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[英]How do I call a function that has an argument that is a pointer to an array of pointers to structs and an unspecified size
[英]How do I pass a pointer to an array of pointers as an argument to a function?
我正在嘗試編寫機器人代碼,而且我的情況令人困惑。 我需要將一個指向對象的數組傳遞給一個類的構造函數。 但是,在將數組傳遞給構造函數之前,我無法填充數組。 為了解決這個問題,我想傳遞一個指向所述數組的指針,並從指針訪問它的元素。 問題是我是C ++的新手,所以我不確定語法。 你能幫助我嗎?
主文件的代碼
class RobotDemo : public SimpleRobot
{
Joystick stick;
JoystickOne joyOne;
Victor *victors [8];
public:
RobotDemo(void):
stick(1),
joyOne(&stick)// these must be initialized in the same order
// as they are declared above.
/*It doesnt seem like I can do anything but initialize things here*/
{
/*Populate array with pointers to victors. Will need to update channels*/
for (int x = 1; x <= 7; x++) {
victors[x] = new Victor(x);
}
/*And I don't think I can initialize anything here*/
myRobot.SetExpiration(0.1);
}
/**
* Drive left & right motors for 2 seconds then stop
*/
void Autonomous(void)
{
}
/**
* Runs the motors with arcade steering.
*/
void OperatorControl(void)
{
myRobot.SetSafetyEnabled(true);
while (IsOperatorControl())
{
joyOne.testForActions(); /*Check joystick one for actions*/
Wait(0.005); // wait for a motor update time
}
}
/**
* Runs during test mode
*/
void Test() {
}
};
START_ROBOT_CLASS(RobotDemo);
這是JoystickOne類擴展的JoystickInput類的代碼
//the .h
#ifndef JOYSTICKINPUT_H
#define JOYSTICKINPUT_H
#include "WPILib.h"
class JoystickInput {
public:
JoystickInput(Joystick*);
JoystickInput(Joystick*, Victor* [8]);
Joystick * joystick;
bool buttons [10];
Victor** victors [8];
bool buttonClicked(int id);
virtual void testForActions();
};
#endif
//and the .cpp
#include "JoystickInput.h"
JoystickInput::JoystickInput(Joystick * joy) {
joystick = joy;
for (int x = 0; x < 10; x++) {
buttons[x] = false;
}
}
JoystickInput::JoystickInput(Joystick * joy, Victor* vicArray [8]) {
joystick = joy;
for (int x = 0; x < 10; x++) {
buttons[x] = false;
}
for (int n = 0; n <=7; n++) {
*victors[n] = vicArray[n];
}
}
bool JoystickInput::buttonClicked(int id) {
if (buttons[id] == false and joystick->GetRawButton(id) == true) {
buttons[id] = true;
return true;
} else if (buttons[id] == true and joystick->GetRawButton(id) == false) {
buttons[id] = false;
return false;
} else {
return false;
}
}
void JoystickInput::testForActions() {
}
我要求你們幫我做的是重寫JoystickInput()的構造函數,這樣它還需要一個指針數組(指向Victors),並對數組元素執行方法。 谷歌搜索它沒有任何有用的東西。 我自己研究得更多,但已經過了幾天,我仍然堅持這個。
感謝您的幫助(如果沒有,那么至少閱讀我的帖子)!
你應該可以使用:
JoystickInput(Joystick*, Victor**, int);
並將vicArray傳遞給構造函數。 如果victors可以是長度為8的數組之外的其他任何東西,那么你也應該將長度作為參數傳遞,因為c ++無法從指針中找到數組的長度。
每當類型變得復雜(函數或數組)時,使用typedef:
typedef char char_buffer_type[8]; //char_buffer_type is an array
typedef char (*char_buffer_ptr)[8]; //char_buffer_ptr is a pointer to an array
typedef char (&char_buffer_ref)[8]; //char_buffer_ref is a reference to an array
typedef int main_type(int, char**); //main_type is a "int(int, char**)" function
typedef Victor*(array_of_ptr)[8]; //array_of_ptr is an array of 8 Victor*
此外,您應該將值命名為8
和10
。
class JoystickInput {
public:
static const int victor_count = 8;
static const int button_count = 10;
typedef Victor*(array_of_victor_ptr)[victor_count];
JoystickInput(Joystick*){}
JoystickInput(Joystick*, array_of_victor_ptr& vicArray);
bool buttonClicked(int id){return true;}
virtual void testForActions(){}
Joystick * joystick;
bool buttons [button_count];
array_of_victor_ptr victors; //that's simpler
};
//then pass this one by reference
JoystickInput::JoystickInput(Joystick * joy, array_of_victor_ptr& vicArray) {
joystick = joy;
for (int x = 0; x < button_count; x++) {
buttons[x] = false;
}
for (int n = 0; n < victor_count; n++) {
victors[n] = vicArray[n]; //don't have to dereference here anymore
}
}
編譯證明 。 Typedef很精彩。 使用它們。
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