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UICollectionView水平分頁 - 我可以使用Flow Layout嗎?

[英]UICollectionView horizontal paging - can I use Flow Layout?

這與“使用流程布局”或“自定義”有何不同?

以下是我正在嘗試做的事情的說明: 我想要做的插圖

我想知道我是否可以使用UICollectionViewFlowLayout ,它的子類,或者如果我需要創建一個完全自定義的布局? 根據UICollectionView上的WWDC 2012視頻,如果您使用垂直滾動的Flow Layout,您的布局線條是水平的,如果您水平滾動,您的布局線條是垂直的。 我想在水平滾動的集合視圖中使用水平布局線。

我的模型中也沒有任何固有的部分 - 這只是一組項目。 我可以將它們分成幾個部分,但是集合視圖是可調整大小的,因此可以適應頁面的項目數量有時會發生變化,看起來每個項目所在的頁面的選擇最好留給布局而不是如果我沒有任何有意義的部分,該模型。

那么,我可以使用Flow Layout執行此操作,還是需要創建自定義布局?

在這里,我分享我的簡單實現!

.h文件:

/** 
 * CollectionViewLayout for an horizontal flow type:
 *
 *  |   0   1   |   6   7   |
 *  |   2   3   |   8   9   |   ----> etc...
 *  |   4   5   |   10  11  |
 *
 * Only supports 1 section and no headers, footers or decorator views.
 */
@interface HorizontalCollectionViewLayout : UICollectionViewLayout

@property (nonatomic, assign) CGSize itemSize;

@end

.m文件:

@implementation HorizontalCollectionViewLayout
{
    NSInteger _cellCount;
    CGSize _boundsSize;
}

- (void)prepareLayout
{
    // Get the number of cells and the bounds size
    _cellCount = [self.collectionView numberOfItemsInSection:0];
    _boundsSize = self.collectionView.bounds.size;
}

- (CGSize)collectionViewContentSize
{
    // We should return the content size. Lets do some math:

    NSInteger verticalItemsCount = (NSInteger)floorf(_boundsSize.height / _itemSize.height);
    NSInteger horizontalItemsCount = (NSInteger)floorf(_boundsSize.width / _itemSize.width);

    NSInteger itemsPerPage = verticalItemsCount * horizontalItemsCount;
    NSInteger numberOfItems = _cellCount;
    NSInteger numberOfPages = (NSInteger)ceilf((CGFloat)numberOfItems / (CGFloat)itemsPerPage);

    CGSize size = _boundsSize;
    size.width = numberOfPages * _boundsSize.width;
    return size;
}

- (NSArray *)layoutAttributesForElementsInRect:(CGRect)rect
{
    // This method requires to return the attributes of those cells that intsersect with the given rect.
    // In this implementation we just return all the attributes.
    // In a better implementation we could compute only those attributes that intersect with the given rect.

    NSMutableArray *allAttributes = [NSMutableArray arrayWithCapacity:_cellCount];

    for (NSUInteger i=0; i<_cellCount; ++i)
    {
        NSIndexPath *indexPath = [NSIndexPath indexPathForRow:i inSection:0];
        UICollectionViewLayoutAttributes *attr = [self _layoutForAttributesForCellAtIndexPath:indexPath];

        [allAttributes addObject:attr];
    }

    return allAttributes;
}

- (UICollectionViewLayoutAttributes*)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath
{
    return [self _layoutForAttributesForCellAtIndexPath:indexPath];
}

- (BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds
{
    // We should do some math here, but we are lazy.
    return YES;
}

- (UICollectionViewLayoutAttributes*)_layoutForAttributesForCellAtIndexPath:(NSIndexPath*)indexPath
{
    // Here we have the magic of the layout.

