[英]Capture Still Image with AVFoundation and Convert To UIImage
我不知道如何將它們組合在一起,如何完成這兩項任務。 第一段代碼捕獲一個Image,但是它只是一個圖像緩沖區,不能轉換為UIImage。
- (void) captureStillImage
{
AVCaptureConnection *stillImageConnection = [[self stillImageOutput] connectionWithMediaType:AVMediaTypeVideo];
[[self stillImageOutput] captureStillImageAsynchronouslyFromConnection:stillImageConnection
completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *error) {
if (imageDataSampleBuffer != NULL) {
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
UIImage *captureImage = [[UIImage alloc] initWithData:imageData];
}
if ([[self delegate] respondsToSelector:@selector(captureManagerStillImageCaptured:)]) {
[[self delegate] captureManagerStillImageCaptured:self];
}
}];
}
這是從蘋果公司獲取圖像緩沖區並將其轉換為UIImage的示例。 如何結合這兩種方法一起工作?
-(UIImage*) getUIImageFromBuffer:(CMSampleBufferRef) imageSampleBuffer{
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(imageSampleBuffer);
if (imageBuffer==NULL) {
NSLog(@"No buffer");
}
// Lock the base address of the pixel buffer
if((CVPixelBufferLockBaseAddress(imageBuffer, 0))==kCVReturnSuccess){
NSLog(@"Buffer locked successfully");
}
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
NSLog(@"bytes per row %zu",bytesPerRow );
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
NSLog(@"width %zu",width);
size_t height = CVPixelBufferGetHeight(imageBuffer);
NSLog(@"height %zu",height);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image= [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
return (image );
}
第一段代碼完全滿足您的需求,並且是可以接受的方式。 您想對第二個區塊做什么?
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