[英]Printing and editing multiple lists in python
我試圖創建一個小型的基於文本的游戲,並且要實現這一目標,我創建了20個列表,添加了75個空格來填充列表,然后一次同時打印每個列表。 我希望以后能夠在某些位置編輯列表,以便在再次打印列表時,控制台將在我放置列表的位置顯示文本。 這是我到目前為止提出的...
理想的效果是讓控制台打印以下內容:
============================
= =
= TEXT ADVENTURE: =
= WAR OF ZE MONSTERS =
= =
============================
但是我得到了這個:
===========================
我不知道我的draw函數或write函數到底發生了什么,但是(對我而言)似乎應該起作用。
任何幫助都將是驚人的,因為我是python的新手。 提前致謝!
import time
#
# Joel Williams
#
# Purpose: Create a Working Text Engine
#
# start of classes
class line():
def __init__(self):
counter = 0
self.list = []
while (counter != lineSize):
self.list.append(' ')
counter = counter + 1
class cursor():
def __init__(self):
self.cursorPosY = 0
self.cursorPosX = 0
self.cursorPos = [self.cursorPosY, self.cursorPosX]
def setCursorPos(self,y,x):
self.cursorPosY = y
self.cursorPosX = x
self.cursorPos = [self.cursorPosY, self.cursorPosX]
# end of cursor class
# start of peliminary declarations
lineSize = 74
term = cursor()
_1 = line()
_2 = line()
_3 = line()
_4 = line()
_5 = line()
_6 = line()
_7 = line()
_8 = line()
_9 = line()
_10 = line()
_11 = line()
_12 = line()
_13 = line()
_14 = line()
_15 = line()
_16 = line()
_17 = line()
_18 = line()
_19 = line()
_20 = line()
# end of preliminary declarations
# start of preliminary functions
def delLine(x):
del x[:]
counter = 0
x = []
while (counter != lineSize):
x.append(' ')
counter = counter + 1
def clear():
# clears all lists
delLine(_1.list)
delLine(_2.list)
delLine(_3.list)
delLine(_4.list)
delLine(_5.list)
delLine(_6.list)
delLine(_7.list)
delLine(_8.list)
delLine(_9.list)
delLine(_10.list)
delLine(_11.list)
delLine(_12.list)
delLine(_13.list)
delLine(_14.list)
delLine(_15.list)
delLine(_16.list)
delLine(_17.list)
delLine(_18.list)
delLine(_19.list)
delLine(_20.list)
def clearLine():
if(term.cursorPosY == 0):
delLine(_1.list)
elif(term.cursorPosY == 1):
delLine(_2.list)
elif(term.cursorPosY == 2):
delLine(_3.list)
elif(term.cursorPosY == 3):
delLine(_4.list)
elif(term.cursorPosY == 4):
delLine(_5.list)
elif(term.cursorPosY == 5):
delLine(_6.list)
elif(term.cursorPosY == 6):
delLine(_7.list)
elif(term.cursorPosY == 7):
delLine(_8.list)
elif(term.cursorPosY == 8):
delLine(_9.list)
elif(term.cursorPosY == 9):
delLine(_10.list)
elif(term.cursorPosY == 10):
delLine(_11.list)
elif(term.cursorPosY == 11):
delLine(_12.list)
elif(term.cursorPosY == 12):
delLine(_13.list)
elif(term.cursorPosY == 13):
delLine(_14.list)
elif(term.cursorPosY == 14):
delLine(_15.list)
elif(term.cursorPosY == 15):
delLine(_16.list)
elif(term.cursorPosY == 16):
delLine(_17.list)
elif(term.cursorPosY == 17):
delLine(_18.list)
elif(term.cursorPosY == 18):
delLine(_19.list)
elif(term.cursorPosY == 19):
delLine(_20.list)
def draw():
# draws the lists
# each lists is a line (Y)
# each of the list's properties are the text (X)
i1 = ''.join(_1.list)
i2 = ''.join(_2.list)
i3 = ''.join(_3.list)
i4 = ''.join(_4.list)
i5 = ''.join(_5.list)
i6 = ''.join(_6.list)
i7 = ''.join(_7.list)
i8 = ''.join(_8.list)
i9 = ''.join(_9.list)
i10 = ''.join(_10.list)
i11 = ''.join(_11.list)
i12 = ''.join(_12.list)
i13 = ''.join(_13.list)
i14 = ''.join(_14.list)
i15 = ''.join(_15.list)
i16 = ''.join(_16.list)
i17 = ''.join(_17.list)
i18 = ''.join(_18.list)
i19 = ''.join(_19.list)
i20 = ''.join(_20.list)
print i1
print i2
print i3
print i4
print i5
print i6
print i7
print i8
print i9
print i10
print i11
print i12
print i13
print i14
print i15
print i16
print i17
print i18
print i19
print i20
print i20
def write(str):
# changes the lists
c = 0
for i in str:
if term.cursorPosX > lineSize:
term.cursorPosX = 0
if term.cursorPosY > 19:
term.cursorPosY = 0
else:
term.cursorPosY = term.cursorPosY + 1
if term.cursorPosY is 0:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 1:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 2:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 3:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 4:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 5:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 6:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 7:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 8:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 9:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 10:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 11:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 12:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 13:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 14:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 15:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 16:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 17:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 18:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 19:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
def writf(str,y,x):
write(str)
term.setCursorPos(y,x)
def ask(x):
i = raw_input(x)
return i
def wait(i):
time.sleep(i)
def cursorPos(y,x):
term.setCursorPos(y,x)
# end of preliminary functions
# start of actual stuff
# start of Main Stuff
# start of game functions
def startScreen():
writf('============================ ',8,10)
writf('= = ',9,10)
writf('= TEXT ADVENTURE: = ',10,10)
writf('= WAR OF ZE MONSTERS = ',11,10)
writf('= = ',10,10)
writf('============================ ',12,10)
draw()
wait(5)
# end of game functions
def Main():
startScreen()
Main()
# end of Stuff
# end of actual stuff
如果要管理基於文本的“屏幕”,最好使用curses模塊。 盡管它有些復雜,但它確實是為您想要的設計的。 同樣,通過使用更多函數,您可以使程序縮短大約18倍,因為您會重復相同的代碼多次。
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