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你如何解釋cachegrind輸出緩存未命中?

[英]How do you interpret cachegrind output for caching misses?

出於好奇,我運行編碼了幾個不同版本的矩陣乘法,並對它運行cachegrind。 在下面的結果中,我想知道哪些部分是L1,L2,L3未命中和引用以及它們的真正含義是什么? 下面是我的矩陣乘法代碼,萬一有人需要。

#define SLOWEST
==6933== Cachegrind, a cache and branch-prediction profiler
==6933== Copyright (C) 2002-2012, and GNU GPL'd, by Nicholas Nethercote et al.
==6933== Using Valgrind-3.8.1 and LibVEX; rerun with -h for copyright info
==6933== Command: ./a.out 500
==6933== 
--6933-- warning: L3 cache found, using its data for the LL simulation.
--6933-- warning: pretending that LL cache has associativity 24 instead of actual 16
Multiplied matrix A and B in 60.7487 seconds.
==6933== 
==6933== I   refs:      6,039,791,314
==6933== I1  misses:            1,611
==6933== LLi misses:            1,519
==6933== I1  miss rate:          0.00%
==6933== LLi miss rate:          0.00%
==6933== 
==6933== D   refs:      2,892,704,678  (2,763,005,485 rd   + 129,699,193 wr)
==6933== D1  misses:      136,223,560  (  136,174,705 rd   +      48,855 wr)
==6933== LLd misses:           53,675  (        5,247 rd   +      48,428 wr)
==6933== D1  miss rate:           4.7% (          4.9%     +         0.0%  )
==6933== LLd miss rate:           0.0% (          0.0%     +         0.0%  )
==6933== 
==6933== LL refs:         136,225,171  (  136,176,316 rd   +      48,855 wr)
==6933== LL misses:            55,194  (        6,766 rd   +      48,428 wr)
==6933== LL miss rate:            0.0% (          0.0%     +         0.0%  )

#define SLOWER
==8463== Cachegrind, a cache and branch-prediction profiler
==8463== Copyright (C) 2002-2012, and GNU GPL'd, by Nicholas Nethercote et al.
==8463== Using Valgrind-3.8.1 and LibVEX; rerun with -h for copyright info
==8463== Command: ./a.out 500
==8463== 
--8463-- warning: L3 cache found, using its data for the LL simulation.
--8463-- warning: pretending that LL cache has associativity 24 instead of actual 16
Multiplied matrix A and B in 49.7397 seconds.
==8463== 
==8463== I   refs:      4,537,213,120
==8463== I1  misses:            1,571
==8463== LLi misses:            1,487
==8463== I1  miss rate:          0.00%
==8463== LLi miss rate:          0.00%
==8463== 
==8463== D   refs:      2,891,485,608  (2,761,862,312 rd   + 129,623,296 wr)
==8463== D1  misses:       59,961,522  (   59,913,256 rd   +      48,266 wr)
==8463== LLd misses:           53,113  (        5,246 rd   +      47,867 wr)
==8463== D1  miss rate:           2.0% (          2.1%     +         0.0%  )
==8463== LLd miss rate:           0.0% (          0.0%     +         0.0%  )
==8463== 
==8463== LL refs:          59,963,093  (   59,914,827 rd   +      48,266 wr)
==8463== LL misses:            54,600  (        6,733 rd   +      47,867 wr)
==8463== LL miss rate:            0.0% (          0.0%     +         0.0%  )

