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如何通過套接字發送所有數據?

[英]How can I send all data over a socket?

我試圖通過套接字發送大量數據,有時當我調用send(在Windows上)時,它不會按預期發送所有我請求的數據。 因此,我編寫了一個應該可以解決我的問題的小函數-但這會導致無法正確發送數據並導致圖像損壞的問題。 我正在建立一個簡單的聊天室,您可以在其中互相發送圖像(屏幕截圖)。

為什么我的功能不起作用?

我該如何運作?

void _internal_SendFile_alignment_512(SOCKET sock, BYTE *data, DWORD datasize)
{       
    Sock::Packet packet;
    packet.DataSize = datasize;
    packet.PacketType = PACKET_FILETRANSFER_INITIATE;
    DWORD until = datasize / 512;

    send(sock, (const char*)&packet, sizeof(packet), 0);

    unsigned int pos = 0;

    while( pos != datasize )
    {
        pos += send(sock, (char *)(data + pos), datasize - pos, 0);
    }

}

我的接收方是:

public override void OnReceiveData(TcpLib.ConnectionState state)
{
    if (state.fileTransfer == true && state.waitingFor > 0)
    {
        byte[] buffer = new byte[state.AvailableData];
        int readBytes = state.Read(buffer, 0, state.AvailableData);
        state.waitingFor -= readBytes;
        state.bw.Write(buffer);
        state.bw.Flush();

        if (state.waitingFor == 0)
        {
            state.bw.Close();
            state.hFile.Close();
            state.fileTransfer = false;
            IPEndPoint ip = state.RemoteEndPoint as IPEndPoint;
            Program.MainForm.log("Ended file transfer with " + ip);
        }
    }
    else if( state.AvailableData > 7)
    {          
        byte[] buffer = new byte[8];
        int readBytes = state.Read(buffer, 0, 8);
        if (readBytes == 8)
        {
            Packet packet = ByteArrayToStructure<Packet>(buffer);
            if (packet.PacketType == PACKET_FILETRANSFER_INITIATE)
            {
                IPEndPoint ip = state.RemoteEndPoint as IPEndPoint;
                String filename = getUniqueFileName("" + ip.Address);
                if (filename == null)
                {
                    Program.MainForm.log("Error getting filename for " + ip);

                    state.EndConnection();
                    return;
                }

                byte[] data = new byte[state.AvailableData];
                readBytes = state.Read(data, 0, state.AvailableData);

                state.waitingFor = packet.DataSize - readBytes;
                state.hFile = new FileStream(filename, FileMode.Append);
                state.bw = new BinaryWriter(state.hFile);
                state.bw.Write(data);
                state.bw.Flush();
                state.fileTransfer = true;
                Program.MainForm.log("Initiated file transfer with " + ip);
            }
        }
    }
}

當我調試代碼並看到send()不會返回總數據大小(即必須多次調用)並且圖像中出現黃線或紫線時,它會接收所有數據,並且我懷疑其中有發送數據時出現問題。

我誤解了問題和解決方案的意圖。 感謝@Remy Lebeau的評論以澄清這一點。 基於此,您可以編寫http://beej.us/guide/bgnet/output/print/bgnet_USLetter.pdf 7.3節中給出的sendall()函數。

int sendall(int s, char *buf, int *len)
{
    int total = 0; // how many bytes we've sent
    int bytesleft = *len; // how many we have left to send
    int n = 0;
    while(total < *len) {
       n = send(s, buf+total, bytesleft, 0);
       if (n == -1) { 
           /* print/log error details */
           break;
       }
       total += n;
       bytesleft -= n;
    }
    *len = total; // return number actually sent here
    return n==-1?-1:0; // return -1 on failure, 0 on success
}

您需要檢查send()的返回值。 特別是,您不能簡單地假設它是發送的字節數,還可能會出現錯誤。 嘗試以下方法:

while(datasize != 0)
{
    n = send(...);
    if(n == SOCKET_ERROR)
        throw exception("send() failed with errorcode #" + to_string(WSAGetLastEror()));
    // adjust pointer and remaining number of bytes
    datasize -= n;
    data += n;
}

順便說一句:

  • 使BYTE const* data您不會修改它指向的內容。
  • 您的其余代碼似乎太復雜了,特別是您無法通過對齊512之類的幻數來解決問題。

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