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一次只能播放一個聲音片段

[英]Can only play one sound clip at a time

我為游戲編寫了一個自定義的聲音系統,但是如果要求在彼此之間幾毫秒內播放兩種聲音,則只會播放一個聲音片段。

我嘗試在這樣的新線程上運行播放,但沒有成功。 沒有異常被拋出,它不會同時播放兩種聲音。

Thread one = new Thread() {
    public void run() {
        try {
            CustomSound.playSound(id, loop, dist);
        } catch (Exception e) {
        e.printStackTrace();
        }
    }  
};

這是聲音播放器類

public class CustomSound {

    /*
     * Directory of your sound files
     * format is WAV
     */
    private static final String DIRECTORY = sign.signlink.findcachedir()+"audio/effects/";

    /*
     * Current volume state
     * 36 chosen for default 50% volume state
     */
    public static float settingModifier = 70f;

    /*
     * Current volume state
     */
    public static boolean isMuted;

    /*
     * Clips
     */
    private static Clip[] clipIndex = null;

    /*
     * Get number of files in directory
     */
    private static final int getDirectoryLength() {
        return new File(DIRECTORY).list().length;
    }

    /**
     * Loads the sound clips into memory
     * during startup to prevent lag if loading
     * them during runtime.
     **/
    public static void preloadSounds() {
        clipIndex = new Clip[getDirectoryLength()];
        int counter = 0;
        for (int i = 0; i < clipIndex.length; i++) {
            try {
                File f = new File(DIRECTORY+"sound "+i+".wav");
                AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(f);
                clipIndex[i] = AudioSystem.getClip();
                clipIndex[i].open(audioInputStream);    
                counter++;
            } catch (MalformedURLException e) {
                System.out.println("Sound effect not found: "+i);
                e.printStackTrace();
                return;
            } catch (UnsupportedAudioFileException e) {
                System.out.println("Unsupported format for sound: "+i);
                return;
            } catch (LineUnavailableException e) {
                e.printStackTrace();
                return;
            } catch (Exception e) {
                e.printStackTrace();
                return;
            }   
        }
        System.out.println("Succesfully loaded: "+counter+" custom sound clips.");
    }

    /**
     * Plays a sound
     * @param soundID - The ID of the sound
     * @param loop - How many times to loop this sound
     * @param distanceFromSource - The distance from the source in tiles
     */
    public static void playSound(final int soundID, int loop, int distanceFromSource) { 

        try {
            if (!isMuted) {
                clipIndex[soundID].setFramePosition(0);
                applyVolumeSetting(clipIndex[soundID], getDistanceModifier(distanceFromSource)*settingModifier);
                if (loop == 1 || loop == 0) {
                    clipIndex[soundID].start(); 
                } else {
                    clipIndex[soundID].loop(loop);
                }
                /* shows how to close line when clip is finished playing
            clipIndex[soundID].addLineListener(new LineListener() {
                public void update(LineEvent myLineEvent) {
                    if (myLineEvent.getType() == LineEvent.Type.STOP)
                        clipIndex[soundID].close();
                }
            });
                 */
            }
        } catch (Exception e) {
            System.out.println("Error please report: ");
            e.printStackTrace();
        }
    }

    /**
     * Applies volume setting to the clip
     * @param line - the Clip to adjust volume setting for
     * @param volume - the volume percentage (0-100)
     * @return - the volume with applied setting
     */
    public static float applyVolumeSetting(Clip line, double volume) {
        //System.out.println("Modifying volume to "+volume);
        if (volume > 100.0) volume = 100.0;
        if (volume >= 0.0) {
            FloatControl ctrl = null;
            try {
                ctrl = (FloatControl)(line.getControl(FloatControl.Type.MASTER_GAIN));
            } catch (IllegalArgumentException iax1) {
                try {
                    ctrl = (FloatControl)(line.getControl(FloatControl.Type.VOLUME));
                } catch (IllegalArgumentException iax2) {
                    System.out.println("Controls.setVolume() not supported.");
                    return -1;
                }
            }
            float minimum = ctrl.getMinimum();
            float maximum = ctrl.getMaximum();
            float newValue = (float)(minimum + volume * (maximum - minimum) / 100.0F);
            //System.out.println("System min: " + minimum);
            //System.out.println("System max: " + maximum);         
            if (newValue <= ctrl.getMinimum())
                newValue = ctrl.getMinimum();
            if (newValue >= ctrl.getMaximum())
                newValue = ctrl.getMaximum();           

            ctrl.setValue(newValue);
            //System.out.println("Setting modifier = " + volume);
            //System.out.println("New value = " + newValue);
            return newValue;
        }
        return -1;
    }

    /**
     * Calculates tile distance modifier
     * @param tileDistance - distance in tiles from source
     * @return - the distance modifier
     */
    public static float getDistanceModifier(int tileDistance) {
        if (tileDistance <= 0) {
            tileDistance = 0;
        }
        if (tileDistance >= 10) {
            tileDistance = 10;
        }
        float distanceModifier = 0;
        if (tileDistance == 10)
            distanceModifier = 0.40f;
        if (tileDistance == 9)
            distanceModifier = 0.55f;
        if (tileDistance == 8)
            distanceModifier = 0.60f;
        if (tileDistance == 7)
            distanceModifier = 0.65f;
        if (tileDistance == 6)
            distanceModifier = 0.70f;
        if (tileDistance == 5)
            distanceModifier = 0.75f;
        if (tileDistance == 4)
            distanceModifier = 0.80f;
        if (tileDistance == 3)
            distanceModifier = 0.85f;
        if (tileDistance == 2)
            distanceModifier = 0.90f;
        if (tileDistance == 1)
            distanceModifier = 0.95f;
        if (tileDistance == 0)
            distanceModifier = 1.00f;

        return distanceModifier;
    }

}

當我在Windows計算機上測試您的代碼時,我很快就可以連續播放兩種不同的聲音了:

public static void main(String[] args) throws Exception {

    CustomSound.preloadSounds();

    CustomSound.playSound(0, 0, 0);
    CustomSound.playSound(1, 0, 0);

    Thread.sleep(5000);
}

但是請注意, DataLine#start()是異步調用。 那可能與您的問題有關。

另外,根據DataLine#start()的文檔,

如果在已經運行的行上調用,則此方法不執行任何操作。

如果這是您的問題,並且您想同時播放兩次相同的聲音,則一種可能的解決方案是讓另一個Clip實例播放相同的聲音並開始播放。

但是,我不是Java的聲音API的專家,所以可能會有更有效的方法。

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