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paintComponent不會在Jpanel上繪制Sprite

[英]paintComponent Doesn't Draw Sprite On Jpanel

我正在嘗試使用paintComponent方法將一個精靈繪制到Jpanel上,用於我正在創建的游戲。 我正在使用工具包來獲取圖像。 圖片未顯示,我不知道問題出在哪里。 該精靈位於數組中,因為我將對同一函數使用不同的精靈。

這是我的課:

import javax.swing.SwingUtilities;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;


public class Game {

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }

    public Game() {
        createAndShowGUI();
    }

    private static void createAndShowGUI() {
        System.out.println("Game start: " + SwingUtilities.isEventDispatchThread());
        JFrame f = new JFrame("Black Circle");
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.add(new MyPanel());
        f.pack();
        f.setVisible(true);
    }

}

class MyPanel extends JPanel {

    private int circleX = 500;
    private int circleY = 250;
    private int circleW = 20;
    private int circleH = 20;
    private int hiltX1 = 530;
    private int hiltY1 = 250;
    private int hiltX2 = 536;
    private int hiltY2 = 250;
    private int bladeX1 = 533;
    private int bladeY1 = 255;
    private int bladeX2 = 533;
    private int bladeY2 = 210;
    Image [] weapon = new Image [10];


    public int OFFSET = 15;


    public MyPanel() {

        setFocusable(true);
        requestFocusInWindow();

        setBorder(BorderFactory.createLineBorder(Color.black));
        weapon[0] = 
                   Toolkit.getDefaultToolkit().
                       getImage("knightsword.jpg");

        addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
                // TODO Auto-generated method stub

            }

            @Override
            public void keyPressed(KeyEvent e) {
                // TODO Auto-generated method stub
                int keyCode = e.getKeyCode();

                if (keyCode == KeyEvent.VK_D) {

                    movecircleRight();
                } 
                else {
                    e.consume();
                }
                 if (keyCode == KeyEvent.VK_A) {

                    moveCircleLeft();
                } 
                 else {
                        e.consume();
                    }
             if (keyCode == KeyEvent.VK_W) {

                    moveCircleUp();
                } 
             else {
                    e.consume();
                }
                 if (keyCode == KeyEvent.VK_S) {

                    moveCircleDown();
                } 
                else {
                    e.consume();
                }
            }

            @Override
            public void keyReleased(KeyEvent e) {
                // TODO Auto-generated method stub
                int keyCode = e.getKeyCode();
                e.consume();

            }
        });

    }

    private void movecircleRight() {




                circleX += OFFSET;
                bladeX1 += OFFSET;
                hiltX1 += OFFSET;
                bladeX2 += OFFSET;
                hiltX2 += OFFSET;

                repaint();


        }
    private void moveCircleLeft() {




                circleX -= OFFSET;
                bladeX2 -= OFFSET;
                hiltX2 -= OFFSET;
                bladeX1 -= OFFSET;
                hiltX1 -= OFFSET;
                repaint();


        }
    private void moveCircleDown() {




                circleY +=OFFSET;
                bladeY1 += OFFSET;
                hiltY1 += OFFSET;
                bladeY2 += OFFSET;
                hiltY2 += OFFSET;
                repaint();


        }
    private void moveCircleUp() {





                circleY -= OFFSET;
                bladeY2 -= OFFSET;
                hiltY2 -= OFFSET;
                bladeY1 -= OFFSET;
                hiltY1 -= OFFSET;
                repaint();


        }



    public Dimension getPreferredSize() {
        return new Dimension(1000, 500);
    }
//ImageIcon sword = new ImageIcon( ("knightsword.jpg"));
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        g.setColor(Color.BLACK);
        g.fillOval(circleX, circleY, circleW, circleH);
        g.setColor(Color.BLACK);
        g.drawOval(circleX, circleY, circleW, circleH);
        g.drawLine(hiltX1, hiltY1, hiltX2, hiltY2); // hilt
        g.drawLine(bladeX1, bladeY1, bladeX2, bladeY2); // blade
        g.drawImage(weapon[0], 200, 250, this);
    }

}

你的例子:

  • 如果我將URL("http://i.stack.imgur.com/gJmeJ.png") "knightsword.jpg"替換為URL("http://i.stack.imgur.com/gJmeJ.png") (需要對代碼進行一些調整),則可以。
  • 如果仍保留為"knightsword.jpg"默默失敗。

結論:找不到圖像。

這是我更喜歡使用ImageIO.read(..)加載圖像的原因之一。 當它失敗時,它會提供許多可愛的堆棧跟蹤來警告我們。 :)

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