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為什么我的程序不打印指定輸入的輸出?

[英]Why is my program not printing the outputs for the specified input?

我有一個看起來像這樣的網格: 在此處輸入圖片說明

我的程序所做的是,它將計算是否獲得了徽章,如果為特定的輸入贏得了徽章,則將打印出是或否(輸入將是一個坐標為(x, y))。 但是由於某種原因,當我打印輸出時,我的程序僅針對陰影為黃色的區域進行計算。

在我的代碼中,我通過說出不在邊緣的盒子來說明:

if ((x >= 2 && x <= 19) && (y >= 2 && y <= 19))

但這似乎無法解決我的問題。 注意:如果輸入(x,y)不在區間[1,20]中,則我返回-1。

這是我打印結果時得到的: 在此處輸入圖片說明

如您所見,不在邊緣的字段中沒有顯示銀色徽章的輸出。 我只是似乎無法弄清楚為什么沒有計算/打印出不在邊緣的盒子。

注意:當字段贏得兩個或更多青銅徽章時,Poly徽章將返回“是”。

注意:如果出現以下情況,則“任意顏色”徽章將返回徽章:

  1. 一個字段獲得0個銅牌,並且如果所有相鄰字段都沒有獲得銅牌(相鄰字段包括西北,東北,西南和東南)

  2. 某場獲得1枚銅牌,其總得分(聲明為fieldScore)為20或更高。

  3. 一個字段獲得2個銅牌,並且至少滿足以下條件之一:該字段沒有任何利潤(聲明為fieldProfit),收獲時間少於80天(聲明為HarvestTime),或者其日照時間(聲明為sunExposure)大於其灌溉暴露量(聲明為灌溉暴露量)。

  4. 一個字段贏得3個或更多的青銅徽章,並且如果至少兩個直接鄰居贏得兩個或更多的青銅徽章。 (直接鄰居是北,南,東和西)。

這是我的兩個銀色徽章功能(Poly徽章和Any Color徽章)的代碼:

int countBadges(int x, int y) {
   int mavebadge, incirclebadge, herobadge, weatherbadge, inquattrobadge,
      total;

   mavebadge = badgeBoundaryMaven(x, y);
   incirclebadge = badgeInnerCircle(x, y);
   herobadge = badgeLocalHero(x, y);
   weatherbadge = badgeBoringWeather(x, y);
   inquattrobadge = badgeInQuattro(x, y);

   total = mavebadge + incirclebadge + herobadge + weatherbadge +
      inquattrobadge;

   return total;

   printf("Total number: %d\n", countBadges(2, 2));
}

int badgePoly(int x, int y) {
   int bronzebadges, polybadge;

   if ((x >= 1 && x <= 20) && (y >= 1 && y <= 20)) {
      bronzebadges = countBadges(x, y);
      if (bronzebadges >= 2) {
         polybadge = 1;
      }
      else {
         polybadge = 0;
      }
   }
   else {
      polybadge = -1;
   }

   return polybadge;
}


int badgeAnyColor(int x, int y) {
   int bronzebadges, northbadges, northeastbadges, northwestbadges, eastbadges,
      westbadges, southbadges, southeastbadges, southwestbadges, colorbadge;

   double fs, ht, fp, sunexp, irrexp;

   if ((x >= 1 && x <= 20) && (y >= 1 && y <= 20)) {
      fs = fieldScore(x, y);
      ht = harvestTime(x, y);
      fp = fieldProfit(x, y);
      sunexp = sunExposure(x, y);
      irrexp = irrigationExposure(x, y);
      bronzebadges = countBadges(x, y);
      northbadges = countBadges(x, y + 1);
      northeastbadges = countBadges(x + 1, y + 1);
      northwestbadges = countBadges(x - 1, y + 1);
      eastbadges = countBadges(x + 1, y);
      westbadges = countBadges(x - 1, y);
      southbadges = countBadges(x - 1, y - 1);
      southeastbadges = countBadges(x + 1, y - 1);
      southwestbadges = countBadges(x - 1, y - 1);

