簡體   English   中英

Java:線程“ AWT-EventQueue-0”中的異常java.util.ConcurrentModificationException

[英]Java: Exception in thread “AWT-EventQueue-0” java.util.ConcurrentModificationException

我目前正在嘗試編寫自己的小型2D游戲。 這是一架躲避火箭的直升機。 這些火箭從右向左飛舞。 如果它們不在面板中,則應將其刪除。

它是這樣的:

private void doLogic() {


     Vector<Sprite> trash = new Vector<Sprite>();

     for (Movable mov : actors) {
        mov.doLogic(delta);
        Sprite check = (Sprite) mov;
        if (check.remove) {
            trash.add(check);
        }
    }

     if (trash.size() > 0) {
         for (Sprite s : trash) {
             actors.remove(s);
        }
    }

    for (int i = 0; i < actors.size(); i++) {
        for (int n = i + 1; n < actors.size(); n++) {

            Sprite s1 = actors.elementAt(i);
            Sprite s2 = actors.elementAt(n);

            s1.collidedWith(s2);
        }
    }

}

和我的印刷品:

    public void paintComponent(Graphics g) {
    super.paintComponent(g);

    if (!isStarted()) {
        return;
    }

    if (actors != null) {
        for (Drawable draw : actors) {
            draw.drawObjects(g);
        }
    }
}

這是我每次火箭離開Panelarea時都會遇到的錯誤:

Exception in thread "AWT-EventQueue-0" java.util.ConcurrentModificationException
    at java.util.Vector$Itr``.checkForComodification(Vector.java:1156)
    at java.util.Vector$Itr.next(Vector.java:1133)
    at GamePanel.paintComponent(GamePanel.java:339)
    at javax.swing.JComponent.paint(JComponent.java:1045)
    at javax.swing.JComponent.paintToOffscreen(JComponent.java:5210)
    at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:295)
    at javax.swing.RepaintManager.paint(RepaintManager.java:1249)
    at javax.swing.JComponent._paintImmediately(JComponent.java:5158)
    at javax.swing.JComponent.paintImmediately(JComponent.java:4969)
    at javax.swing.RepaintManager$3.run(RepaintManager.java:808)
    at javax.swing.RepaintManager$3.run(RepaintManager.java:796)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
    at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:796)
    at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:769)
    at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:718)
    at javax.swing.RepaintManager.access$1100(RepaintManager.java:62)
    at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1677)
    at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
    at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
    at java.awt.EventQueue.access$200(EventQueue.java:103)
    at java.awt.EventQueue$3.run(EventQueue.java:694)
    at java.awt.EventQueue$3.run(EventQueue.java:692)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
    at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
    at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
    at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)

我希望你能幫幫我 :)

使用foreach循環進行迭代時,無法從集合中remove() 不過,您可以使用常規的Iterator ,並使用Iterator的remove()方法來完成此操作。

在paintComponent()中,可以使用Collections.public static <T> List<T> unmodifiableList(List<? extends T> list) 只需通過演員名單並獲得名單的副本即可。

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM