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C ++ switch語句將不起作用

[英]C++ switch statement won't work

我目前正在參加C ++課程,並且要學習有關開關的知識,我們的講師希望我們編輯一些openGL 3D代碼的正文。 我們應該將其從if if else更改為switch。 我這樣做了,但是現在我的代碼無法運行。 這是代碼:

void key(unsigned char k, int x, int y)
{
    k = tolower(k);

    switch(k)
    {
             case 'a' : b_animate = !b_animate;
                        if (b_animate)
                        {
                           glutTimerFunc(33, myTimer, 1);
                        }
                        break;
             case 'h' : b_showHints = !b_showHints;
                        glutPostRedisplay();
                        break;
             case 'f' : toggleFullScreen();
                        break;
             case 'o' : gi_projection_type = ORTHO_3D;
                        myReshape(g_windowWidth, g_windowHeight);
                        glutPostRedisplay();
                        break;
             case 'p' : gi_projection_type = PERSPECTIVE;
                        myReshape(g_windowWidth, g_windowHeight);
                        glutPostRedisplay();
                        break;
             case '1' :
             case '2' :
             case '3' :
             case '4' :
             case '5' : 
             case '6' :
             case '7' : 
             case '8' :
             case '9' : double alpha = (k - '0') * 0.1;
                        if (alpha == 0)
                        alpha = 1.0;
                        setAlphaChannel(alpha);   
                        glutPostRedisplay();     
                        break; 
             case '+' : per_angle += 2;
                        myReshape(g_windowWidth, g_windowHeight);
                        glutPostRedisplay();
                        break;
             case '-' : per_angle -= 2;
                        myReshape(g_windowWidth, g_windowHeight);
                        glutPostRedisplay();
                        break;
             case 'm' : printModelViewMatrix();
                        break;
             case 'w' : b_wireFrame = !b_wireFrame;
                        glutPostRedisplay();
                        break;
             case 'q' : b_useOpenGLtransform = !b_useOpenGLtransform;
                        glutPostRedisplay();
                        break;
             case 'n' : g_model = (g_model + 1)%8;
                        glutPostRedisplay();
                        break; 
             case 't' : b_texture = !b_texture;
                        glutPostRedisplay();
                        break;

             case 'l' : b_lighting = !b_lighting;
                        glutPostRedisplay();
                        break;

    }

這是原始代碼(很抱歉,它有點兒搞砸了,我正在復制並粘貼到注釋中):

   if(k == 'a'){
   b_animate = !b_animate;
   if (b_animate){
       glutTimerFunc(33, myTimer, 1);

   }else if (k == 'h'){
    b_showHints = !b_showHints;
    glutPostRedisplay();

     }else if(k == 'f'){
     toggleFullScreen();

     }else if (k == 'o'){
         gi_projection_type = ORTHO_3D;
         myReshape(g_windowWidth, g_windowHeight);
         glutPostRedisplay();
   }else if (k == 'p'){
        gi_projection_type = PERSPECTIVE;
         myReshape(g_windowWidth, g_windowHeight);
         glutPostRedisplay();
    }else if (k >= '0' && k <= '9'){
    double alpha = (k - '0') * 0.1;
    if (alpha == 0)
       alpha = 1.0;
    setAlphaChannel(alpha);   
    glutPostRedisplay();     
             }else if (k == '+'){
      per_angle += 2;
      myReshape(g_windowWidth, g_windowHeight);
      glutPostRedisplay();

           }else if (k == '-'){
      per_angle -= 2;
      myReshape(g_windowWidth, g_windowHeight);
      glutPostRedisplay();

      }else if (k == 'm'){
       printModelViewMatrix();

       }else if (k == 'w'){
      b_wireFrame = !b_wireFrame;
      glutPostRedisplay();

      }else if (k == 'q'){
      b_useOpenGLtransform = !b_useOpenGLtransform;
      glutPostRedisplay();

       }else if (k == 'n'){
      g_model = (g_model + 1)%8;
      glutPostRedisplay();

      }else if (k == 't'){
      b_texture = !b_texture;
      glutPostRedisplay();

