簡體   English   中英

如何在cmake項目中包含來自/ usr / include的頭文件?

[英]How do I include header files from /usr/include in my cmake project?

我一直在尋找類似的現有Stack Overflow問題,但我仍然一無所知(這是我第一次使用cmake)。 我只想在cmake項目中包含位於/ usr / include子目錄中的標頭,但顯然我不知道我在做什么:-)我使用Bash shell和vim,因為我很酷,就像Mick Jagger一樣。

這是我的CMakeLists.txt:

cmake_minimum_required (VERSION 2.8)

project (VoxelRPG)

set (VoxelRPG_VERSION_MAJOR 0)
set (VoxelRPG_VERSION_MINOR 1)

configure_file (
        "${PROJECT_SOURCE_DIR}/src/VoxelRPG.h.in"
        "${PROJECT_SOURCE_DIR}/src/VoxelRPG.h"
)

subdirs(src)

include_directories("/usr/include" "/usr/include/GL" "/usr/include/glm" "/usr/include/glm/gtc" "${PROJECT_SOURCE_DIR}/src")

set(HEADER_FILES "/usr/include/GL/glew.h" "/usr/include/GL/glfw.h" "/usr/include/glm/glm.hpp" "/usr/include/glm/gtc/matrix_transform.hpp")

add_executable(voxel_rpg src/main.cpp ${HEADER_FILES})

src目錄中的CMakeLists.txt是一行:

cmake_minimum_required (VERSION 2.8)

這是main.cpp的頭(它顯示了我要使用的頭):

// Include GLEW
#include <GL/glew.h>

// Include GLFW
#include <GL/glfw.h>

// Include GLM
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
using namespace glm;

#include "shader.hpp"
#include "texture.hpp"

cmake操作不會引發錯誤:

chris@stupid:~/voxel_rpg$ cmake .
-- Configuring done
-- Generating done
-- Build files have been written to: /home/chris/voxel_rpg

但是,make操作會吐出此錯誤消息:

chris@stupid:~/voxel_rpg$ make
Linking CXX executable voxel_rpg
CMakeFiles/voxel_rpg.dir/src/main.cpp.o: In function `main':
main.cpp:(.text+0x16): undefined reference to `glfwInit'
main.cpp:(.text+0x62): undefined reference to `glfwOpenWindowHint'
main.cpp:(.text+0x76): undefined reference to `glfwOpenWindowHint'
main.cpp:(.text+0x8a): undefined reference to `glfwOpenWindowHint'
main.cpp:(.text+0x9e): undefined reference to `glfwOpenWindowHint'
main.cpp:(.text+0xea): undefined reference to `glfwOpenWindow'
main.cpp:(.text+0x11d): undefined reference to `glfwTerminate'
main.cpp:(.text+0x12d): undefined reference to `glewExperimental'
main.cpp:(.text+0x133): undefined reference to `glewInit'
main.cpp:(.text+0x177): undefined reference to `glfwSetWindowTitle'
main.cpp:(.text+0x183): undefined reference to `glfwEnable'
main.cpp:(.text+0x1ab): undefined reference to `glClearColor'
main.cpp:(.text+0x1b7): undefined reference to `glEnable'
main.cpp:(.text+0x1c3): undefined reference to `glDepthFunc'
main.cpp:(.text+0x1c8): undefined reference to `__glewGenVertexArrays'
main.cpp:(.text+0x1e0): undefined reference to `__glewBindVertexArray'
main.cpp:(.text+0x1ff): undefined reference to `LoadShaders(char const*, char const*)'
main.cpp:(.text+0x20a): undefined reference to `__glewGetUniformLocation'
main.cpp:(.text+0x408): undefined reference to `loadDDS(char const*)'
main.cpp:(.text+0x413): undefined reference to `__glewGetUniformLocation'
main.cpp:(.text+0x431): undefined reference to `__glewGenBuffers'
main.cpp:(.text+0x449): undefined reference to `__glewBindBuffer'
main.cpp:(.text+0x461): undefined reference to `__glewBufferData'
main.cpp:(.text+0x487): undefined reference to `__glewGenBuffers'
main.cpp:(.text+0x49f): undefined reference to `__glewBindBuffer'
main.cpp:(.text+0x4b7): undefined reference to `__glewBufferData'
main.cpp:(.text+0x4e4): undefined reference to `glClear'
main.cpp:(.text+0x4e9): undefined reference to `__glewUseProgram'
main.cpp:(.text+0x4fa): undefined reference to `__glewUniformMatrix4fv'
main.cpp:(.text+0x546): undefined reference to `__glewActiveTexture'
main.cpp:(.text+0x565): undefined reference to `glBindTexture'
main.cpp:(.text+0x56a): undefined reference to `__glewUniform1i'
main.cpp:(.text+0x582): undefined reference to `__glewEnableVertexAttribArray'
main.cpp:(.text+0x590): undefined reference to `__glewBindBuffer'
main.cpp:(.text+0x5a8): undefined reference to `__glewVertexAttribPointer'
main.cpp:(.text+0x5de): undefined reference to `__glewEnableVertexAttribArray'
main.cpp:(.text+0x5ec): undefined reference to `__glewBindBuffer'
main.cpp:(.text+0x604): undefined reference to `__glewVertexAttribPointer'
main.cpp:(.text+0x651): undefined reference to `glDrawArrays'
main.cpp:(.text+0x656): undefined reference to `__glewDisableVertexAttribArray'
main.cpp:(.text+0x664): undefined reference to `__glewDisableVertexAttribArray'
main.cpp:(.text+0x672): undefined reference to `glfwSwapBuffers'
main.cpp:(.text+0x67e): undefined reference to `glfwGetKey'
main.cpp:(.text+0x68f): undefined reference to `glfwGetWindowParam'
main.cpp:(.text+0x6ac): undefined reference to `__glewDeleteBuffers'
main.cpp:(.text+0x6c4): undefined reference to `__glewDeleteBuffers'
main.cpp:(.text+0x6dc): undefined reference to `__glewDeleteProgram'
main.cpp:(.text+0x6fd): undefined reference to `glDeleteTextures'
main.cpp:(.text+0x702): undefined reference to `__glewDeleteVertexArrays'
main.cpp:(.text+0x71a): undefined reference to `glfwTerminate'
collect2: error: ld returned 1 exit status
make[2]: *** [voxel_rpg] Error 1
make[1]: *** [CMakeFiles/voxel_rpg.dir/all] Error 2
make: *** [all] Error 2

在此先感謝為我提供幫助的傑出人士!

我認為您想使用-L/usr/X11R6/lib -L/usr/local/lib -lGL -lGLU -lm -lglut添加OpenGL庫。 其次,您不需要將這些子目錄添加到include_directories (甚至是'/ usr / include',因為默認情況下gcc應該在其中搜索)。

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM