[英]Python/Pygame movement incrementation
我有一個11個席位的木板。 我也有櫃台和骰子。 我希望玩家點擊“ a”,然后接受“ coordY-72 * diceRoll”,如果他們擲出2,這會將他們例如在板上移動2個空格。輪到他們再次擲出並說例如他們擲出這次為3,則他們總共將從起始位置向上移動了5個空格。 問題是當他們滾動例如2時,它們向上移動兩個空間,然后滾動例如3時,它僅移動到空間3,而不是5。因此,它不保存先前的位置並從那里移動。 我不知道我該怎么做。 這是我當前的代碼:
countY = 750
count1 = pygame.draw.circle(window, (black),(150, countY), 25, 0)
count2 = pygame.draw.circle(window, (black),(250, countY), 25, 0)
count3 = pygame.draw.circle(window, (255, 255, 255),(450, countY), 25, 0)
count4 = pygame.draw.circle(window, (255, 255, 255),(550, countY), 25, 0)
print("Should draw start counters")
pygame.display.flip()
def movement():
pygame.display.update()
while True:
global countY
game = True
while game:
for event in pygame.event.get():
pygame.event.get()
#Counter 1 movement
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
diceRoll = random.randint(1, 4)
window.fill(grey)
grid()
count1 = pygame.draw.circle(window, (black),(150, countY - 72 * diceRoll), 25, 0)
countY= countY - 72 * diceRoll # here is where the countY is updated
game = False
game2 = True
print("Test")
如果我正確理解了您的問題...
那么您需要將countY
為全局countY
,但要在countY
movement()
函數內部,而不是在外部進行更新。
同樣,如果countY
變化為(countY - 72 * diceRoll)
則您需要對其進行更新,而這顯然是丟失的。
countY=750
def movement
while True:
global countY #declare global here
game = True
while game:
for event in pygame.event.get():
#Counter 1 movement
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
diceRoll = random.randint(1, 4)
window.fill(grey)
grid()
count1 = pygame.draw.circle(window, (black),(150, countY - 72 * diceRoll), 25, 0)
countY= countY - 72 * diceRoll # here is where the countY is updated
game = False
game2 = True
print("Test")
這是所有玩家得分合並並更新的時候。 但是,如果您希望每個玩家在擲骰子時更新自己的得分,則可以為每個變量使用單獨的變量
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