      }else if (k == 'l'){
      b_lighting = !b_lighting;
      glutPostRedisplay();
         }
         }    
}

if then else語句仍將運行。 我通過開關得到的錯誤是:“ double”之前的語法錯誤

未聲明“ alpha”(此功能的首次使用)

您不能在switch語句中聲明變量,除非將它們放在一個塊中(用{}包圍):

switch(k)
{
         case 'a' : b_animate = !b_animate;
                    if (b_animate)
                    {
                       glutTimerFunc(33, myTimer, 1);
                    }
                    break;
         case 'h' : b_showHints = !b_showHints;
                    glutPostRedisplay();
                    break;
         case 'f' : toggleFullScreen();
                    break;
         case 'o' : gi_projection_type = ORTHO_3D;
                    myReshape(g_windowWidth, g_windowHeight);
                    glutPostRedisplay();
                    break;
         case 'p' : gi_projection_type = PERSPECTIVE;
                    myReshape(g_windowWidth, g_windowHeight);
                    glutPostRedisplay();
                    break;
         case '1' :
         case '2' :
         case '3' :
         case '4' :
         case '5' : 
         case '6' :
         case '7' : 
         case '8' :
         case '9' : {                               // Note: begin of block
                    double alpha = (k - '0') * 0.1;
                    if (alpha == 0)
                    alpha = 1.0;
                    setAlphaChannel(alpha);   
                    glutPostRedisplay();     
                    break;
         }                                          // Note: end of block
         case '+' : per_angle += 2;
                    myReshape(g_windowWidth, g_windowHeight);
                    glutPostRedisplay();
                    break;
         case '-' : per_angle -= 2;
                    myReshape(g_windowWidth, g_windowHeight);
                    glutPostRedisplay();
                    break;
         case 'm' : printModelViewMatrix();
                    break;
         case 'w' : b_wireFrame = !b_wireFrame;
                    glutPostRedisplay();
                    break;
         case 'q' : b_useOpenGLtransform = !b_useOpenGLtransform;
                    glutPostRedisplay();
                    break;
         case 'n' : g_model = (g_model + 1)%8;
                    glutPostRedisplay();
                    break; 
         case 't' : b_texture = !b_texture;
                    glutPostRedisplay();
                    break;

         case 'l' : b_lighting = !b_lighting;
                    glutPostRedisplay();
                    break;

}

或者,在switch語句之前聲明alpha

您已經成為“多合一”功能設計的受害者。 您函數的正文是難以理解的爛攤子。

當然,您可以根據需要盡可能多地挖掘此混亂,直到修復它。 但是最好重新考慮整體設計。 將其拆分為較小的功能,每個鍵一個:

case 'a' : OnKeyA(); break;
case 'h' : OnKeyH(x, y, z); break
case 'f' : OnKeyF(x); break;

....

void OnKeyA()
{
   b_animate = !b_animate;
   if (b_animate)
   {
       glutTimerFunc(33, myTimer, 1);
   }
}

是不是更干凈? 案例陳述成為一線書,所有邏輯都轉化為功能。 大括號絕對不會讓您迷路。

告訴您的講師“ 關注點分離 ”和“ 單一責任原則 ”,他會留下深刻的印象=)

編碼愉快!

每當您需要在案例中聲明變量時,請將其放在大括號之間。

case '9' : { 
    double alpha = (k - '0') * 0.1;
    if (alpha == 0)
        alpha = 1.0;
    setAlphaChannel(alpha);   
    glutPostRedisplay();     
    break; 
}

您應該將案例處理程序包裝在{}中,例如

         case '9' :
                 {
                    double alpha = (k - '0') * 0.1;
                    if (alpha == 0)
                    alpha = 1.0;
                    setAlphaChannel(alpha);   
                    glutPostRedisplay();     
                    break; 
                 }

因為僅在開關案例構造的范圍內才可以聲明新變量

您需要為double添加一個范圍:

     case '9' : {
                   double alpha = (k - '0') * 0.1;
                   if (alpha == 0)
                      alpha = 1.0;
                   setAlphaChannel(alpha);   
                   glutPostRedisplay();     
                }
                break; 

你需要添加

     case '0':

到之前的清單! (您不小心只有'1''9'

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