    NSInteger row = indexPath.row;

    CGRect bounds = self.collectionView.bounds;
    CGSize itemSize = self.itemSize;

    // Get some info:
    NSInteger verticalItemsCount = (NSInteger)floorf(bounds.size.height / itemSize.height);
    NSInteger horizontalItemsCount = (NSInteger)floorf(bounds.size.width / itemSize.width);
    NSInteger itemsPerPage = verticalItemsCount * horizontalItemsCount;

    // Compute the column & row position, as well as the page of the cell.
    NSInteger columnPosition = row%horizontalItemsCount;
    NSInteger rowPosition = (row/horizontalItemsCount)%verticalItemsCount;
    NSInteger itemPage = floorf(row/itemsPerPage);

    // Creating an empty attribute
    UICollectionViewLayoutAttributes *attr = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];

    CGRect frame = CGRectZero;

    // And finally, we assign the positions of the cells
    frame.origin.x = itemPage * bounds.size.width + columnPosition * itemSize.width;
    frame.origin.y = rowPosition * itemSize.height;
    frame.size = _itemSize;

    attr.frame = frame;

    return attr;
}

#pragma mark Properties

- (void)setItemSize:(CGSize)itemSize
{
    _itemSize = itemSize;
    [self invalidateLayout];
}

@end

最后,如果您想要一個分頁行為,您只需要配置您的UICollectionView:

_collectionView.pagingEnabled = YES;

希望足夠有用。

將vilanovi代碼轉換為Swift以防萬一,將來需要它。

public class HorizontalCollectionViewLayout : UICollectionViewLayout {
private var cellWidth = 90 // Don't kow how to get cell size dynamically
private var cellHeight = 90

public override func prepareLayout() {
}

public override func collectionViewContentSize() -> CGSize {
    let numberOfPages = Int(ceilf(Float(cellCount) / Float(cellsPerPage)))
    let width = numberOfPages * Int(boundsWidth)
    return CGSize(width: CGFloat(width), height: boundsHeight)
}

public override func layoutAttributesForElementsInRect(rect: CGRect) -> [AnyObject]? {
    var allAttributes = [UICollectionViewLayoutAttributes]()

    for (var i = 0; i < cellCount; ++i) {
        let indexPath = NSIndexPath(forRow: i, inSection: 0)
        let attr = createLayoutAttributesForCellAtIndexPath(indexPath)
        allAttributes.append(attr)
    }

    return allAttributes
}

public override func layoutAttributesForItemAtIndexPath(indexPath: NSIndexPath) -> UICollectionViewLayoutAttributes! {
    return createLayoutAttributesForCellAtIndexPath(indexPath)
}

public override func shouldInvalidateLayoutForBoundsChange(newBounds: CGRect) -> Bool {
    return true
}

private func createLayoutAttributesForCellAtIndexPath(indexPath:NSIndexPath)
    -> UICollectionViewLayoutAttributes {
        let layoutAttributes = UICollectionViewLayoutAttributes(forCellWithIndexPath: indexPath)
        layoutAttributes.frame = createCellAttributeFrame(indexPath.row)
        return layoutAttributes
}

private var boundsWidth:CGFloat {
    return self.collectionView!.bounds.size.width
}

private var boundsHeight:CGFloat {
    return self.collectionView!.bounds.size.height
}

private var cellCount:Int {
    return self.collectionView!.numberOfItemsInSection(0)
}

private var verticalCellCount:Int {
    return Int(floorf(Float(boundsHeight) / Float(cellHeight)))
}

private var horizontalCellCount:Int {
    return Int(floorf(Float(boundsWidth) / Float(cellWidth)))
}

private var cellsPerPage:Int {
    return verticalCellCount * horizontalCellCount
}

private func createCellAttributeFrame(row:Int) -> CGRect {
    let frameSize = CGSize(width:cellWidth, height: cellHeight )
    let frameX = calculateCellFrameHorizontalPosition(row)
    let frameY = calculateCellFrameVerticalPosition(row)
    return CGRectMake(frameX, frameY, frameSize.width, frameSize.height)
}

private func calculateCellFrameHorizontalPosition(row:Int) -> CGFloat {
    let columnPosition = row % horizontalCellCount
    let cellPage = Int(floorf(Float(row) / Float(cellsPerPage)))
    return CGFloat(cellPage * Int(boundsWidth) + columnPosition * Int(cellWidth))
}

private func calculateCellFrameVerticalPosition(row:Int) -> CGFloat {
    let rowPosition = (row / horizontalCellCount) % verticalCellCount
    return CGFloat(rowPosition * Int(cellHeight))
}

