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密鑰偵聽器無法正常工作

[英]the keylistener is not working

我真的很絕望。 我嘗試了所有可以找到的技巧,在互聯網上搜索了幾天,但我仍然不明白為什么我的代碼無法正常工作。 它只是不響應我的鍵盤輸入,沒有錯誤消息。

package drawLine;

import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.*;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;

public class SnakeJPanel extends JPanel implements KeyListener {
    private static final long serialVersionUID = 7526472295622776147L;


JPanel panelForSnake, snake;

final int WID = 10;
final int HEI = 10;
public static int x1 = 50;
public static int y1 = 50;
public static boolean right = true, left = false, down = false, up = false;
static long millis =System.currentTimeMillis();
static long millisn =System.currentTimeMillis();


public class MyGraphics extends JComponent {

    private static final long serialVersionUID = 1L;

    MyGraphics() {
        setPreferredSize(new Dimension(1000,700));
    }


    public void paintComponent(Graphics g) {
        super.paintComponents(g);
        g.setColor(Color.red);
        g.fillOval(x1, y1, WID, HEI);
    }
}

public JPanel createContentPane (){
    JPanel totalGUI = new JPanel();
    totalGUI.setLayout(null);


    panelForSnake = new JPanel();
    panelForSnake.setBackground(Color.black);
    panelForSnake.setLocation(1,1);
    panelForSnake.setSize(1000,700);
    totalGUI.add(panelForSnake);

    MyGraphics tr = new MyGraphics();
    tr.setLocation(1,50);
    tr.setSize(1000,1000);
    panelForSnake.add(tr);

    return totalGUI;

}
private static void createAndShowGUI() {

    JFrame.setDefaultLookAndFeelDecorated(true);
    JFrame frame = new JFrame("Snake Harel");
    //Create and set up the content pane.
    SnakeJPanel demo = new SnakeJPanel();
    frame.setContentPane(demo.createContentPane());

    // The other bits and pieces that make our program a bit more stable.

    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setSize(1000, 1000);
    frame.setVisible(true);


}
public void keyPressed(KeyEvent e) {
    requestFocusInWindow();
    requestFocus();
    addKeyListener((KeyListener) this);
    setFocusable(true);
    setFocusTraversalKeysEnabled(false);
    int key = e.getKeyCode();

    if ((key == KeyEvent.VK_LEFT) && (!right)) {
        left = true;
        up = false;
        down = false;
    }

    if ((key == KeyEvent.VK_RIGHT) && (!left)) {
        right = true;
        up = false;
        down = false;
    }

    if ((key == KeyEvent.VK_UP) && (!down)) {
        up = true;
        right = false;
        left = false;
    }

    if ((key == KeyEvent.VK_DOWN) && (!up)) {
        down = true;
        right = false;
        left = false;
    }
}
public static void move(boolean l,boolean r,boolean u,boolean d){
    if (r = true){
        millis =System.currentTimeMillis();
        millisn =System.currentTimeMillis();
            while (millisn<millis+20){
                millisn=System.currentTimeMillis();
            }
        ++x1;
    }
    if (l = true){
        millis =System.currentTimeMillis();
        millisn =System.currentTimeMillis();
            while (millisn<millis+20){
                millisn=System.currentTimeMillis();
            }
        --x1;
    }
    if (u = true){
        millis =System.currentTimeMillis();
        millisn =System.currentTimeMillis();
            while (millisn<millis+20){
                millisn=System.currentTimeMillis();
            }
        ++y1;
    }
    if (d = true){
        millis =System.currentTimeMillis();
        millisn =System.currentTimeMillis();
            while (millisn<millis+20){
                millisn=System.currentTimeMillis();
            }
        --y1;
    }
}

public static void main(String[] args) {
    //Schedule a job for the event-dispatching thread:
    //creating and showing this application's GUI.
    SwingUtilities.invokeLater(new Runnable() {
        public void run() {
            createAndShowGUI();
         move(left, right, up, down);
         }
    });
}

public void keyReleased(KeyEvent e) {}
public void keyTyped(KeyEvent e) {}

}

我嘗試了所有可以找到的技巧,在互聯網上搜索了幾天

那么,為什么您仍然嘗試使用KeyListener? 在論壇上找到的更好的解決方案將始終告訴您使用“鍵綁定”。

有關使用KeyListner和解決方案的常見問題,請參閱“使用鍵盤運動” ,以及無論如何都應使用的“鍵綁定”示例。

您將在keyPressed方法內添加keyListener。 但是,在添加keyListener之前,永遠不會調用keyPressed方法。 只需將其添加到main方法中或在創建GUI時即可。

private static void createAndShowGUI() {
    JFrame.setDefaultLookAndFeelDecorated(true);
    JFrame frame = new JFrame("Snake Harel");
    //Create and set up the content pane.
    SnakeJPanel demo = new SnakeJPanel();
    frame.setContentPane(demo.createContentPane());
    addKeyListener(this);

    // The other bits and pieces that make our program a bit more stable.

    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setSize(1000, 1000);
    frame.setVisible(true);
}

由於您沒有使用所有的keyListener接口,因此建議您創建一個嵌套類,並擴展KeyAdapter類。

public class ActionListener extends KeyAdapter {
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if ((key == KeyEvent.VK_LEFT) && (!right)) {
                left = true;
                up = false;
                down = false;
        }
        if ((key == KeyEvent.VK_RIGHT) && (!left)) {
            right = true;
            up = false;
            down = false;
        }
        if ((key == KeyEvent.VK_UP) && (!down)) {
            up = true;
            right = false;
            left = false;
        }
        if ((key == KeyEvent.VK_DOWN) && (!up)) {
            down = true;
            right = false;
            left = false;
        }
}

然后,將ActionListener類添加為鍵偵聽器。

編輯:在main方法中創建類的實例,

new SnakeJPanel();

然后創建一個構造函數,

private SnakeJPanel() {
    addKeyListener(this);
}

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