      switch (bronzebadges) {
         case 0: {
            if (x == 1 && y == 1){
               if (northbadges == 0 && northeastbadges == 0 &&
                  eastbadges == 0){
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if (x == 20 && y == 1) {
               if (northbadges == 0 && northwestbadges == 0 &&
                  westbadges == 0) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
           }
            if (x == 1 && y == 20) {
               if (eastbadges == 0 && southeastbadges == 0 &&
                  southbadges == 0) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
           }
            if (x == 20 && y == 20) {
               if (westbadges == 0 && southwestbadges == 0 &&
                  southbadges == 0) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if ((x >= 2 && x <= 19) && (y == 1)) {
               if (westbadges == 0 && northwestbadges == 0 && northbadges == 0
                  && northeastbadges == 0 && eastbadges == 0) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if ((x >= 2 && x <= 19) && (y == 20)) {
               if (westbadges == 0 && southwestbadges == 0 && southbadges == 0
                  && southeastbadges == 0 && eastbadges == 0) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if ((x == 20) && (y >= 2 && y <= 19)) {
               if (northbadges == 0 && northwestbadges == 0 &&
                  westbadges == 0) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if ((x == 1) && (y >= 2 && y <= 19)) {
               if (northbadges == 0 && northeastbadges == 0 && eastbadges == 0
                  && southeastbadges == 0 && southbadges == 0) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if ((x >= 2 && x <= 19) && (y >= 2 && y <= 19)) {
               if (northbadges == 0 && northwestbadges == 0 && westbadges == 0
                  && southwestbadges == 0 && southbadges == 0 &&
                     southeastbadges == 0 && eastbadges == 0 &&
                        northeastbadges == 0) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            break;
         }
         case 1: {
            if (fs >= 20) {
               colorbadge = 1;
            }
            else {
               colorbadge = 0;
            }
            break;
         }
         case 2: {
            if (fp <= 0 || ht < 80 || sunexp > irrexp) {
               colorbadge = 1;
            }
            else {
               colorbadge = 0;
            }
            break;
         }
         case 3:
         case 4:
         case 5: {
            if ((x >= 2 && x <= 19) && y == 1) {
               if (((westbadges + northbadges) >= 2) || ((northbadges +
                  eastbadges) >= 2) || ((westbadges + eastbadges) >= 2)) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if (x == 1 && y == 1) {
               if ((northbadges + eastbadges) >= 2) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if (x == 20 && y == 1) {
               if ((northbadges + westbadges) >= 2) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if (x == 1 && y == 20) {
               if ((southbadges + eastbadges) >= 2) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if (x == 20 && y == 20) {
               if ((southbadges + westbadges) >= 2) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if ((x >= 2 && x <= 19) && y == 20) {
               if (((westbadges + southbadges) >= 2) || ((southbadges +
                  eastbadges) >= 2) || ((westbadges + eastbadges) >= 2)) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if ((x == 1) && (y >= 2 && y <= 19)) {
               if (((northbadges + eastbadges) >= 2) || ((eastbadges +
                  southbadges) >= 2) || ((northbadges + southbadges) >= 2)) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if ((x == 20) && (y >= 2 && y <= 19)) {
               if (((northbadges + westbadges) >= 2) || ((westbadges +
                  southbadges) >= 2) || ((northbadges + southbadges) >= 2)) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            if ((x >= 2 && x <= 19) && (y >= 2 && y <= 19)) {
               if (((northbadges + westbadges) >= 2) || ((westbadges +
                  southbadges) >= 2) || ((southbadges + eastbadges) >= 2) ||
                     ((northbadges + southbadges) >= 2) || ((westbadges +
                        eastbadges) >= 2)) {
                  colorbadge = 1;
               }
               else {
                  colorbadge = 0;
               }
            }
            break;
         }
      }
   }
   else {
      colorbadge = -1;
   }
   return colorbadge;
}

您的countBadges(x,y)函數在printf之前有一個return語句,因此printf將永遠不會打印。 您應該將其移至return之上,並在不需要時將其注釋掉。 您可能對printf有其他問題。

int countBadges(int x, int y)
{
    int mavebadge, incirclebadge, herobadge, weatherbadge, inquattrobadge,
        total;

    mavebadge = badgeBoundaryMaven(x, y);
    incirclebadge = badgeInnerCircle(x, y);
    herobadge = badgeLocalHero(x, y);
    weatherbadge = badgeBoringWeather(x, y);
    inquattrobadge = badgeInQuattro(x, y);

    total = mavebadge + incirclebadge + herobadge + weatherbadge +
        inquattrobadge;

    printf("Total number: %d\n", countBadges(2, 2));
    return total;
}

您經常檢查網格位置,因此我建議使用一個函數(或宏)ongrid(x,y),並使用它來檢查有效的網格邊界位置,

int ongrid(x,y)
{
    return ( (x>=1) && (x<=20) && (y>=1) && (y<=20) );
}

您還應該檢查邊界條件,

  if( y + 1<=20 )
      northbadges = countBadges(x, y + 1);
  if( x + 1<=20 && y + 1<=20 )
     northeastbadges = countBadges(x + 1, y + 1);
  if( x - 1>=1 && y + 1<=20 )
     northwestbadges = countBadges(x - 1, y + 1);
  if( x + 1<=20 )
     eastbadges = countBadges(x + 1, y);
  if( x - 1<=20 )
     westbadges = countBadges(x - 1, y);
  if( y - 1>=1 )
     southbadges = countBadges(x, y - 1); //this value was probably not right
  if( x + 1<=20 && y - 1>=1 )
     southeastbadges = countBadges(x + 1, y - 1);
  if( x - 1>=1 && y - 1>=1 )
     southwestbadges = countBadges(x - 1, y - 1);

用ongrid()函數重寫以更加清楚,

  if( ongrid(x,y + 1) )
      northbadges = countBadges(x, y + 1);
  if( ongrid(x + 1,y + 1) )
     northeastbadges = countBadges(x + 1, y + 1);
  if( ongrid(x - 1,y + 1) )
     northwestbadges = countBadges(x - 1, y + 1);
  if( ongrid(x + 1,y) )
     eastbadges = countBadges(x + 1, y);
  if( ongrid(x - 1,y) )
     westbadges = countBadges(x - 1, y);
  if( ongrid(x,y - 1) )
     southbadges = countBadges(x, y - 1);
  if( ongrid(x + 1,y - 1) )
     southeastbadges = countBadges(x + 1, y - 1);
  if( ongrid(x - 1,y - 1) )
     southwestbadges = countBadges(x - 1, y - 1);

您的青銅徽章轉換聲明沒有默認值; 如果您使用的徽章數量與明確規定的數量不同,則需要處理默認設置,

     default : {
         break;
     }

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