#define SLOW
==9174== Cachegrind, a cache and branch-prediction profiler
==9174== Copyright (C) 2002-2012, and GNU GPL'd, by Nicholas Nethercote et al.
==9174== Using Valgrind-3.8.1 and LibVEX; rerun with -h for copyright info
==9174== Command: ./a.out 500
==9174== 
--9174-- warning: L3 cache found, using its data for the LL simulation.
--9174-- warning: pretending that LL cache has associativity 24 instead of actual 16
Multiplied matrix A and B in 35.8901 seconds.
==9174== 
==9174== I   refs:      3,039,713,059
==9174== I1  misses:            1,570
==9174== LLi misses:            1,486
==9174== I1  miss rate:          0.00%
==9174== LLi miss rate:          0.00%
==9174== 
==9174== D   refs:      1,893,235,586  (1,763,112,301 rd   + 130,123,285 wr)
==9174== D1  misses:       63,285,950  (   62,987,684 rd   +     298,266 wr)
==9174== LLd misses:           53,113  (        5,246 rd   +      47,867 wr)
==9174== D1  miss rate:           3.3% (          3.5%     +         0.2%  )
==9174== LLd miss rate:           0.0% (          0.0%     +         0.0%  )
==9174== 
==9174== LL refs:          63,287,520  (   62,989,254 rd   +     298,266 wr)
==9174== LL misses:            54,599  (        6,732 rd   +      47,867 wr)
==9174== LL miss rate:            0.0% (          0.0%     +         0.0%  )

#define MEDIUM
==7838== Cachegrind, a cache and branch-prediction profiler
==7838== Copyright (C) 2002-2012, and GNU GPL'd, by Nicholas Nethercote et al.
==7838== Using Valgrind-3.8.1 and LibVEX; rerun with -h for copyright info
==7838== Command: ./a.out 500
==7838== 
--7838-- warning: L3 cache found, using its data for the LL simulation.
--7838-- warning: pretending that LL cache has associativity 24 instead of actual 16
Multiplied matrix A and B in 23.4097 seconds.
==7838== 
==7838== I   refs:      2,548,967,151
==7838== I1  misses:            1,610
==7838== LLi misses:            1,522
==7838== I1  miss rate:          0.00%
==7838== LLi miss rate:          0.00%
==7838== 
==7838== D   refs:      1,399,237,303  (1,267,363,440 rd   + 131,873,863 wr)
==7838== D1  misses:          592,807  (      293,091 rd   +     299,716 wr)
==7838== LLd misses:           53,147  (        5,248 rd   +      47,899 wr)
==7838== D1  miss rate:           0.0% (          0.0%     +         0.2%  )
==7838== LLd miss rate:           0.0% (          0.0%     +         0.0%  )
==7838== 
==7838== LL refs:             594,417  (      294,701 rd   +     299,716 wr)
==7838== LL misses:            54,669  (        6,770 rd   +      47,899 wr)
==7838== LL miss rate:            0.0% (          0.0%     +         0.0%  )

#define MEDIUMISH
==8438== Cachegrind, a cache and branch-prediction profiler
==8438== Copyright (C) 2002-2012, and GNU GPL'd, by Nicholas Nethercote et al.
==8438== Using Valgrind-3.8.1 and LibVEX; rerun with -h for copyright info
==8438== Command: ./a.out 500
==8438== 
--8438-- warning: L3 cache found, using its data for the LL simulation.
--8438-- warning: pretending that LL cache has associativity 24 instead of actual 16
Multiplied matrix A and B in 24.0327 seconds.
==8438== 
==8438== I   refs:      2,550,211,553
==8438== I1  misses:            1,576
==8438== LLi misses:            1,488
==8438== I1  miss rate:          0.00%
==8438== LLi miss rate:          0.00%
==8438== 
==8438== D   refs:      1,400,107,343  (1,267,610,303 rd   + 132,497,040 wr)
==8438== D1  misses:          339,977  (       42,583 rd   +     297,394 wr)
==8438== LLd misses:           53,114  (        5,248 rd   +      47,866 wr)
==8438== D1  miss rate:           0.0% (          0.0%     +         0.2%  )
==8438== LLd miss rate:           0.0% (          0.0%     +         0.0%  )
==8438== 
==8438== LL refs:             341,553  (       44,159 rd   +     297,394 wr)
==8438== LL misses:            54,602  (        6,736 rd   +      47,866 wr)
==8438== LL miss rate:            0.0% (          0.0%     +         0.0%  )

