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UIImageView:變換UIImage

[英]UIImageView: get transformed UIImage

我正在使用這個旋轉UIImageView:

[UIView beginAnimations:nil context:nil];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
myImgView.transform = CGAffineTransformMakeRotation(angle*M_PI/180);
[UIView commitAnimations];

現在我想獲得旋轉圖像。 我可以這樣做嗎? 我試圖用CoreGraphics使用CGImageRotatedByAngle函數來接受這個問題的答案,但它轉換坐標slighlty不正確(最后我們得到第三個截圖標記為錯誤)。 如您所見,圖像會丟失其原始大小並被裁剪。 我的目標是獲得像原始大小的中央鏡頭一樣的圖像並旋轉指定的角度。 我的意思是要求旋轉形狀的大小保持不變,但新圖像當然要比初始大。

在此輸入圖像描述

好吧,我再次回答我自己的問題,希望它對未來的某些人有用......回到CGImageRotatedByAngle,因為我之前說它提供了幾乎所需的效果,但是坐標系翻譯序列必須略有改變。 這是我得到預期結果的方式:

- (CGImageRef)CGImageRotatedByAngle:(CGImageRef)imgRef angle:(CGFloat)angle {

    CGFloat angleInRadians = angle * (M_PI / 180);
    CGFloat width = CGImageGetWidth(imgRef);
    CGFloat height = CGImageGetHeight(imgRef);

    CGRect imgRect = CGRectMake(0, 0, width, height);
    CGAffineTransform transform = CGAffineTransformMakeRotation(angleInRadians);
    CGRect rotatedRect = CGRectApplyAffineTransform(imgRect, transform);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

    CGContextRef bmContext = CGBitmapContextCreate(NULL,
                                                   rotatedRect.size.width,
                                                   rotatedRect.size.height,
                                                   8,
                                                   0,
                                                   colorSpace,
                                                   kCGImageAlphaPremultipliedFirst);
    CGContextSetAllowsAntialiasing(bmContext, YES);
    CGContextSetShouldAntialias(bmContext, YES);
    CGContextSetInterpolationQuality(bmContext, kCGInterpolationHigh);
    CGColorSpaceRelease(colorSpace);
    CGContextTranslateCTM( bmContext, 0.5f * rotatedRect.size.width, 0.5f * rotatedRect.size.height ) ;
    CGContextRotateCTM(bmContext, angleInRadians);
    CGContextDrawImage(bmContext, CGRectMake(-imgRect.size.width* 0.5f, -imgRect.size.height * 0.5f,
                                             imgRect.size.width,
                                             imgRect.size.height),
                       imgRef);
    CGImageRef rotatedImage = CGBitmapContextCreateImage(bmContext);
    CFRelease(bmContext);
    [(id)rotatedImage autorelease];

    return rotatedImage;
}

它適用於我,另一種解決方法

- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
{
    CGRect imgRect = CGRectMake(0, 0, self.size.width, self.size.height);
    CGAffineTransform transform = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
    CGRect rotatedRect = CGRectApplyAffineTransform(imgRect, transform);
    CGSize rotatedSize = rotatedRect.size;

    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedRect.size);
    CGContextRef bitmap = UIGraphicsGetCurrentContext();

    // Move the origin to the middle of the image so we will rotate and scale around the center.
    CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

    // Rotate the image context
    CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

    // Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}

這是swimal 4.1版本的heximal的答案。

extension CGImage {

    func rotated(by angle: CGFloat) -> CGImage? {
        let angleInRadians = angle * .pi / 180

        let imgRect = CGRect(x: 0, y: 0, width: width, height: height)
        let transform = CGAffineTransform.identity.rotated(by: angleInRadians)
        let rotatedRect = imgRect.applying(transform)
        let colorSpace = CGColorSpaceCreateDeviceRGB()

        guard let bmContext = CGContext(
            data: nil,
            width: Int(rotatedRect.size.width),
            height: Int(rotatedRect.size.height),
            bitsPerComponent: 8,
            bytesPerRow: 0,
            space: colorSpace,
            bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue)
            else {
                return nil
        }

        bmContext.setAllowsAntialiasing(true)
        bmContext.setShouldAntialias(true)
        bmContext.interpolationQuality = .high
        bmContext.translateBy(x: rotatedRect.size.width * 0.5, y: rotatedRect.size.height * 0.5)
        bmContext.rotate(by: angleInRadians)
        let drawRect = CGRect(
            origin: CGPoint(x: -imgRect.size.width * 0.5, y: -imgRect.size.height * 0.5),
            size: imgRect.size)
        bmContext.draw(self, in: drawRect)

        guard let rotatedImage = bmContext.makeImage() else { return nil }

        return rotatedImage
    }

}

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