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[英]Invalid heap address and fatal signal 11 while decoding json string into java object
[英]@@@ ABORTING: INVALID HEAP ADDRESS IN dlfree addr=0x00000156
旋轉設備后,我開始嘗試在視圖中保留一些數據。 由於一段時間后實現了此操作,我的應用程序將因錯誤而崩潰:
@@@ ABORTING: INVALID HEAP ADDRESS IN dlfree addr=0x00000156
Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 20787 (FinalizerDaemon)
每次我嘗試重新打開該應用程序后,其崩潰都會立即出現相同的錯誤,直到我卸載該應用程序為止。
有人知道導致此錯誤的原因嗎?
這是我用來保存數據的代碼:
onDestory()
:
System.out.println("Saving");
ArrayList<Path> strokes = paintCanvas.strokes;
ArrayList<Integer> colors = paintCanvas.colors;
SharedPreferences settings = getSharedPreferences("colors", MODE_PRIVATE);
settings.unregisterOnSharedPreferenceChangeListener(listener);
/**Write Colors**/
try
{
FileOutputStream os = openFileOutput("drawing.dat", MODE_PRIVATE);
ObjectOutputStream output = new ObjectOutputStream(os);
output.writeObject(colors);
output.close();
}
catch (Exception e)
{
e.printStackTrace();
}
/**Write Paths**/
try
{
Gson gson = new Gson();
File file = getFileStreamPath("paths.txt");
FileWriter writer = new FileWriter(file);
BufferedWriter output = new BufferedWriter(writer);
for(Path p : strokes)
{
String s = gson.toJson(p);
s = s + "\n";
output.write(s);
}
output.close();
}
catch (Exception e)
{
e.printStackTrace();
//System.out.println(e.getMessage());
}
在onCreate()
:
//Try Load here!
/**Read Colors**/
try
{
ArrayList<Integer> colors;
ArrayList<Path> strokes;
FileInputStream ins = openFileInput("drawing.dat");
ObjectInputStream reader = new ObjectInputStream(ins);
colors = (ArrayList<Integer>)reader.readObject();
paintCanvas.colors = colors;
System.out.println("Colors Loaded");
}
catch (Exception e)
{
e.printStackTrace();
}
/**Read Paths**/
try
{
FileInputStream fis = openFileInput("paths.txt");
InputStreamReader isr = new InputStreamReader(fis);
BufferedReader bufferedReader = new BufferedReader(isr);
StringBuilder sb = new StringBuilder();
String line;
Gson gson = new Gson();
ArrayList<Path> paths = new ArrayList<Path>();
while ((line = bufferedReader.readLine()) != null)
{
paths.add(gson.fromJson(line,Path.class));
}
paintCanvas.strokes = paths;
paintCanvas.currentStroke = paintCanvas.strokes.size() - 1;
System.out.println("Paths Loaded");
}
catch (Exception e)
{
e.printStackTrace();
}
Path
對象不可序列化。 我相信這是導致錯誤的原因,為了解決這個問題,我創建了一個自定義數據結構,該結構實現可序列化以保存每個路徑的指令,然后從該路徑構造我的路徑。
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