}

你是對的 - 這不是股票水平滾動集合視圖如何布局單元格。 我擔心你將不得不實現自己的自定義UICollectionViewLayout子類。 要么是這樣,要么將模型分成幾個部分。

上面的實現不完整,有缺陷,並且具有固定的單元大小。 這是代碼的更直譯:

import UIKit

class HorizontalFlowLayout: UICollectionViewLayout {
    var itemSize = CGSizeZero {
        didSet {
            invalidateLayout()
        }
    }
    private var cellCount = 0
    private var boundsSize = CGSizeZero

    override func prepareLayout() {
        cellCount = self.collectionView!.numberOfItemsInSection(0)
        boundsSize = self.collectionView!.bounds.size
    }

    override func collectionViewContentSize() -> CGSize {
        let verticalItemsCount = Int(floor(boundsSize.height / itemSize.height))
        let horizontalItemsCount = Int(floor(boundsSize.width / itemSize.width))

        let itemsPerPage = verticalItemsCount * horizontalItemsCount
        let numberOfItems = cellCount
        let numberOfPages = Int(ceil(Double(numberOfItems) / Double(itemsPerPage)))

        var size = boundsSize
        size.width = CGFloat(numberOfPages) * boundsSize.width
        return size
    }

    override func layoutAttributesForElementsInRect(rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
        var allAttributes = [UICollectionViewLayoutAttributes]()
        for var i = 0; i < cellCount; i++ {
            let indexPath = NSIndexPath(forRow: i, inSection: 0)
            let attr = self.computeLayoutAttributesForCellAtIndexPath(indexPath)
            allAttributes.append(attr)
        }
        return allAttributes
    }

    override func layoutAttributesForItemAtIndexPath(indexPath: NSIndexPath) -> UICollectionViewLayoutAttributes? {
        return self.computeLayoutAttributesForCellAtIndexPath(indexPath)
    }

    override func shouldInvalidateLayoutForBoundsChange(newBounds: CGRect) -> Bool {
        return true
    }

    func computeLayoutAttributesForCellAtIndexPath(indexPath: NSIndexPath) -> UICollectionViewLayoutAttributes {
        let row = indexPath.row
        let bounds = self.collectionView!.bounds

        let verticalItemsCount = Int(floor(boundsSize.height / itemSize.height))
        let horizontalItemsCount = Int(floor(boundsSize.width / itemSize.width))
        let itemsPerPage = verticalItemsCount * horizontalItemsCount

        let columnPosition = row % horizontalItemsCount
        let rowPosition = (row/horizontalItemsCount)%verticalItemsCount
        let itemPage = Int(floor(Double(row)/Double(itemsPerPage)))

        let attr = UICollectionViewLayoutAttributes(forCellWithIndexPath: indexPath)

        var frame = CGRectZero
        frame.origin.x = CGFloat(itemPage) * bounds.size.width + CGFloat(columnPosition) * itemSize.width
        frame.origin.y = CGFloat(rowPosition) * itemSize.height
        frame.size = itemSize
        attr.frame = frame

        return attr
    }
}

斯威夫特4

碼:

public class HorizontalFlowLayout: UICollectionViewLayout {
    var itemSize = CGSize(width: 0, height: 0) {
        didSet {
            invalidateLayout()
        }
    }
    private var cellCount = 0
    private var boundsSize = CGSize(width: 0, height: 0)

    public override func prepare() {
        cellCount = self.collectionView!.numberOfItems(inSection: 0)
        boundsSize = self.collectionView!.bounds.size
    }
    public override var collectionViewContentSize: CGSize {
        let verticalItemsCount = Int(floor(boundsSize.height / itemSize.height))
        let horizontalItemsCount = Int(floor(boundsSize.width / itemSize.width))

