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[英]Sometimes receiving java.util.ConcurrentModificationException, sometimes not. Can't figure out why
[英]Can't figure out what's triggering “java.util.ConcurrentModificationException”
我的代碼拋出了一個我從未見過的錯誤。 嘿! 我想我正在學習;)無論如何,我做了一些閱讀,並且通常在迭代過程中修改一個迭代列表時會拋出此錯誤。 但是,我很確定我沒有對其進行修改。 當錯誤被拋出在partition()上時,如果我沒有在updateCurrentList()中為currentList分配新值(通過注釋掉代碼),則程序不再拋出錯誤。 這兩個函數在我的play()方法中一個接一個地調用,但是列表迭代應該在進行更改時完成。 我想念什么? 我是否必須以某種方式關閉迭代器?
package hangman;
import java.io.*;
import java.util.*;
import javax.swing.JOptionPane;
public class Hangman {
private Map<String, List<String>> wordPartitions; // groups words according to positions of guessed letter
private List<String> currentList; // remaining possible words that fit the information given so far
Set<Character> wrongGuesses; // holds all the "wrong" guesses so far
StringBuilder guessString; // current state of the word being guessed
String justHyphens; // for checking whether a guess was "wrong"
// initialize fields
// currentList should contain all (and only) words of length wordLength
// justHyphens and guessString should consist of wordLength hyphens
public Hangman(int wordLength) throws FileNotFoundException {
this.currentList = new ArrayList<String>();
addWords(wordLength);
wrongGuesses = new HashSet();
for(int i = 0; i < wordLength; i++) {
justHyphens += "-";
}
guessString = new StringBuilder();
wordPartitions = new HashMap();
}
private void addWords(int wordLength) throws FileNotFoundException {
Scanner words = new Scanner(new File("lexicon.txt"));
String word = "";
while(words.hasNext()) {
word = words.next();
if (word.length() == wordLength) {
currentList.add(word);
}
}
}
// main loop
public void play() {
char choice;
do {
choice = getUserChoice();
partition(choice);
updateCurrentList(choice);
} while (!gameOver());
endMessage();
}
// display the guessString and the missed guesses
// and get the next guess
private char getUserChoice() {
//generate a string from the incorrect choices char list
String wrong = "";
char letter;
if(!wrongGuesses.isEmpty()) {
Iterator<Character> letters = wrongGuesses.iterator();
letter = letters.next();
while(letters.hasNext()) {
letter = letters.next();
wrong += ", " + letter;
}
}
String letterStr = JOptionPane.showInputDialog("Incorrect choices: "+ wrong +"\n Tested letters: "+ guessString.toString() +"\nplease input a letter.");
return letterStr.charAt(0);
}
// use wordPartitions to partition currentList using
// keys returned by getPartitionKey()
private void partition(char choice) {
String word = "";
String key = "";
List<String> tempList = new ArrayList<String>();
Iterator<String> words = currentList.iterator();
//Generate a key for each word and add to appropriate arraylist within map.
while(words.hasNext()) {
word = words.next();
key = getPartitionKey(word, choice);
if(wordPartitions.containsKey(key)) {
tempList = wordPartitions.get(key);
tempList.add(word);
wordPartitions.put(key, tempList);
} else {
tempList.clear();
tempList.add(word);
wordPartitions.put(key, new ArrayList<String>());
}
}
}
// update currentList to be a copy of the longest partition
// if choice was "wrong", add choice to wrongGuesses
// if choice was "right", update guessString
private void updateCurrentList(char choice) {
String key = findLongestList();
currentList = wordPartitions.get(key);
if(key.equals(justHyphens)) {
wrongGuesses.add(choice);
} else {
addLetterToGuessString(guessString, choice, key);
}
}
private String findLongestList() {
Set<String> keySet = wordPartitions.keySet();
Iterator<String> keys = keySet.iterator();
String maxKey = "";
int maxKeyLength = 0;
List<String> tempList;
String tempKey = "";
while(keys.hasNext()) {
tempKey = keys.next();
tempList = wordPartitions.get(tempKey);
if(tempList.size() > maxKeyLength) {
maxKeyLength = tempList.size();
maxKey = tempKey;
}
}
return maxKey;
}
// checks for end of game
private boolean gameOver() {
return false;
}
// display the guessString and the missed guesses
// and print "Congratulations!"
private void endMessage() {
JOptionPane.showMessageDialog(null, "Congrats, yo!");
}
// returns string with '-' in place of each
// letter that is NOT the guessed letter
private String getPartitionKey(String s, char c) {
String word = "";
String letter = Character.toString(c);
for(int i = 0; i < s.length(); i++) {
if(s.charAt(i) == c) {
word += letter;
} else {
word += "-";
}
}
return word;
}
// update guessString with the guessed letter
private void addLetterToGuessString(StringBuilder guessString, char letter, String key) {
for(int i = 0; i < key.length(); i++) {
if(key.charAt(i) != '-') {
guessString.setCharAt(i, key.charAt(i));
}
}
}
}
問題是您在迭代一個集合時正在修改它。
該集合是currentList
,您正在partition()
對其進行迭代。 當您在此處向tempList
添加單詞時,可以tempList
修改:
key = getPartitionKey(word, choice);
if(wordPartitions.containsKey(key)) {
tempList = wordPartitions.get(key);
tempList.add(word);
wordPartitions.put(key, tempList);
} else {
為什么呢 因為以前您是從play()
調用updateCurrentList()
play()
:
do {
choice = getUserChoice();
partition(choice);
updateCurrentList(choice);
} while (!gameOver());
然后您更新了currentList
:
String key = findLongestList();
currentList = wordPartitions.get(key);
因此,如果key
由歸國getPartitionKey(word, choice)
是與先前通過返回鍵findLongestList()
currentList
將是相同的tempList
,所以你會修改你迭代的集合。
解決方案 ? 如果tempList
與currentList
相同,則不要在其中添加單詞(根據定義,該單詞已經包含該單詞)。 因此,您可以像這樣重寫if-else(我刪除了一些無用的代碼):
if(wordPartitions.containsKey(key)) {
tempList = wordPartitions.get(key);
} else {
wordPartitions.put(key, new ArrayList<String>());
}
if (tempList!=currentList) {
tempList.add(word);
}
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