[英]c++ struct does not name a type error
嘗試編譯此代碼時出現以下錯誤,為什么?
“game.h:48:42:錯誤:'玩家'沒有命名類型
game.h:48:50:錯誤:ISO C ++禁止聲明'敵人'沒有類型[-fpermissive]“
第48行是功能“fillMap”btw
//game.h
#ifndef GAME_H
#define GAME_H
//CONSTANTS AND TEMPLATES
const int LEN = 40;
struct player
{
char name[LEN]; //name of character
char symbol; //character representing player on map
int posx; // x position on map
int posy; // y position on map
bool alive; // Is the player alive
double damage; // Player attacking power
double health; // Player health
};
enum direction {LEFT, RIGHT, UP, DOWN};
//PROTOTYPES
//move amount specified in position structure
void moveAmount(player& pl, int posx, int posy);
//move to specified position on map
void moveTo(player& pl, int posx, int posy);
//one player attacking other
//returns whether attack was successfull
bool attack(const player & atacker, player & target);
//one player attacking a direction on the map, epl is a pointer to an array of enemies players
//returns whether attack was sucessfull
bool attack(const player & pl, direction, player* epl);
//Check if player is dead, to be called inside attack function
inline bool isDead(const player& pl){
return pl.health <= 0 ? 1 : 0;
}
//Remove player from map if he is dead
void kill(player& pl);
//Initialize map
void fillMap(const player& player, const player* enemies, int mapWidth, int mapHeigth);
//Display map
void displayMap(const int mapWidth, const int mapHeigth);
#endif
問題出在這一行:
void fillMap(const player& player, const player* enemies, int mapWidth, int mapHeigth);
由於您將player
聲明為參數,因此它仍然在整個前向聲明的范圍內。 因此,它的名稱會影響類型名稱player
:在fillMap
的前向聲明中, player
指的是第一個參數,而不是player
類型。
將其重命名為pl
以解決此問題:
void fillMap(const player& pl, const player* enemies, int mapWidth, int mapHeigth);
因為player
不是一個類型; struct player
是。
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