[英]C++ pointers runtime error - setting a variable with pointers then retrieving
我正在設置一個原型c ++控制台應用程序。 該程序包含一些虛擬類和指針等。當程序在主要功能中到達下面的代碼行時,它將崩潰。 我相信這與訪問該指針處的內存有關。
主要()
...
Player _player(); //new player object created
Actor *player = &_player; //pointer to player created
...
//note player and get_inventory() are/return a pointer
{
Inventory* a = player->get_Inventory();
a->set_testMe("testedMe");
string result = a->get_testMe();
cout << result << endl;
}
{
Inventory* a = player->get_Inventory();
string result = a->get_testMe(); //This causes error
cout << result << endl;
}
...
Actor.cpp // get_Inventory()
...
Inventory* Actor::get_Inventory()
{
Inventory mInventory = this->actorInventory;
Inventory * pInventory = &mInventory;
return pInventory;
}
...
Inventory.cpp
...
Inventory::Inventory()
{
this->testMe = "initial test";
}
void Inventory::set_testMe(string input)
{
this->testMe = input;
}
string Inventory::get_testMe()
{
return this->testMe;
}
...
有任何想法嗎? 謝謝
這將返回一個指向局部變量的指針:
Inventory* Actor::get_Inventory()
{
Inventory mInventory = this->actorInventory;
Inventory * pInventory = &mInventory;
return pInventory;
}
第一條語句將this->actorInventory
復制到局部變量中(例如,在方法get_Inventory
的局部變量中),然后返回指向該局部變量的指針。 從get_Inventory()
返回后,該變量將超出范圍,並且不再存在。
您可能想要嘗試直接返回指向this->actorInventory
的指針:
Inventory *Actor::get_Inventory()
{
return &actorInventory;
}
或者,如果您不希望調用者修改actorInventory
,則返回一個const
限定指針:
const Inventory *Actor::get_Inventory() const
{
return &actorInventory;
}
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