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[英]Android lockCanvas() returns canvas on one device but on another returns null
[英]canvas is null when using “canvas = Holder.lockCanvas();”, Android Java
我現在剛回到android java,並按照我之前制作的模板(成功)制作了一個快速游戲。 當嘗試定義我的“畫布”時,Holder.lockCanvas(); 返回“空”值(我認為命令本身可能失敗)。 我已經通過執行以下操作檢查表面是否有效:
if (!ourHolder.getSurface().isValid())
continue;
如果需要,其余代碼在下面,該問題在類運行的底部附近。
package creo.novus.tetris;
import java.util.Random;
import creo.novus.tetris.R;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;
public class Main_game extends Activity implements OnTouchListener {
float touch_x, touch_y, screen_height, screen_width, game_height;
boolean once = true;
Bitmap left_pressed, left_unpressed, right_pressed, right_unpressed,
rotate_pressed, rotate_unpressed;
Canvas canvas;
Random generator = new Random();
GameView TetView;
int score;
float left_x;
float left_y;
float right_y;
float right_x;
float rotate_y;
float rotate_x;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
TetView = new GameView(this);
TetView.setOnTouchListener(this);
left_unpressed = BitmapFactory.decodeResource(getResources(),
R.drawable.left_unpressed);
left_pressed = BitmapFactory.decodeResource(getResources(),
R.drawable.left_pressed);
right_unpressed = BitmapFactory.decodeResource(getResources(),
R.drawable.right_unpressed);
right_pressed = BitmapFactory.decodeResource(getResources(),
R.drawable.right_pressed);
rotate_unpressed = BitmapFactory.decodeResource(getResources(),
R.drawable.rotate_unpressed);
rotate_pressed = BitmapFactory.decodeResource(getResources(),
R.drawable.rotate_pressed);
setContentView(TetView);
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
TetView.resume();
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
TetView.pause();
}
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
touch_x = event.getX();
touch_y = event.getY();
return true;
}
public class GameView extends SurfaceView implements Runnable {
SurfaceHolder ourHolder;
Thread gameThread = null;
boolean isRunning = false;
Thread tetThread = null;
public GameView(Context context) {
super(context);
gameThread = new Thread(this);
tetThread = new Thread(this);
ourHolder = getHolder();
}
public void pause() {
isRunning = false;
while (true) {
try {
gameThread.join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
break;
}
gameThread = null;
tetThread = null;
}
public void resume() {
gameThread.start();
tetThread.start();
isRunning = true;
}
public void run() {
// TODO Auto-generated method stub
while (isRunning) {
if (!ourHolder.getSurface().isValid())
continue;
canvas = ourHolder.lockCanvas();
canvas.drawRGB(137, 137, 137);
if (once) {
// Initialization
Paint myPaint = new Paint();
myPaint.setColor(Color.BLACK);
myPaint.setStyle(Paint.Style.FILL);
myPaint.setTextSize(12);
screen_height = canvas.getHeight();
screen_width = canvas.getWidth();
game_height = (screen_height / 6) * 5;
int button_height = (int) (screen_height - game_height);
rotate_x = (screen_width / 4);
rotate_y = ((screen_height / 6) * 5);
right_x = (screen_width / 4) * 3;
right_y = rotate_y;
left_x = 0;
left_y = rotate_y;
Bitmap.createScaledBitmap(left_pressed,
(int) (screen_width / 4), button_height, true);
Bitmap.createScaledBitmap(left_unpressed,
(int) (screen_width / 4), button_height, true);
Bitmap.createScaledBitmap(right_pressed,
(int) (screen_width / 4), button_height, true);
Bitmap.createScaledBitmap(right_unpressed,
(int) (screen_width / 4), button_height, true);
Bitmap.createScaledBitmap(rotate_pressed,
(int) (screen_width / 2), button_height, true);
Bitmap.createScaledBitmap(rotate_unpressed,
(int) (screen_width / 2), button_height, true);
once = false;
}
if (touch_y >= rotate_y) {
if (touch_x < rotate_x) {
canvas.drawBitmap(left_pressed, left_x, left_y, null);
canvas.drawBitmap(rotate_unpressed, rotate_x, rotate_y, null);
canvas.drawBitmap(right_unpressed, right_x, right_y, null);
}else if(touch_x < right_x){
canvas.drawBitmap(left_unpressed, left_x, left_y, null);
canvas.drawBitmap(rotate_pressed, rotate_x, rotate_y, null);
canvas.drawBitmap(right_unpressed, right_x, right_y, null);
}else{
canvas.drawBitmap(left_unpressed, left_x, left_y, null);
canvas.drawBitmap(rotate_unpressed, rotate_x, rotate_y, null);
canvas.drawBitmap(right_pressed, right_x, right_y, null);
}
}
}
}
}
}
任何幫助將不勝感激,謝謝您的時間。
我發現了錯誤,程序在第一個周期沒有失敗,而在第二個周期卻失敗了。 這樣做的原因是,我沒有在周期結束時解鎖畫布(我還沒有完成那一部分)。 對於所有有相同問題的人,解鎖命令是nameofholder.unlockCanvasAndPost(nameofcanvas);
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