矩陣乘法碼。

#if defined(SLOWEST)
    void multiply (float **A, float **B, float **out, int size) {
        for (int row=0;row<size;row++)
            for (int col=0;col<size;col++)
                for (int in=0;in<size;in++)
                    out[row][col] += A[row][in] * B[in][col];
    }
// Takes in 1-D arrays, same as before.
#elif defined(SLOWER)
    void multiply (float *A, float *B, float *out, int size) {
        for (int row=0;row<size;row++)
            for (int col=0;col<size;col++)
                for (int in=0;in<size;in++)
                    out[row * size + col] += A[row * size + in] * B[in * size + col];
    }
// Flips first and second loops
#elif defined(SLOW)
    void multiply (float *A, float *B, float *out, int size) {
        for (int col=0;col<size;col++)
            for (int row=0;row<size;row++) {
                float curr = 0;  // prevents from calculating position each time through
                for (int in=0;in<size;in++)
                    curr += A[row * size + in] * B[in *size + col];
                out[row * size + col] = curr;
            }
    }
#elif defined(MEDIUM)
    // Keeps it organized for future codes.
    float dotProduct(float *A, float *B, int size) {
        float curr = 0;

        for (int i=0;i<size;i++)
            curr += A[i] * B[i];

        return curr;
    }
    void multiply (float *A, float *B, float *out, int size) {
        float *temp = new float[size];

        for (int col=0;col<size;col++) {
            for (int i=0;i<size;i++)  // stores column into sequential array
                temp[i] = B[i * size + col];
            for (int row=0;row<size;row++)
                out[row * size + col] = dotProduct(&A[row], temp, size);  // uses function above for dot product.
        }

        delete[] temp;
    }
#elif defined(MEDIUMISH)
    float dotProduct(float *A, float *B, int size) {
        float curr = 0;

        for (int i=0;i<size;i++)
            curr += A[i] * B[i];

        return curr;
    }
    void multiply (float *A, float *B, float *out, int size) {
        for (int i=0;i<size-1;i++)
            for (int j=i+1;j<size;j++)
                std::swap(B[i * size + j], B[j * size + i]);

        for (int col=0;col<size;col++)
            for (int row=0;row<size;row++)
                out[row * size + col] = dotProduct(&A[row], &B[row], size);  // uses function above for dot product.
    }
#elif defined(FAST)

#elif defined(FASTER)

#endif

根據文檔, cachegrind只模擬第一級和最后一級緩存:

Cachegrind模擬程序如何與機器的緩存層次結構和(可選)分支預測器進行交互。 它模擬具有獨立的第一級指令和數據緩存(I1和D1)的機器,由統一的二級緩存(L2)支持。 這與許多現代機器的配置完全匹配。

但是,一些現代機器具有三級或四級緩存。 對於這些機器(在Cachegrind可以自動檢測緩存配置的情況下),Cachegrind模擬第一級和最后一級緩存。 這種選擇的原因是最后一級緩存對運行時影響最大,因為它掩蓋了對主內存的訪問。 此外,L1高速緩存通常具有低關聯性,因此模擬它們可以檢測代碼與該高速緩存嚴重交互的情況(例如,以行長度為2的冪來逐列遍歷矩陣)。

這意味着您無法獲得L2信息,但在您的情況下只能獲得L1和L3。

cachegrind輸出的第一部分報告有關L1指令緩存的信息。 在所有示例中,L1指令緩存未命中的數量是不重要的,未命中率始終為0%。 這意味着您的所有程序都適合您的L1指令緩存。

輸出的第二部分報告有關L1和LL(最后一級緩存,在您的情況下為L3)數據緩存的信息。 使用D1未命中率:您應該看到哪個版本的矩陣乘法算法是“緩存效率最高”的信息

cachegrind輸出的最后一部分為指令和數據匯總了有關LL(最后一級緩存,在您的情況下為L3)的信息。 因此,它給出了內存訪問次數和緩存所服務的內存請求的百分比。

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