        let itemsPerPage = verticalItemsCount * horizontalItemsCount
    let numberOfItems = cellCount
    let numberOfPages = Int(ceil(Double(numberOfItems) / Double(itemsPerPage)))

        var size = boundsSize
        size.width = CGFloat(numberOfPages) * boundsSize.width
        return size
    }

    public override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
        var allAttributes = [UICollectionViewLayoutAttributes]()
        for i in 0...(cellCount-1) {
            let indexPath = IndexPath(row: i, section: 0)
            let attr = self.computeLayoutAttributesForCellAt(indexPath: indexPath)
            allAttributes.append(attr)
        }
        return allAttributes
    }

    public override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
        return computeLayoutAttributesForCellAt(indexPath: indexPath)
    }

    public override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
        return true
    }

    private func computeLayoutAttributesForCellAt(indexPath:IndexPath)
        -> UICollectionViewLayoutAttributes {
            let row = indexPath.row
            let bounds = self.collectionView!.bounds

            let verticalItemsCount = Int(floor(boundsSize.height / itemSize.height))
            let horizontalItemsCount = Int(floor(boundsSize.width / itemSize.width))
            let itemsPerPage = verticalItemsCount * horizontalItemsCount

            let columnPosition = row % horizontalItemsCount
            let rowPosition = (row/horizontalItemsCount)%verticalItemsCount
            let itemPage = Int(floor(Double(row)/Double(itemsPerPage)))

            let attr = UICollectionViewLayoutAttributes(forCellWith: indexPath)

            var frame = CGRect(x: 0, y: 0, width: 0, height: 0)
            frame.origin.x = CGFloat(itemPage) * bounds.size.width + CGFloat(columnPosition) * itemSize.width
            frame.origin.y = CGFloat(rowPosition) * itemSize.height
            frame.size = itemSize
            attr.frame = frame

            return attr
    }
}

這是@GuilhermeSprint答案的Swift 3版本

碼:

public class HorizontalCollectionViewLayout : UICollectionViewLayout {
    var itemSize = CGSize(width: 0, height: 0) {
        didSet {
            invalidateLayout()
        }
    }
    private var cellCount = 0
    private var boundsSize = CGSize(width: 0, height: 0)

    public override func prepare() {
        cellCount = self.collectionView!.numberOfItems(inSection: 0)
        boundsSize = self.collectionView!.bounds.size
    }
    public override var collectionViewContentSize: CGSize {
        let verticalItemsCount = Int(floor(boundsSize.height / itemSize.height))
        let horizontalItemsCount = Int(floor(boundsSize.width / itemSize.width))

        let itemsPerPage = verticalItemsCount * horizontalItemsCount
        let numberOfItems = cellCount
        let numberOfPages = Int(ceil(Double(numberOfItems) / Double(itemsPerPage)))

        var size = boundsSize
        size.width = CGFloat(numberOfPages) * boundsSize.width
        return size
    }

    public override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
        var allAttributes = [UICollectionViewLayoutAttributes]()
        for i in 0...(cellCount-1) {
            let indexPath = IndexPath(row: i, section: 0)
            let attr = self.computeLayoutAttributesForCellAt(indexPath: indexPath)
            allAttributes.append(attr)
        }
        return allAttributes
    }

    public override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
        return computeLayoutAttributesForCellAt(indexPath: indexPath)
    }

    public override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
        return true
    }

    private func computeLayoutAttributesForCellAt(indexPath:IndexPath)
        -> UICollectionViewLayoutAttributes {
            let row = indexPath.row
            let bounds = self.collectionView!.bounds

            let verticalItemsCount = Int(floor(boundsSize.height / itemSize.height))
            let horizontalItemsCount = Int(floor(boundsSize.width / itemSize.width))
            let itemsPerPage = verticalItemsCount * horizontalItemsCount

            let columnPosition = row % horizontalItemsCount
            let rowPosition = (row/horizontalItemsCount)%verticalItemsCount
            let itemPage = Int(floor(Double(row)/Double(itemsPerPage)))

            let attr = UICollectionViewLayoutAttributes(forCellWith: indexPath)

            var frame = CGRectMake(0, 0, 0, 0)
            frame.origin.x = CGFloat(itemPage) * bounds.size.width + CGFloat(columnPosition) * itemSize.width
            frame.origin.y = CGFloat(rowPosition) * itemSize.height
            frame.size = itemSize
            attr.frame = frame

            return attr
    }
}

用法:

