch(View v, MotionEvent event) {
    // TODO Auto-generated method stub

    touch_x = event.getX();
    touch_y = event.getY();

    return true;
}

public class GameView extends SurfaceView implements Runnable {

    SurfaceHolder ourHolder;
    Thread gameThread = null;
    boolean isRunning = false;
    Thread tetThread = null;

    public GameView(Context context) {
        super(context);

        gameThread = new Thread(this);
        tetThread = new Thread(this);
        ourHolder = getHolder();
    }

    public void pause() {
        isRunning = false;
        while (true) {
            try {
                gameThread.join();
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
            break;
        }
        gameThread = null;
        tetThread = null;
    }

    public void resume() {

        gameThread.start();
        tetThread.start();
        isRunning = true;
    }

    public void run() {

        // TODO Auto-generated method stub

        while (isRunning) {
            if (!ourHolder.getSurface().isValid())
                continue;

            canvas = ourHolder.lockCanvas();
            canvas.drawRGB(137, 137, 137);

            if (once) {
                // Initialization
                Paint myPaint = new Paint();
                myPaint.setColor(Color.BLACK);
                myPaint.setStyle(Paint.Style.FILL);
                myPaint.setTextSize(12);

                screen_height = canvas.getHeight();
                screen_width = canvas.getWidth();

                game_height = (screen_height / 6) * 5;

                int button_height = (int) (screen_height - game_height);

                rotate_x = (screen_width / 4);
                rotate_y = ((screen_height / 6) * 5);

                right_x = (screen_width / 4) * 3;
                right_y = rotate_y;

                left_x = 0;
                left_y = rotate_y;

                Bitmap.createScaledBitmap(left_pressed,
                        (int) (screen_width / 4), button_height, true);
                Bitmap.createScaledBitmap(left_unpressed,
                        (int) (screen_width / 4), button_height, true);
                Bitmap.createScaledBitmap(right_pressed,
                        (int) (screen_width / 4), button_height, true);
                Bitmap.createScaledBitmap(right_unpressed,
                        (int) (screen_width / 4), button_height, true);
                Bitmap.createScaledBitmap(rotate_pressed,
                        (int) (screen_width / 2), button_height, true);
                Bitmap.createScaledBitmap(rotate_unpressed,
                        (int) (screen_width / 2), button_height, true);

                once = false;
            }

            if (touch_y >= rotate_y) {
                if (touch_x < rotate_x) {

                    canvas.drawBitmap(left_pressed, left_x, left_y, null);

                    canvas.drawBitmap(rotate_unpressed, rotate_x, rotate_y, null);

                    canvas.drawBitmap(right_unpressed, right_x, right_y, null);

                }else if(touch_x < right_x){

                    canvas.drawBitmap(left_unpressed, left_x, left_y, null);

                    canvas.drawBitmap(rotate_pressed, rotate_x, rotate_y, null);

                    canvas.drawBitmap(right_unpressed, right_x, right_y, null);

                }else{

                    canvas.drawBitmap(left_unpressed, left_x, left_y, null);

                    canvas.drawBitmap(rotate_unpressed, rotate_x, rotate_y, null);

                    canvas.drawBitmap(right_pressed, right_x, right_y, null);

                }

            }

        }
    }

}

}

任何幫助將不勝感激,謝謝您的時間。

我發現了錯誤,程序在第一個周期沒有失敗,而在第二個周期卻失敗了。 這樣做的原因是,我沒有在周期結束時解鎖畫布(我還沒有完成那一部分)。 對於所有有相同問題的人,解鎖命令是nameofholder.unlockCanvasAndPost(nameofcanvas);

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