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嘗試在其他lua文件中調用函數時出錯(函數為nil值)

[英]Error when attempting to call function in different lua file (function is a nil value)

當我嘗試使用試圖在盒子對撞機對象中調用函數時,出現以下錯誤。

錯誤:

main.lua:26:嘗試調用字段“ Update”(一個nil值)

追溯

main.lua:26:在'update'函數中[C]:在'xpcall'函數中

編碼:

main.lua

require("BoxCollider")

local s1 = {}
s1.x = 10
s1.y = 10
s1.w = 10
s1.h = 10
s1.collider = BoxCollider.new(s1.x,s1.y,s1.w,s1.h)

test = BoxCollider.new(40, 7,15,15)

function love.load()

end

function love.update(dt)

if love.keyboard.isDown("d") then s1.x = s1.x + 100 * dt end    
---[[   
s1.collider:Update(s1.x,s1.y)

if s1.collider:CheckCollisions(test) then
    s1.x = 10
end
--]]
end

function love.draw()

love.graphics.rectangle("fill", s1.x, s1.y, s1.w, s1.h)
love.graphics.rectangle("fill", 40, 7, 15,15)

end

BoxCollider.lua

BoxCollider = {}
BoxCollider._index = BoxCollider


--x is the x point of the collider, should be equal to the object's x point if the box        is for an object
--y is the y point of the collider, should be equal to the object's x point if the box is for an object
--w is the width of the box
--h is the height of the box

function BoxCollider.new(x,y,w,h)
return setmetatable({x = x or 0, y = y or 0, w = w or 0, h = h or 0},BoxCollider)
end

function BoxCollider:CheckCollisions( v )

return self.x < (v.x + v.h) and  v.x < (self.x + self.w) and self.y  < (v.y+v.h) and v.y < (self.y+self.h)  

end

function BoxCollider:reSize(nw,nh)
self.w = nw
self.h = nh

end

function BoxCollider:Update(nx,ny)
self.x = nx
self.y = ny
end

我認為您只是在BoxCollider .__ index中忘記了下划線。 只有一個下划線._index,當:Update被調用而找不到時,不會搜索BoxCollider方法。

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