    // I want to have 4 items in the page / see screenshot below
    let itemWidth = collectionView.frame.width / 2.0
    let itemHeight = collectionView.frame.height / 2.0
    let horizontalCV = HorizontalCollectionViewLayout();
    horizontalCV.itemSize = CGSize(width: itemWidth, height: itemHeight)
    collectionView.collectionViewLayout = horizontalCV

結果

截圖

如果你想檢查我的代表擴展

extension MyViewController : UICollectionViewDelegateFlowLayout, UICollectionViewDataSource{
    // Delegate
    func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
        print("Clicked")
    }

    // DataSource
    func numberOfSections(in collectionView: UICollectionView) -> Int {
        return 1
    }

    func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
        if let cell = collectionView.dequeueReusableCell(withReuseIdentifier: BottomMenuCCell.xib, for: indexPath) as? BottomMenuCCell {
            cell.ibi = bottomMenuButtons[indexPath.row]
            cell.layer.borderWidth = 0
            return cell
        }
        return BaseCollectionCell()
    }
    func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
        return CGSize.init(width: (collectionView.width / 2.0), height: collectionView.height / 2.0)
    }
    func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
        return bottomMenuButtons.count
    }

    // removing spacing between items
    func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAt section: Int) -> UIEdgeInsets {
        return UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
    }
    func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
        return 0.0
    }
    func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
        return 0.0
    }
}

可以簡單地將UICollectionView.xib中的Scroll Direction更改為Horizo​​ntal。 並使用數組中元素的正確順序。

當然,您最后的選擇是在外部水平滾動集合視圖中的每個部分內使用多個垂直集合視圖。 除了增加代碼復雜性和執行節間單元動畫的困難之外,我無法想到這種方法的主要問題。

@interface HorizontalCollectionViewLayout : UICollectionViewFlowLayout

@end

@implementation HorizontalCollectionViewLayout

- (instancetype)init
{
    self = [super init];
    if (self) {
        self.scrollDirection = UICollectionViewScrollDirectionHorizontal;
        self.minimumLineSpacing = 0;
        self.minimumInteritemSpacing = 0;
    }
    return self;
}

- (NSArray *)layoutAttributesForElementsInRect:(CGRect)rect
{
    NSArray *attributesArray = [super layoutAttributesForElementsInRect:rect];

    NSInteger verticalItemsCount = (NSInteger)floorf(self.collectionView.bounds.size.height / self.itemSize.height);
    NSInteger horizontalItemsCount = (NSInteger)floorf(self.collectionView.bounds.size.width / self.itemSize.width);
    NSInteger itemsPerPage = verticalItemsCount * horizontalItemsCount;

    for (NSInteger i = 0; i < attributesArray.count; i++) {
        UICollectionViewLayoutAttributes *attributes = attributesArray[i];
        NSInteger currentPage = (NSInteger)floor((double)i / (double)itemsPerPage);
        NSInteger currentRow = (NSInteger)floor((double)(i - currentPage * itemsPerPage) / (double)horizontalItemsCount);
        NSInteger currentColumn = i % horizontalItemsCount;
        CGRect frame = attributes.frame;
        frame.origin.x = self.itemSize.width * currentColumn + currentPage * self.collectionView.bounds.size.width;
        frame.origin.y = self.itemSize.height * currentRow;
        attributes.frame = frame;
    }
    return attributesArray;
}

- (BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds
{
    return YES;
}

@end

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